487f9a2aa9
Refactored all cBlockHandler and cItemHandler descendants to use Vector3.
51 lines
580 B
C++
51 lines
580 B
C++
|
|
#pragma once
|
|
|
|
#include "BlockHandler.h"
|
|
|
|
|
|
|
|
|
|
|
|
class cBlockTNTHandler :
|
|
public cBlockHandler
|
|
{
|
|
using Super = cBlockHandler;
|
|
|
|
public:
|
|
|
|
cBlockTNTHandler(BLOCKTYPE a_BlockType):
|
|
Super(a_BlockType)
|
|
{
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
virtual void OnCancelRightClick(
|
|
cChunkInterface & a_ChunkInterface,
|
|
cWorldInterface & a_WorldInterface,
|
|
cPlayer & a_Player,
|
|
const Vector3i a_BlockPos,
|
|
eBlockFace a_BlockFace
|
|
) override
|
|
{
|
|
a_WorldInterface.SendBlockTo(a_BlockPos, a_Player);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override
|
|
{
|
|
UNUSED(a_Meta);
|
|
return 4;
|
|
}
|
|
};
|
|
|
|
|
|
|
|
|