16aeb84cd3
* Fix potential destruction crashes * Fix destructors accessing destroyted objects * Fix cPlayer not destroying windows (Destroyed never called) * Tentatively fixes #4608, fixes #3236, fixes #3262 - Remove cEntity::Destroyed() and replace with cEntity::OnRemoveFromWorld() * Add missing call to OnRemoveFromWorld
57 lines
1.1 KiB
C++
57 lines
1.1 KiB
C++
// FlowerPotEntity.h
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// Declares the cFlowerPotEntity class representing a single sign in the world
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#pragma once
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#include "BlockEntity.h"
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#include "../Item.h"
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// tolua_begin
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class cFlowerPotEntity :
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public cBlockEntity
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{
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// tolua_end
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using Super = cBlockEntity;
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public: // tolua_export
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/** Creates a new flowerpot entity at the specified block coords. a_World may be nullptr */
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cFlowerPotEntity(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos, cWorld * a_World);
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// tolua_begin
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/** Is a flower in the pot? */
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bool IsItemInPot(void) { return !m_Item.IsEmpty(); }
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/** Get the item in the flower pot */
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cItem GetItem(void) const { return m_Item; }
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/** Set the item in the flower pot */
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void SetItem(const cItem & a_Item) { m_Item = a_Item; }
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// tolua_end
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// cBlockEntity overrides:
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virtual cItems ConvertToPickups() const override;
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virtual void CopyFrom(const cBlockEntity & a_Src) override;
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virtual bool UsedBy(cPlayer * a_Player) override;
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virtual void SendTo(cClientHandle & a_Client) override;
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static bool IsFlower(short m_ItemType, short m_ItemData);
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private:
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cItem m_Item;
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} ; // tolua_export
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