68fc28857f
Adds a block handler for concrete powder and implements hardening to concrete. Concrete powder turns into concrete when: * It is next to water when it receives a block update * It falls onto a water block (even with Physics SandInstantFall=1)
107 lines
2.4 KiB
C++
107 lines
2.4 KiB
C++
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#pragma once
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#include "BlockHandler.h"
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class cBlockConcretePowderHandler :
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public cBlockHandler
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{
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public:
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cBlockConcretePowderHandler(BLOCKTYPE a_BlockType):
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cBlockHandler(a_BlockType)
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{
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}
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virtual void Check(cChunkInterface & a_ChunkInterface, cBlockPluginInterface & a_PluginInterface, int a_RelX, int a_RelY, int a_RelZ, cChunk & a_Chunk) override
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{
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if (GetSoaked(Vector3i(a_RelX, a_RelY, a_RelZ), a_Chunk))
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{
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return;
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}
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cBlockHandler::Check(a_ChunkInterface, a_PluginInterface, a_RelX, a_RelY, a_RelZ, a_Chunk);
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}
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/** Check blocks above and around to see if they are water. If one is, convert this into concrete block.
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Returns TRUE if the block was changed. */
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bool GetSoaked(Vector3i a_Rel, cChunk & a_Chunk)
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{
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static const std::array<Vector3i, 5> WaterCheck
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{
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{
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{ 1, 0, 0},
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{-1, 0, 0},
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{ 0, 0, 1},
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{ 0, 0, -1},
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{ 0, 1, 0},
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}
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};
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bool ShouldSoak = std::any_of(WaterCheck.cbegin(), WaterCheck.cend(), [a_Rel, & a_Chunk](Vector3i a_Offset)
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{
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BLOCKTYPE NeighborType;
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return (
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a_Chunk.UnboundedRelGetBlockType(a_Rel.x + a_Offset.x, a_Rel.y + a_Offset.y, a_Rel.z + a_Offset.z, NeighborType)
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&& IsBlockWater(NeighborType)
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);
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}
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);
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if (ShouldSoak)
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{
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NIBBLETYPE BlockMeta;
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BlockMeta = a_Chunk.GetMeta(a_Rel.x, a_Rel.y, a_Rel.z);
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a_Chunk.SetBlock(a_Rel.x, a_Rel.y, a_Rel.z, E_BLOCK_CONCRETE, BlockMeta);
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return true;
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}
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return false;
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}
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virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override
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{
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switch (a_Meta)
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{
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case E_META_CONCRETE_POWDER_WHITE: return 8;
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case E_META_CONCRETE_POWDER_ORANGE: return 15;
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case E_META_CONCRETE_POWDER_MAGENTA: return 16;
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case E_META_CONCRETE_POWDER_LIGHTBLUE: return 17;
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case E_META_CONCRETE_POWDER_YELLOW: return 18;
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case E_META_CONCRETE_POWDER_LIGHTGREEN: return 19;
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case E_META_CONCRETE_POWDER_PINK: return 20;
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case E_META_CONCRETE_POWDER_GRAY: return 21;
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case E_META_CONCRETE_POWDER_LIGHTGRAY: return 22;
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case E_META_CONCRETE_POWDER_CYAN: return 23;
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case E_META_CONCRETE_POWDER_PURPLE: return 24;
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case E_META_CONCRETE_POWDER_BLUE: return 25;
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case E_META_CONCRETE_POWDER_BROWN: return 26;
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case E_META_CONCRETE_POWDER_GREEN: return 27;
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case E_META_CONCRETE_POWDER_RED: return 28;
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case E_META_CONCRETE_POWDER_BLACK: return 29;
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default:
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{
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ASSERT(!"Unhandled meta in concrete powder handler!");
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return 0;
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}
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}
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}
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};
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