487f9a2aa9
Refactored all cBlockHandler and cItemHandler descendants to use Vector3.
61 lines
929 B
C++
61 lines
929 B
C++
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#pragma once
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#include "ItemHandler.h"
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#include "../World.h"
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class cItemNetherWartHandler:
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public cItemHandler
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{
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using Super = cItemHandler;
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public:
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cItemNetherWartHandler(int a_ItemType):
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Super(a_ItemType)
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{
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}
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virtual bool IsPlaceable(void) override
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{
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return true;
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}
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virtual bool GetPlacementBlockTypeMeta(
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cWorld * a_World, cPlayer * a_Player,
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const Vector3i a_PlacedBlockPos,
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eBlockFace a_ClickedBlockFace,
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const Vector3i a_CursorPos,
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BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
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) override
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{
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// Only allow planting nether wart onto the top side of the block:
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if (a_ClickedBlockFace != BLOCK_FACE_TOP)
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{
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return false;
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}
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// Only allow placement on soulsand
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if ((a_PlacedBlockPos.y < 1) || (a_World->GetBlock(a_PlacedBlockPos.addedY(-1)) != E_BLOCK_SOULSAND))
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{
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return false;
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}
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a_BlockMeta = 0;
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a_BlockType = E_BLOCK_NETHER_WART;
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return true;
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}
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} ;
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