..
ArrowEntity.cpp
Play correct sound when entities are hit by arrows ( #4481 )
2020-03-04 02:05:04 +02:00
ArrowEntity.h
Refactored more of Entities and BlockEntities to use Vector3. ( #4403 )
2019-09-29 14:59:24 +02:00
Boat.cpp
Stabilise MoveToWorld ( #4004 )
2020-03-05 12:52:34 +02:00
Boat.h
Refactored more of Entities and BlockEntities to use Vector3. ( #4403 )
2019-09-29 14:59:24 +02:00
CMakeLists.txt
Force all headers other than "Globals.h" to be included with relative paths ( #4269 )
2018-08-29 01:51:25 +01:00
EnderCrystal.cpp
Refactored more of Entities and BlockEntities to use Vector3. ( #4403 )
2019-09-29 14:59:24 +02:00
EnderCrystal.h
Refactored more of Entities and BlockEntities to use Vector3. ( #4403 )
2019-09-29 14:59:24 +02:00
Entity.cpp
Stabilise MoveToWorld ( #4004 )
2020-03-05 12:52:34 +02:00
Entity.h
Stabilise MoveToWorld ( #4004 )
2020-03-05 12:52:34 +02:00
EntityEffect.cpp
Broadcast refactor ( #4264 )
2018-07-24 22:30:49 +01:00
EntityEffect.h
Implement invisibility effect
2017-08-03 15:34:38 +02:00
ExpBottleEntity.cpp
Refactored more of Entities and BlockEntities to use Vector3. ( #4403 )
2019-09-29 14:59:24 +02:00
ExpBottleEntity.h
Refactored more of Entities and BlockEntities to use Vector3. ( #4403 )
2019-09-29 14:59:24 +02:00
ExpOrb.cpp
Stabilise MoveToWorld ( #4004 )
2020-03-05 12:52:34 +02:00
ExpOrb.h
Refactored more of Entities and BlockEntities to use Vector3. ( #4403 )
2019-09-29 14:59:24 +02:00
FallingBlock.cpp
Stabilise MoveToWorld ( #4004 )
2020-03-05 12:52:34 +02:00
FallingBlock.h
Refactored more of Entities and BlockEntities to use Vector3. ( #4403 )
2019-09-29 14:59:24 +02:00
FireChargeEntity.cpp
Refactored more of Entities and BlockEntities to use Vector3. ( #4403 )
2019-09-29 14:59:24 +02:00
FireChargeEntity.h
Refactored more of Entities and BlockEntities to use Vector3. ( #4403 )
2019-09-29 14:59:24 +02:00
FireworkEntity.cpp
Refactored more of Entities and BlockEntities to use Vector3. ( #4403 )
2019-09-29 14:59:24 +02:00
FireworkEntity.h
Refactored more of Entities and BlockEntities to use Vector3. ( #4403 )
2019-09-29 14:59:24 +02:00
Floater.cpp
Stabilise MoveToWorld ( #4004 )
2020-03-05 12:52:34 +02:00
Floater.h
Refactored more of Entities and BlockEntities to use Vector3. ( #4403 )
2019-09-29 14:59:24 +02:00
GhastFireballEntity.cpp
Refactored more of Entities and BlockEntities to use Vector3. ( #4403 )
2019-09-29 14:59:24 +02:00
GhastFireballEntity.h
Refactored more of Entities and BlockEntities to use Vector3. ( #4403 )
2019-09-29 14:59:24 +02:00
HangingEntity.cpp
Refactored more of Entities and BlockEntities to use Vector3. ( #4403 )
2019-09-29 14:59:24 +02:00
HangingEntity.h
Refactored more of Entities and BlockEntities to use Vector3. ( #4403 )
2019-09-29 14:59:24 +02:00
ItemFrame.cpp
Refactored more of Entities and BlockEntities to use Vector3. ( #4403 )
2019-09-29 14:59:24 +02:00
ItemFrame.h
Refactored more of Entities and BlockEntities to use Vector3. ( #4403 )
2019-09-29 14:59:24 +02:00
LeashKnot.cpp
Refactored more of Entities and BlockEntities to use Vector3. ( #4403 )
2019-09-29 14:59:24 +02:00
LeashKnot.h
Refactored more of Entities and BlockEntities to use Vector3. ( #4403 )
2019-09-29 14:59:24 +02:00
Minecart.cpp
Moved growing from cWorld / cChunk to cBlockHandler descendants.
