87c89a1727
* Threaded world interface into ConvertBlockToPickups * Changed how cBlockPiston::PushBlocks sets the old block to air, so that the block exists for the DropBlock call. * Removed unused a_Digger argument. * Removed incorrect comment * This time actually removed a_Digger references.
230 lines
5.8 KiB
C++
230 lines
5.8 KiB
C++
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// BlockBed.cpp
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#include "Globals.h"
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#include "BlockBed.h"
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#include "BroadcastInterface.h"
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#include "Entities/../World.h"
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#include "Entities/Player.h"
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#include "../BoundingBox.h"
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#include "../Mobs/Monster.h"
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#include "../BlockEntities/BedEntity.h"
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void cBlockBedHandler::OnDestroyed(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ)
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{
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NIBBLETYPE OldMeta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
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Vector3i ThisPos(a_BlockX, a_BlockY, a_BlockZ);
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Vector3i Direction = MetaDataToDirection(OldMeta & 0x3);
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if (OldMeta & 0x8)
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{
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// Was pillow
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if (a_ChunkInterface.GetBlock(ThisPos - Direction) == E_BLOCK_BED)
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{
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// First replace the bed with air
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a_ChunkInterface.FastSetBlock(ThisPos - Direction, E_BLOCK_AIR, 0);
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// Then destroy the bed entity
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Vector3i PillowPos(ThisPos - Direction);
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a_ChunkInterface.SetBlock(PillowPos.x, PillowPos.y, PillowPos.z, E_BLOCK_AIR, 0);
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}
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}
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else
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{
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// Was foot end
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if (a_ChunkInterface.GetBlock(ThisPos + Direction) == E_BLOCK_BED)
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{
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// First replace the bed with air
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a_ChunkInterface.FastSetBlock(ThisPos + Direction, E_BLOCK_AIR, 0);
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// Then destroy the bed entity
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Vector3i FootPos(ThisPos + Direction);
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a_ChunkInterface.SetBlock(FootPos.x, FootPos.y, FootPos.z, E_BLOCK_AIR, 0);
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}
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}
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}
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class cFindMobs :
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public cEntityCallback
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{
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virtual bool Item(cEntity * a_Entity) override
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{
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return (
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(a_Entity->GetEntityType() == cEntity::etMonster) &&
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(static_cast<cMonster*>(a_Entity)->GetMobFamily() == cMonster::mfHostile)
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);
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}
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};
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class cTimeFastForwardTester :
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public cPlayerListCallback
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{
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virtual bool Item(cPlayer * a_Player) override
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{
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if (!a_Player->IsInBed())
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{
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return true;
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}
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return false;
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}
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};
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class cPlayerBedStateUnsetter :
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public cPlayerListCallback
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{
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public:
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cPlayerBedStateUnsetter(Vector3i a_Position, cChunkInterface & a_ChunkInterface) :
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m_Position(a_Position),
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m_ChunkInterface(a_ChunkInterface)
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{
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}
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virtual bool Item(cPlayer * a_Player) override
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{
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cBlockBedHandler::SetBedOccupationState(m_ChunkInterface, a_Player->GetLastBedPos(), false);
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a_Player->SetIsInBed(false);
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return false;
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}
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private:
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Vector3i m_Position;
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cChunkInterface & m_ChunkInterface;
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};
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bool cBlockBedHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ)
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{
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if (a_WorldInterface.GetDimension() != dimOverworld)
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{
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Vector3i Coords(a_BlockX, a_BlockY, a_BlockZ);
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a_WorldInterface.DoExplosionAt(5, a_BlockX, a_BlockY, a_BlockZ, true, esBed, &Coords);
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}
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else if (!((a_WorldInterface.GetTimeOfDay() > 12541) && (a_WorldInterface.GetTimeOfDay() < 23458))) // Source: https://minecraft.gamepedia.com/Bed#Sleeping
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{
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a_Player.SendMessageFailure("You can only sleep at night");
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}
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else
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{
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NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
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if ((Meta & 0x4) == 0x4)
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{
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a_Player.SendMessageFailure("This bed is occupied");
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}
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else
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{
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cFindMobs FindMobs;
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if (!a_Player.GetWorld()->ForEachEntityInBox(cBoundingBox(a_Player.GetPosition() - Vector3i(0, 5, 0), 8, 10), FindMobs))
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{
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a_Player.SendMessageFailure("You may not rest now, there are monsters nearby");
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}
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else
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{
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Vector3i PillowDirection(0, 0, 0);
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if ((Meta & 0x8) == 0x8)
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{
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// Is pillow
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a_WorldInterface.GetBroadcastManager().BroadcastUseBed(a_Player, a_BlockX, a_BlockY, a_BlockZ);
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}
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else
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{
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// Is foot end
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VERIFY((Meta & 0x4) != 0x4); // Occupied flag should never be set, else our compilator (intended) is broken
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PillowDirection = MetaDataToDirection(Meta & 0x3);
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if (a_ChunkInterface.GetBlock(a_BlockX + PillowDirection.x, a_BlockY, a_BlockZ + PillowDirection.z) == E_BLOCK_BED) // Must always use pillow location for sleeping
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{
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a_WorldInterface.GetBroadcastManager().BroadcastUseBed(a_Player, a_BlockX + PillowDirection.x, a_BlockY, a_BlockZ + PillowDirection.z);
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}
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}
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a_Player.SetBedPos(Vector3i(a_BlockX, a_BlockY, a_BlockZ));
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SetBedOccupationState(a_ChunkInterface, a_Player.GetLastBedPos(), true);
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a_Player.SetIsInBed(true);
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a_Player.SendMessageSuccess("Home position set successfully");
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cTimeFastForwardTester Tester;
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if (a_WorldInterface.ForEachPlayer(Tester))
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{
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cPlayerBedStateUnsetter Unsetter(Vector3i(a_BlockX + PillowDirection.x, a_BlockY, a_BlockZ + PillowDirection.z), a_ChunkInterface);
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a_WorldInterface.ForEachPlayer(Unsetter);
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a_WorldInterface.SetTimeOfDay(0);
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a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta & 0x0b); // Clear the "occupied" bit of the bed's block
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}
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}
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}
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}
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return true;
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}
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void cBlockBedHandler::OnPlacedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, const sSetBlock & a_BlockChange)
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{
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class cBedColor :
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public cBedCallback
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{
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public:
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short m_Color;
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cBedColor(short a_Color) :
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m_Color(a_Color)
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{
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}
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virtual bool Item(cBedEntity * a_Bed) override
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{
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a_Bed->SetColor(m_Color);
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return true;
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}
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};
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cBedColor BedCallback(a_Player.GetEquippedItem().m_ItemDamage);
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a_Player.GetWorld()->DoWithBedAt(a_BlockChange.GetX(), a_BlockChange.GetY(), a_BlockChange.GetZ(), BedCallback);
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}
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void cBlockBedHandler::ConvertToPickups(cWorldInterface & a_WorldInterface, cItems & a_Pickups, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ)
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{
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class cBedColor :
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public cBedCallback
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{
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public:
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short m_Color = E_META_WOOL_RED;
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virtual bool Item(cBedEntity * a_Bed) override
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{
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m_Color = a_Bed->GetColor();
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return true;
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}
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};
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cBedColor BedCallback;
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a_WorldInterface.DoWithBedAt(a_BlockX, a_BlockY, a_BlockZ, BedCallback);
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a_Pickups.Add(cItem(E_ITEM_BED, 1, BedCallback.m_Color));
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}
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