247 lines
5.4 KiB
C++
247 lines
5.4 KiB
C++
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "PassiveMonster.h"
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#include "../World.h"
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#include "../Entities/Player.h"
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#include "BoundingBox.h"
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#include "../Items/ItemSpawnEgg.h"
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cPassiveMonster::cPassiveMonster(const AString & a_ConfigName, eMonsterType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height) :
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super(a_ConfigName, a_MobType, a_SoundHurt, a_SoundDeath, a_Width, a_Height),
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m_LovePartner(nullptr),
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m_LoveTimer(0),
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m_LoveCooldown(0),
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m_MatingTimer(0)
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{
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m_EMPersonality = PASSIVE;
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}
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bool cPassiveMonster::DoTakeDamage(TakeDamageInfo & a_TDI)
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{
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if (!super::DoTakeDamage(a_TDI))
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{
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return false;
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}
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if ((a_TDI.Attacker != this) && (a_TDI.Attacker != nullptr))
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{
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m_EMState = ESCAPING;
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}
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return true;
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}
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void cPassiveMonster::EngageLoveMode(cPassiveMonster * a_Partner)
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{
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m_LovePartner = a_Partner;
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m_MatingTimer = 50; // about 3 seconds of mating
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}
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void cPassiveMonster::ResetLoveMode()
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{
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m_LovePartner = nullptr;
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m_LoveTimer = 0;
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m_MatingTimer = 0;
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m_LoveCooldown = 20 * 60 * 5; // 5 minutes
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// when an animal is in love mode, the client only stops sending the hearts if we let them know it's in cooldown, which is done with the "age" metadata
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m_World->BroadcastEntityMetadata(*this);
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}
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void cPassiveMonster::Destroyed()
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{
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if (m_LovePartner != nullptr)
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{
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m_LovePartner->ResetLoveMode();
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}
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super::Destroyed();
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}
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void cPassiveMonster::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
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{
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super::Tick(a_Dt, a_Chunk);
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if (!IsTicking())
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{
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// The base class tick destroyed us
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return;
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}
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if (m_EMState == ESCAPING)
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{
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CheckEventLostPlayer();
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}
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// if we have a partner, mate
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if (m_LovePartner != nullptr)
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{
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if (m_MatingTimer > 0)
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{
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// If we should still mate, keep bumping into them until baby is made
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Vector3d Pos = m_LovePartner->GetPosition();
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MoveToPosition(Pos);
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}
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else
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{
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// Mating finished. Spawn baby
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Vector3f Pos = (GetPosition() + m_LovePartner->GetPosition()) * 0.5;
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UInt32 BabyID = m_World->SpawnMob(Pos.x, Pos.y, Pos.z, GetMobType(), true);
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cPassiveMonster * Baby = nullptr;
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m_World->DoWithEntityByID(BabyID, [&](cEntity & a_Entity)
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{
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Baby = static_cast<cPassiveMonster *>(&a_Entity);
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return true;
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}
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);
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if (Baby != nullptr)
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{
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Baby->InheritFromParents(this, m_LovePartner);
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}
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m_World->SpawnExperienceOrb(Pos.x, Pos.y, Pos.z, GetRandomProvider().RandInt(1, 6));
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m_LovePartner->ResetLoveMode();
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ResetLoveMode();
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}
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}
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else
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{
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// We have no partner, so we just chase the player if they have our breeding item
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cItems FollowedItems;
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GetFollowedItems(FollowedItems);
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if (FollowedItems.Size() > 0)
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{
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cPlayer * a_Closest_Player = m_World->FindClosestPlayer(GetPosition(), static_cast<float>(m_SightDistance));
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if (a_Closest_Player != nullptr)
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{
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cItem EquippedItem = a_Closest_Player->GetEquippedItem();
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if (FollowedItems.ContainsType(EquippedItem))
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{
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Vector3d PlayerPos = a_Closest_Player->GetPosition();
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MoveToPosition(PlayerPos);
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}
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}
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}
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}
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// If we are in love mode but we have no partner, search for a partner neabry
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if (m_LoveTimer > 0)
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{
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if (m_LovePartner == nullptr)
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{
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m_World->ForEachEntityInBox(cBoundingBox(GetPosition(), 8, 8), [=](cEntity & a_Entity)
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{
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// If the entity is not a monster, don't breed with it
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// Also, do not self-breed
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if ((a_Entity.GetEntityType() != etMonster) || (&a_Entity == this))
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{
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return false;
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}
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auto & Me = static_cast<cPassiveMonster&>(*this);
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auto & PotentialPartner = static_cast<cPassiveMonster&>(a_Entity);
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// If the potential partner is not of the same species, don't breed with it
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if (PotentialPartner.GetMobType() != Me.GetMobType())
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{
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return false;
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}
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// If the potential partner is not in love
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// Or they already have a mate, do not breed with them
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if ((!PotentialPartner.IsInLove()) || (PotentialPartner.GetPartner() != nullptr))
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{
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return false;
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}
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// All conditions met, let's breed!
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PotentialPartner.EngageLoveMode(&Me);
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Me.EngageLoveMode(&PotentialPartner);
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return true;
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}
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);
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}
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m_LoveTimer--;
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}
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if (m_MatingTimer > 0)
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{
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m_MatingTimer--;
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}
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if (m_LoveCooldown > 0)
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{
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m_LoveCooldown--;
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}
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}
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void cPassiveMonster::OnRightClicked(cPlayer & a_Player)
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{
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super::OnRightClicked(a_Player);
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const cItem & EquippedItem = a_Player.GetEquippedItem();
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// If a player holding breeding items right-clicked me, go into love mode
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if ((m_LoveCooldown == 0) && !IsInLove() && !IsBaby())
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{
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cItems Items;
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GetBreedingItems(Items);
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if (Items.ContainsType(EquippedItem.m_ItemType))
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{
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if (!a_Player.IsGameModeCreative())
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{
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a_Player.GetInventory().RemoveOneEquippedItem();
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}
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m_LoveTimer = 20 * 30; // half a minute
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m_World->BroadcastEntityStatus(*this, esMobInLove);
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}
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}
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// If a player holding my spawn egg right-clicked me, spawn a new baby
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if (EquippedItem.m_ItemType == E_ITEM_SPAWN_EGG)
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{
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eMonsterType MonsterType = cItemSpawnEggHandler::ItemDamageToMonsterType(EquippedItem.m_ItemDamage);
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if (
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(MonsterType == m_MobType) &&
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(m_World->SpawnMob(GetPosX(), GetPosY(), GetPosZ(), m_MobType, true) != cEntity::INVALID_ID) // Spawning succeeded
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)
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{
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if (!a_Player.IsGameModeCreative())
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{
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// The mob was spawned, "use" the item:
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a_Player.GetInventory().RemoveOneEquippedItem();
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}
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}
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}
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}
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