487f9a2aa9
Refactored all cBlockHandler and cItemHandler descendants to use Vector3.
66 lines
1.0 KiB
C++
66 lines
1.0 KiB
C++
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#pragma once
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#include "BlockHandler.h"
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class cBlockPlanksHandler:
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public cBlockHandler
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{
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using Super = cBlockHandler;
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public:
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cBlockPlanksHandler(BLOCKTYPE a_BlockType):
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Super(a_BlockType)
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{
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}
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virtual bool GetPlacementBlockTypeMeta(
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cChunkInterface & a_ChunkInterface,
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cPlayer & a_Player,
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const Vector3i a_PlacedBlockPos,
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eBlockFace a_ClickedBlockFace,
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const Vector3i a_CursorPos,
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BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
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) override
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{
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a_BlockType = m_BlockType;
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a_BlockMeta = static_cast<NIBBLETYPE>(a_Player.GetEquippedItem().m_ItemDamage);
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return true;
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}
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virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override
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{
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switch (a_Meta)
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{
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case E_META_PLANKS_BIRCH: return 2;
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case E_META_PLANKS_JUNGLE: return 10;
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case E_META_PLANKS_OAK: return 13;
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case E_META_PLANKS_ACACIA: return 15;
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case E_META_PLANKS_DARK_OAK: return 26;
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case E_META_PLANKS_SPRUCE: return 34;
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default:
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{
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ASSERT(!"Unhandled meta in planks handler!");
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return 0;
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}
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}
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}
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} ;
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