4cebaa99f8
Now it is stored in two values - WorldAge (only incremented, plugins cannot change) and TimeOfDay (plugins can change). Since sub-tick precision is needed in Tick(), we store it both as number of seconds (double) and number of ticks (Int64) is calculated off of that. git-svn-id: http://mc-server.googlecode.com/svn/trunk@1022 0a769ca7-a7f5-676a-18bf-c427514a06d6
67 lines
939 B
C++
67 lines
939 B
C++
|
||
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
|
||
|
||
#include "Skeleton.h"
|
||
|
||
|
||
|
||
|
||
|
||
cSkeleton::cSkeleton()
|
||
{
|
||
m_MobType = 51;
|
||
GetMonsterConfig("Skeleton");
|
||
}
|
||
|
||
|
||
|
||
|
||
|
||
cSkeleton::~cSkeleton()
|
||
{
|
||
}
|
||
|
||
|
||
|
||
|
||
|
||
bool cSkeleton::IsA( const char* a_EntityType )
|
||
{
|
||
if( strcmp( a_EntityType, "cSkeleton" ) == 0 ) return true;
|
||
return cMonster::IsA( a_EntityType );
|
||
}
|
||
|
||
|
||
|
||
|
||
|
||
void cSkeleton::Tick(float a_Dt)
|
||
{
|
||
cMonster::Tick(a_Dt);
|
||
|
||
// TODO Outsource
|
||
// TODO should do SkyLight check, mobs in the dark don´t burn
|
||
if ((GetWorld()->GetTimeOfDay() < (12000 + 1000)) && (GetMetaData() != BURNING))
|
||
{
|
||
SetMetaData(BURNING); // BURN, BABY, BURN! >:D
|
||
}
|
||
}
|
||
|
||
|
||
|
||
|
||
|
||
void cSkeleton::KilledBy( cEntity* a_Killer )
|
||
{
|
||
cItems Drops;
|
||
AddRandomDropItem(Drops, 0, 2, E_ITEM_ARROW);
|
||
AddRandomDropItem(Drops, 0, 2, E_ITEM_BONE);
|
||
m_World->SpawnItemPickups(Drops, m_Pos.x, m_Pos.y, m_Pos.z);
|
||
|
||
cMonster::KilledBy( a_Killer );
|
||
}
|
||
|
||
|
||
|
||
|