672bb04570
* [FIX] Add correct implementation of seed drops. > Official percentage of drops has been implemented * Fix C++ conventions * Change "Vals" variable to "m_Vals" * [FIX] Add correct implementation of Carrots, Potatoes, Wheat & Beetroots seed * Add Fortune support with crops Add fortune support with Wheat, Carrots, Potatoes & Beetroots seeds * [FIX] Right-clicking on a grown Beetroot in survival consume 2 bone meals Fix #4805 * Add documentation for "cWorld::IsFullGrownPlantAt" method * Fix dispenser that full grown a plant > Change methods cItemDyeHandler::FertilizePlant & cItemDyeHandler::growPlantsAround to static * Display particle even if tree doesn't grow * When right-clicking on a full grown melon / pumpkin seed, no longer produce a melon / pumpkin Before this commit, when you right-click on a melon or a pumpkin seed, a melon / pumpkin block spawned. With this commit, it no longer spawns * [FIX] Do not create melon / pumpkin block when right-clicking with a bone meal This fix will prevent the creation of a melon / pumpkin block when you right-click with a bone meal on a melon / pumpkin plant - It just detect if the plant is full grown. if yes, the method "Grow" is not called - Remove IsFullGrownPlant Co-authored-by: 12xx12 <12xx12100@gmail.com> Co-authored-by: Tiger Wang <ziwei.tiger@outlook.com>
369 lines
9.4 KiB
C++
369 lines
9.4 KiB
C++
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "DispenserEntity.h"
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#include "../Chunk.h"
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#include "../BlockInfo.h"
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#include "../Defines.h"
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#include "../World.h"
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#include "../Entities/Boat.h"
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#include "../Entities/ProjectileEntity.h"
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#include "../Simulator/FluidSimulator.h"
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#include "../Items/ItemSpawnEgg.h"
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#include "../Items/ItemDye.h"
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cDispenserEntity::cDispenserEntity(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos, cWorld * a_World):
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Super(a_BlockType, a_BlockMeta, a_Pos, a_World)
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{
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ASSERT(a_BlockType == E_BLOCK_DISPENSER);
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}
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void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum)
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{
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Vector3i DispRelCoord(GetRelPos());
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auto Meta = a_Chunk.GetMeta(DispRelCoord);
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AddDropSpenserDir(DispRelCoord, Meta);
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auto DispChunk = a_Chunk.GetRelNeighborChunkAdjustCoords(DispRelCoord);
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if (DispChunk == nullptr)
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{
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// Would dispense into / interact with a non-loaded chunk, ignore the tick
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return;
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}
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BLOCKTYPE DispBlock = DispChunk->GetBlock(DispRelCoord);
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auto DispAbsCoord = DispChunk->RelativeToAbsolute(DispRelCoord);
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// Dispense the item:
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const cItem & SlotItem = m_Contents.GetSlot(a_SlotNum);
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if (ItemCategory::IsMinecart(SlotItem.m_ItemType) && IsBlockRail(DispBlock)) // only actually place the minecart if there are rails!
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{
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if (m_World->SpawnMinecart(DispAbsCoord.x + 0.5, DispAbsCoord.y + 0.5, DispAbsCoord.z + 0.5, SlotItem.m_ItemType) != cEntity::INVALID_ID)
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{
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m_Contents.ChangeSlotCount(a_SlotNum, -1);
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}
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return;
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}
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switch (SlotItem.m_ItemType)
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{
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case E_ITEM_BUCKET:
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{
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LOGD("Dispensing empty bucket in slot %d; DispBlock is \"%s\" (%d).", a_SlotNum, ItemTypeToString(DispBlock).c_str(), DispBlock);
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switch (DispBlock)
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{
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case E_BLOCK_STATIONARY_WATER:
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case E_BLOCK_WATER:
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{
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if (ScoopUpLiquid(a_SlotNum, E_ITEM_WATER_BUCKET))
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{
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DispChunk->SetBlock(DispRelCoord, E_BLOCK_AIR, 0);
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}
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break;
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}
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case E_BLOCK_STATIONARY_LAVA:
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case E_BLOCK_LAVA:
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{
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if (ScoopUpLiquid(a_SlotNum, E_ITEM_LAVA_BUCKET))
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{
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DispChunk->SetBlock(DispRelCoord, E_BLOCK_AIR, 0);
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}
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break;
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}
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default:
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{
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DropFromSlot(a_Chunk, a_SlotNum);
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break;
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}
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}
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break;
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} // E_ITEM_BUCKET
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case E_ITEM_WATER_BUCKET:
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{
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LOGD("Dispensing water bucket in slot %d; DispBlock is \"%s\" (%d).", a_SlotNum, ItemTypeToString(DispBlock).c_str(), DispBlock);
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if (EmptyLiquidBucket(DispBlock, a_SlotNum))
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{
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DispChunk->SetBlock(DispRelCoord, E_BLOCK_WATER, 0);
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}
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else
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{
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DropFromSlot(a_Chunk, a_SlotNum);
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}
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break;
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}
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case E_ITEM_LAVA_BUCKET:
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{
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LOGD("Dispensing lava bucket in slot %d; DispBlock is \"%s\" (%d).", a_SlotNum, ItemTypeToString(DispBlock).c_str(), DispBlock);
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if (EmptyLiquidBucket(DispBlock, a_SlotNum))
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{
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DispChunk->SetBlock(DispRelCoord, E_BLOCK_LAVA, 0);
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}
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else
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{
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DropFromSlot(a_Chunk, a_SlotNum);
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}
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break;
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}
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case E_ITEM_SPAWN_EGG:
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{
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double MobX = 0.5 + DispAbsCoord.x;
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double MobZ = 0.5 + DispAbsCoord.z;
