a62b2b1be2
* Move item placement into item handlers + Add appropriate CanBeAt checks in cPlayer::PlaceBlocks, into which all placement handlers call. * Partly addresses #5157 * Fixes #4878 * Fixes #2919 * Fixes #4629 * Fixes #4239 * Fixes #4849 Co-authored-by: changyong guo <guo1487@163.com> Co-authored-by: Xotheus <shady3300@outlook.com> Co-authored-by: Krist Pregracke <krist@tiger-scm.com> * Review fixes * Update APIDesc.lua * Rename Co-authored-by: changyong guo <guo1487@163.com> Co-authored-by: Xotheus <shady3300@outlook.com> Co-authored-by: Krist Pregracke <krist@tiger-scm.com>
82 lines
1.4 KiB
C++
82 lines
1.4 KiB
C++
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#pragma once
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#include "BlockHandler.h"
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class cBlockDeadBushHandler final :
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public cBlockHandler
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{
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using Super = cBlockHandler;
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public:
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using Super::Super;
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private:
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virtual bool DoesIgnoreBuildCollision(const cWorld & a_World, const cItem & a_HeldItem, const Vector3i a_Position, const NIBBLETYPE a_Meta, const eBlockFace a_ClickedBlockFace, const bool a_ClickedDirectly) const override
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{
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return true;
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}
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virtual bool CanBeAt(const cChunk & a_Chunk, const Vector3i a_Position, const NIBBLETYPE a_Meta) const override
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{
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if (a_Position.y <= 0)
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{
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return false;
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}
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BLOCKTYPE BelowBlock = a_Chunk.GetBlock(a_Position.addedY(-1));
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switch (BelowBlock)
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{
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case E_BLOCK_CLAY:
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case E_BLOCK_HARDENED_CLAY:
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case E_BLOCK_STAINED_CLAY:
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case E_BLOCK_SAND:
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{
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return true;
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}
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default: return false;
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}
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}
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virtual cItems ConvertToPickups(const NIBBLETYPE a_BlockMeta, const cItem * const a_Tool) const override
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{
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// If cutting down with shears, drop self:
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if ((a_Tool != nullptr) && (a_Tool->m_ItemType == E_ITEM_SHEARS))
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{
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return cItem(m_BlockType, 1, a_BlockMeta);
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}
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// Drop 0-3 sticks:
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auto chance = GetRandomProvider().RandInt<char>(3);
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if (chance > 0)
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{
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return cItem(E_ITEM_STICK, chance, 0);
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}
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return {};
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}
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virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) const override
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{
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UNUSED(a_Meta);
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return 0;
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}
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} ;
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