487f9a2aa9
Refactored all cBlockHandler and cItemHandler descendants to use Vector3.
109 lines
1.9 KiB
C++
109 lines
1.9 KiB
C++
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// BlockBed.h
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#pragma once
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#include "BlockEntity.h"
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#include "Mixins.h"
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#include "ChunkInterface.h"
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class cEntity;
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class cPlayer;
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class cWorldInterface;
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class cBlockBedHandler :
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public cYawRotator<cBlockEntityHandler, 0x03, 0x02, 0x03, 0x00, 0x01>
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{
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using Super = cYawRotator<cBlockEntityHandler, 0x03, 0x02, 0x03, 0x00, 0x01>;
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public:
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cBlockBedHandler(BLOCKTYPE a_BlockType):
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Super(a_BlockType)
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{
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}
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// Overrides:
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virtual void OnBroken(
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cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface,
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const Vector3i a_BlockPos,
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BLOCKTYPE a_OldBlockType, NIBBLETYPE a_OldBlockMeta
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) override;
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virtual bool OnUse(
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cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player,
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const Vector3i a_ClickedBlockPos,
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eBlockFace a_ClickedBlockFace,
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const Vector3i a_CursorPos
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) override;
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virtual cItems ConvertToPickups(
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NIBBLETYPE a_BlockMeta,
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cBlockEntity * a_BlockEntity,
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const cEntity * a_Digger,
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const cItem * a_Tool
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) override;
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virtual void OnPlacedByPlayer(
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cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player,
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const sSetBlock & a_BlockChange
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) override;
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static Vector3i MetaDataToDirection(NIBBLETYPE a_MetaData)
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{
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switch (a_MetaData)
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{
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case 0: return Vector3i( 0, 0, 1);
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case 1: return Vector3i(-1, 0, 0);
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case 2: return Vector3i( 0, 0, -1);
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case 3: return Vector3i( 1, 0, 0);
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}
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return Vector3i();
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}
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static void SetBedOccupationState(cChunkInterface & a_ChunkInterface, Vector3i a_BedPosition, bool a_IsOccupied)
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{
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auto Meta = a_ChunkInterface.GetBlockMeta(a_BedPosition);
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if (a_IsOccupied)
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{
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Meta |= 0x04; // Where 0x4 = occupied bit
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}
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else
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{
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Meta &= 0x0b; // Clear the "occupied" bit of the bed's block
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}
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a_ChunkInterface.SetBlockMeta(a_BedPosition, Meta);
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}
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virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override
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{
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UNUSED(a_Meta);
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return 28;
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}
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} ;
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