8405b8969f
+ Add boss bar Co-authored-by: Tiger Wang <ziwei.tiger@outlook.com>
53 lines
1.1 KiB
C++
53 lines
1.1 KiB
C++
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "EnderDragon.h"
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#include "../ClientHandle.h"
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#include "../CompositeChat.h"
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cEnderDragon::cEnderDragon(void) :
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// TODO: Vanilla source says this, but is it right? Dragons fly, they don't stand
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Super("EnderDragon", mtEnderDragon, "entity.enderdragon.hurt", "entity.enderdragon.death", "entity.enderdragon.ambient", 16.0, 8.0)
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{
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}
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bool cEnderDragon::DoTakeDamage(TakeDamageInfo & a_TDI)
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{
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if (!Super::DoTakeDamage(a_TDI))
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{
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return false;
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}
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m_World->BroadcastBossBarUpdateHealth(*this, GetUniqueID(), GetHealth() / GetMaxHealth());
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return true;
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}
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void cEnderDragon::GetDrops(cItems & a_Drops, cEntity * a_Killer)
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{
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// No drops
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}
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void cEnderDragon::SpawnOn(cClientHandle & a_Client)
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{
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Super::SpawnOn(a_Client);
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// Red boss bar with no divisions that plays boss music and creates fog:
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a_Client.SendBossBarAdd(GetUniqueID(), cCompositeChat("Ender Dragon"), GetHealth() / GetMaxHealth(), BossBarColor::Red, BossBarDivisionType::None, false, true, true);
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}
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