90 lines
1.7 KiB
C++
90 lines
1.7 KiB
C++
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "Blaze.h"
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#include "../World.h"
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#include "../Entities/FireChargeEntity.h"
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cBlaze::cBlaze(void) :
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Super("Blaze", mtBlaze, "entity.blaze.hurt", "entity.blaze.death", "entity.blaze.ambient", 0.6f, 1.8f),
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m_IsCharging(false),
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m_ChargeTimer(0)
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{
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SetGravity(-8.0f);
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SetAirDrag(0.05f);
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}
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void cBlaze::GetDrops(cItems & a_Drops, cEntity * a_Killer)
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{
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if ((a_Killer != nullptr) && (a_Killer->IsPlayer() || a_Killer->IsA("cWolf")))
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{
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unsigned int LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
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AddRandomDropItem(a_Drops, 0, 1 + LootingLevel, E_ITEM_BLAZE_ROD);
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}
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}
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bool cBlaze::Attack(std::chrono::milliseconds a_Dt)
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{
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if ((GetTarget() != nullptr) && (m_AttackCoolDownTicksLeft == 0) && (!m_IsCharging))
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{
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m_IsCharging = true;
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return true;
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}
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return false;
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}
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void cBlaze::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
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{
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Super::Tick(a_Dt, a_Chunk);
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if (!IsTicking())
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{
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// The base class tick destroyed us
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return;
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}
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if (m_IsCharging)
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{
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m_ChargeTimer++;
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if (
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(m_ChargeTimer == 5) ||
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(m_ChargeTimer == 10) ||
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(m_ChargeTimer == 15)
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)
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{
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Vector3d Speed = GetLookVector() * 20;
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Speed.y = Speed.y + 1;
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auto FireCharge = std::make_unique<cFireChargeEntity>(this, GetPosition().addedY(1), Speed);
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auto FireChargePtr = FireCharge.get();
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FireChargePtr->Initialize(std::move(FireCharge), *m_World);
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m_World->BroadcastSoundEffect("entity.ghast.shoot", GetPosition(), 4.0f, 1.0f);
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}
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}
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if ((m_IsCharging) && (m_ChargeTimer > 15))
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{
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m_ChargeTimer = 0;
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m_IsCharging = false;
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ResetAttackCooldown();
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}
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}
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