2019-10-28 10:45:43 +01:00
Minecart.h
Refactored more of Entities and BlockEntities to use Vector3. ( #4403 )
2019-09-29 14:59:24 +02:00
Painting.cpp
Refactored more of Entities and BlockEntities to use Vector3. ( #4403 )
2019-09-29 14:59:24 +02:00
Painting.h
Refactored more of Entities and BlockEntities to use Vector3. ( #4403 )
2019-09-29 14:59:24 +02:00
Pawn.cpp
Refactored more of Entities and BlockEntities to use Vector3. ( #4403 )
2019-09-29 14:59:24 +02:00
Pawn.h
cPawn: Reset last ground height in ResetPosition ( #4261 )
2018-07-23 17:26:48 +01:00
Pickup.cpp
Stabilise MoveToWorld ( #4004 )
2020-03-05 12:52:34 +02:00
Pickup.h
Refactored more of Entities and BlockEntities to use Vector3. ( #4403 )
2019-09-29 14:59:24 +02:00
Player.cpp
Stabilise MoveToWorld ( #4004 )
2020-03-05 12:52:34 +02:00
Player.h
Stabilise MoveToWorld ( #4004 )
2020-03-05 12:52:34 +02:00
ProjectileEntity.cpp
Refactored more of Entities and BlockEntities to use Vector3. ( #4403 )
2019-09-29 14:59:24 +02:00
ProjectileEntity.h
Refactored more of Entities and BlockEntities to use Vector3. ( #4403 )
2019-09-29 14:59:24 +02:00
SplashPotionEntity.cpp
Refactored more of Entities and BlockEntities to use Vector3. ( #4403 )
2019-09-29 14:59:24 +02:00
SplashPotionEntity.h
Refactored more of Entities and BlockEntities to use Vector3. ( #4403 )
2019-09-29 14:59:24 +02:00
ThrownEggEntity.cpp
Refactored more of Entities and BlockEntities to use Vector3. ( #4403 )
2019-09-29 14:59:24 +02:00
ThrownEggEntity.h
Refactored more of Entities and BlockEntities to use Vector3. ( #4403 )
2019-09-29 14:59:24 +02:00
ThrownEnderPearlEntity.cpp
Refactored more of Entities and BlockEntities to use Vector3. ( #4403 )
2019-09-29 14:59:24 +02:00
ThrownEnderPearlEntity.h
Refactored more of Entities and BlockEntities to use Vector3. ( #4403 )
2019-09-29 14:59:24 +02:00
ThrownSnowballEntity.cpp
Refactored more of Entities and BlockEntities to use Vector3. ( #4403 )
2019-09-29 14:59:24 +02:00
ThrownSnowballEntity.h
Refactored more of Entities and BlockEntities to use Vector3. ( #4403 )
2019-09-29 14:59:24 +02:00
TNTEntity.cpp
Stabilise MoveToWorld ( #4004 )
2020-03-05 12:52:34 +02:00
TNTEntity.h
Changed some int parameters to vector parameters ( #3937 )
2017-09-07 10:25:34 +02:00
WitherSkullEntity.cpp
Stabilise MoveToWorld ( #4004 )
2020-03-05 12:52:34 +02:00
WitherSkullEntity.h
Refactored more of Entities and BlockEntities to use Vector3. ( #4403 )
2019-09-29 14:59:24 +02:00