c8c061edf7
Fixes #4991
113 lines
2.6 KiB
C++
113 lines
2.6 KiB
C++
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// WorldStorage.h
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// Interfaces to the cWorldStorage class representing the chunk loading / saving thread
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// This class decides which storage schema to use for saving; it queries all available schemas for loading
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// Also declares the base class for all storage schemas, cWSSchema
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// Helper serialization class cJsonChunkSerializer is declared as well
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#pragma once
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#include "../OSSupport/IsThread.h"
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#include "../OSSupport/Queue.h"
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#include "ChunkDef.h"
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// fwd:
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class cWorld;
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/** Interface that all the world storage schemas need to implement */
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class cWSSchema abstract
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{
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public:
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cWSSchema(cWorld * a_World) : m_World(a_World) {}
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virtual ~cWSSchema() {} // Force the descendants' destructors to be virtual
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virtual bool LoadChunk(const cChunkCoords & a_Chunk) = 0;
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virtual bool SaveChunk(const cChunkCoords & a_Chunk) = 0;
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virtual const AString GetName(void) const = 0;
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protected:
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cWorld * m_World;
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} ;
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typedef std::list<cWSSchema *> cWSSchemaList;
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/** The actual world storage class */
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class cWorldStorage:
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public cIsThread
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{
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using Super = cIsThread;
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public:
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cWorldStorage();
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virtual ~cWorldStorage() override;
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/** Queues a chunk to be loaded, asynchronously. */
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void QueueLoadChunk(int a_ChunkX, int a_ChunkZ);
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/** Queues a chunk to be saved, asynchronously. */
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void QueueSaveChunk(int a_ChunkX, int a_ChunkZ);
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/** Initializes the storage schemas, ready to be started. */
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void Initialize(cWorld & a_World, const AString & a_StorageSchemaName, int a_StorageCompressionFactor);
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void Stop(void); // Hide the cIsThread's Stop() method, we need to signal the event
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void WaitForFinish(void);
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void WaitForLoadQueueEmpty(void);
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void WaitForSaveQueueEmpty(void);
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size_t GetLoadQueueLength(void);
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size_t GetSaveQueueLength(void);
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protected:
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cWorld * m_World;
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AString m_StorageSchemaName;
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cQueue<cChunkCoords> m_LoadQueue;
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cQueue<cChunkCoords> m_SaveQueue;
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/** All the storage schemas (all used for loading) */
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cWSSchemaList m_Schemas;
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/** The one storage schema used for saving */
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cWSSchema * m_SaveSchema;
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/** Set when there's any addition to the queues */
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cEvent m_Event;
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/** Loads the chunk specified; returns true on success, false on failure */
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bool LoadChunk(int a_ChunkX, int a_ChunkZ);
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void InitSchemas(int a_StorageCompressionFactor);
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virtual void Execute(void) override;
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/** Loads one chunk from the queue (if any queued); returns true if there was a chunk in the queue to load */
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bool LoadOneChunk(void);
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/** Saves one chunk from the queue (if any queued); returns true if there was a chunk in the queue to save */
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bool SaveOneChunk(void);
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} ;
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