a9031b6bae
* Fix cmake not adding Werror on clang, and _lots_ of warnings * WIP: Build fixes * Cannot make intermediate blockhandler instance * Tiger's changes * Fix BitIndex check * Handle invalid NextState values in cMultiVersionProtocol Co-authored-by: Tiger Wang <ziwei.tiger@outlook.com>
181 lines
3.7 KiB
C++
181 lines
3.7 KiB
C++
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#pragma once
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#include "BlockHandler.h"
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#include "Mixins.h"
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#include "../EffectID.h"
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class cBlockTrapdoorHandler final :
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public cClearMetaOnDrop<cYawRotator<cBlockHandler, 0x03, 0x01, 0x02, 0x00, 0x03, false>>
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{
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using Super = cClearMetaOnDrop<cYawRotator<cBlockHandler, 0x03, 0x01, 0x02, 0x00, 0x03, false>>;
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public:
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using Super::Super;
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private:
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virtual bool IsUseable(void) const override
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{
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return true;
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}
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virtual bool OnUse(
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cChunkInterface & a_ChunkInterface,
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cWorldInterface & a_WorldInterface,
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cPlayer & a_Player,
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const Vector3i a_BlockPos,
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eBlockFace a_BlockFace,
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const Vector3i a_CursorPos
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) const override
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{
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if (m_BlockType == E_BLOCK_IRON_TRAPDOOR)
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{
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// Iron doors can only be toggled by redstone, not by right-clicking
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return false;
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}
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// Flip the ON bit on / off using the XOR bitwise operation
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NIBBLETYPE Meta = (a_ChunkInterface.GetBlockMeta(a_BlockPos) ^ 0x04);
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a_ChunkInterface.SetBlockMeta(a_BlockPos, Meta);
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a_WorldInterface.GetBroadcastManager().BroadcastSoundParticleEffect(EffectID::SFX_RANDOM_FENCE_GATE_OPEN, a_BlockPos, 0, a_Player.GetClientHandle());
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return true;
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}
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virtual void OnCancelRightClick(
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cChunkInterface & a_ChunkInterface,
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cWorldInterface & a_WorldInterface,
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cPlayer & a_Player,
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const Vector3i a_BlockPos,
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eBlockFace a_BlockFace
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) const override
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{
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UNUSED(a_ChunkInterface);
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a_WorldInterface.SendBlockTo(a_BlockPos, a_Player);
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}
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virtual bool GetPlacementBlockTypeMeta(
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cChunkInterface & a_ChunkInterface,
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cPlayer & a_Player,
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const Vector3i a_PlacedBlockPos,
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eBlockFace a_ClickedBlockFace,
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const Vector3i a_CursorPos,
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BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
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) const override
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{
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if (a_ClickedBlockFace == BLOCK_FACE_YP)
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{
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// Trapdoor is placed on top of a block.
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// Engage yaw rotation to determine hinge direction:
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return Super::GetPlacementBlockTypeMeta(a_ChunkInterface, a_Player, a_PlacedBlockPos, a_ClickedBlockFace, a_CursorPos, a_BlockType, a_BlockMeta);
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}
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else if (a_ClickedBlockFace == BLOCK_FACE_YM)
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{
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// Trapdoor is placed on bottom of a block.
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// Engage yaw rotation to determine hinge direction:
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if (!Super::GetPlacementBlockTypeMeta(a_ChunkInterface, a_Player, a_PlacedBlockPos, a_ClickedBlockFace, a_CursorPos, a_BlockType, a_BlockMeta))
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{
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return false;
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}
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// Toggle 'Move up half-block' bit on:
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a_BlockMeta |= 0x8;
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return true;
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}
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// Placement on block sides; hinge direction is determined by which side was clicked:
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a_BlockType = m_BlockType;
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a_BlockMeta = BlockFaceToMetaData(a_ClickedBlockFace);
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if (a_CursorPos.y > 7)
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{
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// Trapdoor is placed on a higher half of a vertical block.
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// Toggle 'Move up half-block' bit on:
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a_BlockMeta |= 0x8;
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}
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return true;
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}
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inline static NIBBLETYPE BlockFaceToMetaData(eBlockFace a_BlockFace)
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{
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switch (a_BlockFace)
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{
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case BLOCK_FACE_ZP: return 0x1;
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case BLOCK_FACE_ZM: return 0x0;
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case BLOCK_FACE_XP: return 0x3;
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case BLOCK_FACE_XM: return 0x2;
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default:
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{
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ASSERT(!"Unhandled block face!");
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return 0;
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}
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}
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}
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inline static eBlockFace BlockMetaDataToBlockFace(NIBBLETYPE a_Meta)
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{
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switch (a_Meta & 0x3)
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{
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case 0x0: return BLOCK_FACE_ZM;
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case 0x1: return BLOCK_FACE_ZP;
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case 0x2: return BLOCK_FACE_XM;
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case 0x3: return BLOCK_FACE_XP;
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default:
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{
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ASSERT(!"Unhandled block meta!");
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return BLOCK_FACE_NONE;
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}
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}
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}
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virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) const override
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{
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UNUSED(a_Meta);
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switch (m_BlockType)
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{
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case E_BLOCK_TRAPDOOR: return 13;
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case E_BLOCK_IRON_TRAPDOOR: return 6;
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default:
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{
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ASSERT(!"Unhandled blocktype in trapdoor handler!");
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return 0;
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}
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}
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}
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};
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