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auto MonsterType = cItemSpawnEggHandler::ItemDamageToMonsterType(m_Contents.GetSlot(a_SlotNum).m_ItemDamage);
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if (m_World->SpawnMob(MobX, DispAbsCoord.y, MobZ, MonsterType, false) != cEntity::INVALID_ID)
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{
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m_Contents.ChangeSlotCount(a_SlotNum, -1);
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}
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break;
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}
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case E_BLOCK_TNT:
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{
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// Spawn a primed TNT entity, if space allows:
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if (!cBlockInfo::IsSolid(DispBlock))
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{
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m_World->SpawnPrimedTNT(Vector3d(0.5, 0.5, 0.5) + DispAbsCoord, 80, 0); // 80 ticks fuse, no initial velocity
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m_Contents.ChangeSlotCount(a_SlotNum, -1);
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}
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break;
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}
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case E_ITEM_FLINT_AND_STEEL:
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{
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// Spawn fire if the block in front is air.
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if (DispBlock == E_BLOCK_AIR)
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{
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DispChunk->SetBlock(DispRelCoord, E_BLOCK_FIRE, 0);
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bool ItemBroke = m_Contents.DamageItem(a_SlotNum, 1);
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if (ItemBroke)
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{
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m_Contents.ChangeSlotCount(a_SlotNum, -1);
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}
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}
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break;
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}
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case E_ITEM_FIRE_CHARGE:
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{
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if (SpawnProjectileFromDispenser(DispAbsCoord, cProjectileEntity::pkFireCharge, GetShootVector(Meta) * 20) != cEntity::INVALID_ID)
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{
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m_Contents.ChangeSlotCount(a_SlotNum, -1);
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}
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break;
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}
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case E_ITEM_ARROW:
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{
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if (SpawnProjectileFromDispenser(DispAbsCoord, cProjectileEntity::pkArrow, GetShootVector(Meta) * 30 + Vector3d(0, 1, 0)) != cEntity::INVALID_ID)
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{
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m_Contents.ChangeSlotCount(a_SlotNum, -1);
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}
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break;
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}
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case E_ITEM_SNOWBALL:
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{
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if (SpawnProjectileFromDispenser(DispAbsCoord, cProjectileEntity::pkSnowball, GetShootVector(Meta) * 20 + Vector3d(0, 1, 0)) != cEntity::INVALID_ID)
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{
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m_Contents.ChangeSlotCount(a_SlotNum, -1);
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}
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break;
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}
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case E_ITEM_EGG:
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{
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if (SpawnProjectileFromDispenser(DispAbsCoord, cProjectileEntity::pkEgg, GetShootVector(Meta) * 20 + Vector3d(0, 1, 0)) != cEntity::INVALID_ID)
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{
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m_Contents.ChangeSlotCount(a_SlotNum, -1);
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}
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break;
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}
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case E_ITEM_BOTTLE_O_ENCHANTING:
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{
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if (SpawnProjectileFromDispenser(DispAbsCoord, cProjectileEntity::pkExpBottle, GetShootVector(Meta) * 20 + Vector3d(0, 1, 0)) != cEntity::INVALID_ID)
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{
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m_Contents.ChangeSlotCount(a_SlotNum, -1);
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}
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break;
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}
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case E_ITEM_POTION:
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{
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if (SpawnProjectileFromDispenser(DispAbsCoord, cProjectileEntity::pkSplashPotion, GetShootVector(Meta) * 20 + Vector3d(0, 1, 0), &SlotItem) != cEntity::INVALID_ID)
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{
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m_Contents.ChangeSlotCount(a_SlotNum, -1);
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}
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break;
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}
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case E_ITEM_DYE:
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{
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if (SlotItem.m_ItemDamage != E_META_DYE_WHITE)
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{
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DropFromSlot(a_Chunk, a_SlotNum);
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break;
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}
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// Simulate a right-click with bonemeal:
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if (cItemDyeHandler::FertilizePlant(*m_World, DispAbsCoord))
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{
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m_Contents.ChangeSlotCount(a_SlotNum, -1);
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}
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break;
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}
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case E_ITEM_BOAT:
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case E_ITEM_SPRUCE_BOAT:
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case E_ITEM_BIRCH_BOAT:
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case E_ITEM_JUNGLE_BOAT:
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case E_ITEM_ACACIA_BOAT:
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case E_ITEM_DARK_OAK_BOAT:
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{
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Vector3d spawnPos = DispAbsCoord;
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if (IsBlockWater(DispBlock))
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{
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// Water next to the dispenser, spawn a boat above the water block
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spawnPos.y += 1;
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}
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else if (IsBlockWater(DispChunk->GetBlock(DispRelCoord.addedY(-1))))
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{
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// Water one block below the dispenser, spawn a boat at the dispenser's Y level
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// No adjustment needed
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}
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else
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{
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// There's no eligible water block, drop the boat as a pickup
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DropFromSlot(a_Chunk, a_SlotNum);
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break;
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}
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spawnPos += GetShootVector(Meta) * 0.8; // A boat is bigger than one block. Add the shoot vector to put it outside the dispenser.
