67e6da4627
It won't do much because direction will still be a nullvector, but it at least avoids a CPU spike.
188 lines
4.0 KiB
C++
188 lines
4.0 KiB
C++
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "Pawn.h"
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#include "../World.h"
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#include "../Bindings/PluginManager.h"
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#include "BoundingBox.h"
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cPawn::cPawn(eEntityType a_EntityType, double a_Width, double a_Height) :
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super(a_EntityType, 0, 0, 0, a_Width, a_Height)
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, m_EntityEffects(tEffectMap())
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{
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SetGravity(-32.0f);
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SetAirDrag(0.02f);
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}
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void cPawn::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
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{
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// Iterate through this entity's applied effects
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for (tEffectMap::iterator iter = m_EntityEffects.begin(); iter != m_EntityEffects.end();)
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{
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// Copies values to prevent pesky wrong accesses and erasures
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cEntityEffect::eType EffectType = iter->first;
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cEntityEffect * Effect = iter->second;
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Effect->OnTick(*this);
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// Iterates (must be called before any possible erasure)
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++iter;
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// Remove effect if duration has elapsed
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if (Effect->GetDuration() - Effect->GetTicks() <= 0)
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{
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RemoveEntityEffect(EffectType);
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}
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// TODO: Check for discrepancies between client and server effect values
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}
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class Pusher : public cEntityCallback
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{
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public:
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cEntity * m_Pusher;
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Pusher(cEntity * a_Pusher) :
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m_Pusher(a_Pusher)
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{
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}
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virtual bool Item(cEntity * a_Entity) override
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{
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if (a_Entity->GetUniqueID() == m_Pusher->GetUniqueID())
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{
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return false;
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}
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// we only push other mobs, boats and minecarts
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if ((a_Entity->GetEntityType() != etMonster) && (a_Entity->GetEntityType() != etMinecart) && (a_Entity->GetEntityType() != etBoat))
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{
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return false;
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}
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Vector3d v3Delta = a_Entity->GetPosition() - m_Pusher->GetPosition();
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v3Delta.y = 0.0; // we only push sideways
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v3Delta *= 1.0 / (v3Delta.Length() + 0.01); // we push harder if we're close
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// QUESTION: is there an additional multiplier for this? current shoving seems a bit weak
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a_Entity->AddSpeed(v3Delta);
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return false;
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}
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} Callback(this);
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m_World->ForEachEntityInBox(cBoundingBox(GetPosition(), GetWidth(), GetHeight()), Callback);
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super::Tick(a_Dt, a_Chunk);
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}
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void cPawn::KilledBy(TakeDamageInfo & a_TDI)
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{
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ClearEntityEffects();
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super::KilledBy(a_TDI);
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}
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bool cPawn::IsFireproof(void) const
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{
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return super::IsFireproof() || HasEntityEffect(cEntityEffect::effFireResistance);
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}
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void cPawn::HandleAir(void)
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{
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if (IsSubmerged() && HasEntityEffect(cEntityEffect::effWaterBreathing))
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{
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// Prevent the oxygen from decreasing
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return;
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}
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super::HandleAir();
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}
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void cPawn::AddEntityEffect(cEntityEffect::eType a_EffectType, int a_Duration, short a_Intensity, double a_DistanceModifier)
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{
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// Check if the plugins allow the addition:
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if (cPluginManager::Get()->CallHookEntityAddEffect(*this, a_EffectType, a_Duration, a_Intensity, a_DistanceModifier))
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{
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// A plugin disallows the addition, bail out.
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return;
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}
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// No need to add empty effects:
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if (a_EffectType == cEntityEffect::effNoEffect)
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{
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return;
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}
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a_Duration = static_cast<int>(a_Duration * a_DistanceModifier);
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m_EntityEffects[a_EffectType] = cEntityEffect::CreateEntityEffect(a_EffectType, a_Duration, a_Intensity, a_DistanceModifier);
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m_World->BroadcastEntityEffect(*this, a_EffectType, a_Intensity, static_cast<short>(a_Duration));
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m_EntityEffects[a_EffectType]->OnActivate(*this);
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}
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void cPawn::RemoveEntityEffect(cEntityEffect::eType a_EffectType)
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{
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m_World->BroadcastRemoveEntityEffect(*this, a_EffectType);
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m_EntityEffects[a_EffectType]->OnDeactivate(*this);
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delete m_EntityEffects[a_EffectType];
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m_EntityEffects.erase(a_EffectType);
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}
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bool cPawn::HasEntityEffect(cEntityEffect::eType a_EffectType) const
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{
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return m_EntityEffects.find(a_EffectType) != m_EntityEffects.end();
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}
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void cPawn::ClearEntityEffects()
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{
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// Iterate through this entity's applied effects
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for (tEffectMap::iterator iter = m_EntityEffects.begin(); iter != m_EntityEffects.end();)
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{
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// Copy values to prevent pesky wrong erasures
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cEntityEffect::eType EffectType = iter->first;
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// Iterates (must be called before any possible erasure)
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++iter;
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// Remove effect
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RemoveEntityEffect(EffectType);
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}
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}
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