30c8470a52
* Made BroadcastSoundEffect take vector parameters. * Added docs for new vectored methods * Removed old code * Fixed lua warnings * Made old BroadcastSoundEffect not an override. * m_Block to m_BlockPos, used Vector3d constructor where prettier. * a_Block to a_BlockPos * Changed thunderbolt a_Block to a_BlockPos
63 lines
1.1 KiB
C++
63 lines
1.1 KiB
C++
|
|
// VaporizeFluidSimulator.cpp
|
|
|
|
// Implements the cVaporizeFluidSimulator class representing a fluid simulator that replaces all fluid blocks with air
|
|
|
|
#include "Globals.h"
|
|
#include "VaporizeFluidSimulator.h"
|
|
#include "../Chunk.h"
|
|
|
|
|
|
|
|
|
|
|
|
cVaporizeFluidSimulator::cVaporizeFluidSimulator(cWorld & a_World, BLOCKTYPE a_Fluid, BLOCKTYPE a_StationaryFluid) :
|
|
super(a_World, a_Fluid, a_StationaryFluid)
|
|
{
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cVaporizeFluidSimulator::AddBlock(Vector3i a_Block, cChunk * a_Chunk)
|
|
{
|
|
if (a_Chunk == nullptr)
|
|
{
|
|
return;
|
|
}
|
|
int RelX = a_Block.x - a_Chunk->GetPosX() * cChunkDef::Width;
|
|
int RelZ = a_Block.z - a_Chunk->GetPosZ() * cChunkDef::Width;
|
|
BLOCKTYPE BlockType = a_Chunk->GetBlock(RelX, a_Block.y, RelZ);
|
|
if (
|
|
(BlockType == m_FluidBlock) ||
|
|
(BlockType == m_StationaryFluidBlock)
|
|
)
|
|
{
|
|
a_Chunk->SetBlock(RelX, a_Block.y, RelZ, E_BLOCK_AIR, 0);
|
|
a_Chunk->BroadcastSoundEffect(
|
|
"block.fire.extinguish",
|
|
{
|
|
static_cast<double>(a_Block.x),
|
|
static_cast<double>(a_Block.y),
|
|
static_cast<double>(a_Block.z)
|
|
},
|
|
1.0f,
|
|
0.6f
|
|
);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cVaporizeFluidSimulator::Simulate(float a_Dt)
|
|
{
|
|
// Nothing needed
|
|
}
|
|
|
|
|
|
|
|
|