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spawnPos += Vector3d(0.5, 0.5, 0.5);
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if (m_World->SpawnBoat(spawnPos, cBoat::ItemToMaterial(SlotItem)))
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{
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m_Contents.ChangeSlotCount(a_SlotNum, -1);
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}
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break;
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}
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case E_ITEM_FIREWORK_ROCKET:
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{
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if (SpawnProjectileFromDispenser(DispAbsCoord, cProjectileEntity::pkFirework, GetShootVector(Meta) * 20 + Vector3d(0, 1, 0), &SlotItem) != cEntity::INVALID_ID)
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{
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m_Contents.ChangeSlotCount(a_SlotNum, -1);
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}
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break;
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}
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default:
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{
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DropFromSlot(a_Chunk, a_SlotNum);
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break;
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}
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} // switch (SlotItem.m_ItemType)
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}
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UInt32 cDispenserEntity::SpawnProjectileFromDispenser(Vector3i a_BlockPos, cProjectileEntity::eKind a_Kind, const Vector3d & a_ShootVector, const cItem * a_Item)
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{
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return m_World->CreateProjectile(Vector3d(0.5, 0.5, 0.5) + a_BlockPos,
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a_Kind, nullptr, a_Item, &a_ShootVector
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);
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}
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Vector3d cDispenserEntity::GetShootVector(NIBBLETYPE a_Meta)
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{
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switch (a_Meta & E_META_DROPSPENSER_FACING_MASK)
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{
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case E_META_DROPSPENSER_FACING_YP: return Vector3d( 0, 1, 0);
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case E_META_DROPSPENSER_FACING_YM: return Vector3d( 0, -1, 0);
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case E_META_DROPSPENSER_FACING_XM: return Vector3d(-1, 0, 0);
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case E_META_DROPSPENSER_FACING_XP: return Vector3d( 1, 0, 0);
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case E_META_DROPSPENSER_FACING_ZM: return Vector3d( 0, 0, -1);
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case E_META_DROPSPENSER_FACING_ZP: return Vector3d( 0, 0, 1);
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}
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LOGWARNING("Unhandled dispenser meta: %d", a_Meta);
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ASSERT(!"Unhandled dispenser facing");
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return Vector3d(0, 1, 0);
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}
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bool cDispenserEntity::ScoopUpLiquid(int a_SlotNum, short a_ResultingBucketItemType)
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{
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cItem LiquidBucket(a_ResultingBucketItemType);
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if (m_Contents.GetSlot(a_SlotNum).m_ItemCount == 1)
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{
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// Special case: replacing one empty bucket with one full bucket
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m_Contents.SetSlot(a_SlotNum, LiquidBucket);
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return true;
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}
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// There are stacked buckets at the selected slot, see if a full bucket will fit somewhere else
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if (m_Contents.HowManyCanFit(LiquidBucket) < 1)
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{
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// Cannot fit into m_Contents
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return false;
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}
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m_Contents.ChangeSlotCount(a_SlotNum, -1);
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m_Contents.AddItem(LiquidBucket);
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return true;
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}
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bool cDispenserEntity::EmptyLiquidBucket(BLOCKTYPE a_BlockInFront, int a_SlotNum)
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{
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if (
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(a_BlockInFront != E_BLOCK_AIR) &&
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!IsBlockLiquid(a_BlockInFront) &&
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!cFluidSimulator::CanWashAway(a_BlockInFront)
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)
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{
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// Not a suitable block in front
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return false;
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}
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cItem EmptyBucket(E_ITEM_BUCKET, 1);
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if (m_Contents.GetSlot(a_SlotNum).m_ItemCount == 1)
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{
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// Change the single full bucket present into a single empty bucket
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m_Contents.SetSlot(a_SlotNum, EmptyBucket);
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return true;
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}
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// There are full buckets stacked at this slot, check if we can fit in the empty bucket
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if (m_Contents.HowManyCanFit(EmptyBucket) < 1)
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{
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// The empty bucket wouldn't fit into m_Contents
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return false;
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}
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// The empty bucket fits in, remove one full bucket and add the empty one
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m_Contents.ChangeSlotCount(a_SlotNum, -1);
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m_Contents.AddItem(EmptyBucket);
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return true;
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}
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