c53a0ba5f6
- Removed normal BlockHandler knowledge of block entities during conversion + Added cBlockEntity::ConvertToPickups that handles it
170 lines
5.2 KiB
C++
170 lines
5.2 KiB
C++
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#pragma once
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/** Place this macro in the declaration of each cBlockEntity descendant. */
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#define BLOCKENTITY_PROTODEF(classname) \
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virtual bool IsA(const char * a_ClassName) const override \
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{ \
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return ((a_ClassName != nullptr) && ((strcmp(a_ClassName, #classname) == 0) || Super::IsA(a_ClassName))); \
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} \
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virtual const char * GetClass() const override \
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{ \
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return #classname; \
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} \
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static const char * GetClassStatic() \
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{ \
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return #classname; \
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} \
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virtual const char * GetParentClass() const override \
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{ \
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return Super::GetClass(); \
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}
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class cChunk;
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class cItems;
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class cPlayer;
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class cWorld;
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class cBlockEntity;
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using OwnedBlockEntity = std::unique_ptr<cBlockEntity>;
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using cBlockEntities = std::unordered_map<size_t, OwnedBlockEntity>;
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// tolua_begin
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class cBlockEntity
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{
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protected:
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cBlockEntity(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos, cWorld * a_World) :
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m_Pos(a_Pos),
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m_RelX(a_Pos.x - cChunkDef::Width * FAST_FLOOR_DIV(a_Pos.x, cChunkDef::Width)),
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m_RelZ(a_Pos.z - cChunkDef::Width * FAST_FLOOR_DIV(a_Pos.z, cChunkDef::Width)),
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m_BlockType(a_BlockType),
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m_BlockMeta(a_BlockMeta),
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m_World(a_World)
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{
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}
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public:
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// tolua_end
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virtual ~cBlockEntity() {} // force a virtual destructor in all descendants
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virtual void Destroy() {}
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void SetWorld(cWorld * a_World)
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{
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m_World = a_World;
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}
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/** Updates the internally stored position.
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Note that this should not ever be used for world-contained block entities, it is meant only for when BEs in a cBlockArea are manipulated.
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Asserts that the block entity is not assigned to a world. */
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void SetPos(Vector3i a_NewPos);
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/** Returns true if the specified blocktype is supposed to have an associated block entity. */
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static bool IsBlockEntityBlockType(BLOCKTYPE a_BlockType);
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/** Creates a new block entity for the specified block type at the specified absolute pos.
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If a_World is valid, then the entity is created bound to that world
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Returns nullptr for unknown block types. */
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static OwnedBlockEntity CreateByBlockType(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos, cWorld * a_World = nullptr);
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/** Makes an exact copy of this block entity, except for its m_World (set to nullptr), and at a new position.
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Uses CopyFrom() to copy the properties. */
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OwnedBlockEntity Clone(Vector3i a_Pos);
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/** Returns the contents of this block entity that it would drop if broken.
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Note that the block itself is not included; that's handled by the block handler. */
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virtual cItems ConvertToPickups() const;
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/** Copies all properties of a_Src into this entity, except for its m_World and location.
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Each non-abstract descendant should override to copy its specific properties, and call
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Super::CopyFrom(a_Src) to copy the common ones. */
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virtual void CopyFrom(const cBlockEntity & a_Src);
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static const char * GetClassStatic() // Needed for ManualBindings's ForEach templates
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{
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return "cBlockEntity";
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}
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/** Returns true if the object is the specified class, or its descendant. */
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virtual bool IsA(const char * a_ClassName) const { return (strcmp(a_ClassName, "cBlockEntity") == 0); }
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/** Returns the name of the topmost class (the most descendant). Used for Lua bindings to push the correct object type. */
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virtual const char * GetClass() const { return GetClassStatic(); }
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/** Returns the name of the parent class, or empty string if no parent class. */
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virtual const char * GetParentClass() const { return ""; }
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// tolua_begin
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// Position, in absolute block coordinates:
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Vector3i GetPos() const { return m_Pos; }
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int GetPosX() const { return m_Pos.x; }
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int GetPosY() const { return m_Pos.y; }
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int GetPosZ() const { return m_Pos.z; }
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Vector3i GetRelPos() const { return Vector3i(m_RelX, m_Pos.y, m_RelZ); }
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BLOCKTYPE GetBlockType() const { return m_BlockType; }
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cWorld * GetWorld() const { return m_World; }
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int GetChunkX() const { return FAST_FLOOR_DIV(m_Pos.x, cChunkDef::Width); }
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int GetChunkZ() const { return FAST_FLOOR_DIV(m_Pos.y, cChunkDef::Width); }
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int GetRelX() const { return m_RelX; }
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int GetRelZ() const { return m_RelZ; }
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// tolua_end
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/** Called when a player uses this entity; should open the UI window.
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returns true if the use was successful, return false to use the block as a "normal" block */
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virtual bool UsedBy( cPlayer * a_Player) = 0;
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/** Sends the packet defining the block entity to the client specified.
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To send to all eligible clients, use cWorld::BroadcastBlockEntity() */
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virtual void SendTo(cClientHandle & a_Client) = 0;
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/** Ticks the entity; returns true if the chunk should be marked as dirty as a result of this ticking. By default does nothing. */
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virtual bool Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
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{
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UNUSED(a_Dt);
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return false;
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}
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protected:
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/** Position in absolute block coordinates */
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Vector3i m_Pos;
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/** Position relative to the chunk, used to speed up ticking */
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int m_RelX, m_RelZ;
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/** The blocktype representing this particular instance in the world.
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Mainly used for multi-block-type entities, such as furnaces / lit furnaces. */
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BLOCKTYPE m_BlockType;
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/** The block meta representing this particular instance in the world
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Mainly used for directional entities, such as dispensers. */
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NIBBLETYPE m_BlockMeta;
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cWorld * m_World;
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} ; // tolua_export
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