73 lines
1.6 KiB
C++
73 lines
1.6 KiB
C++
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#pragma once
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#include "ItemHandler.h"
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#include "../World.h"
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#include "../Blocks/BlockSignPost.h"
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#include "../Blocks/BlockWallSign.h"
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class cItemSignHandler :
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public cItemHandler
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{
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typedef cItemHandler super;
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public:
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cItemSignHandler(int a_ItemType) :
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super(a_ItemType)
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{
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}
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virtual bool OnPlayerPlace(
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cWorld & a_World, cPlayer & a_Player, const cItem & a_EquippedItem,
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int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
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int a_CursorX, int a_CursorY, int a_CursorZ
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) override
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{
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// If the regular placement doesn't work, do no further processing:
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if (!super::OnPlayerPlace(a_World, a_Player, a_EquippedItem, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ))
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{
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return false;
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}
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// After successfully placing the sign, open the sign editor for the player:
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AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
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a_Player.GetClientHandle()->SendEditSign(a_BlockX, a_BlockY, a_BlockZ);
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return true;
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}
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virtual bool IsPlaceable(void) override
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{
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return true;
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}
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virtual bool GetPlacementBlockTypeMeta(
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cWorld * a_World, cPlayer * a_Player,
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int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
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int a_CursorX, int a_CursorY, int a_CursorZ,
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BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
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) override
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{
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if (a_BlockFace == BLOCK_FACE_TOP)
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{
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a_BlockMeta = cBlockSignPostHandler::RotationToMetaData(a_Player->GetYaw());
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a_BlockType = E_BLOCK_SIGN_POST;
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}
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else
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{
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a_BlockMeta = cBlockWallSignHandler::DirectionToMetaData(a_BlockFace);
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a_BlockType = E_BLOCK_WALLSIGN;
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}
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return true;
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}
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} ;
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