edf9e39ed7
* Fixed UsedBy returning true, blocking block placement
89 lines
1.5 KiB
C++
89 lines
1.5 KiB
C++
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// BannerEntity.cpp
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// Implements the cBannerEntity class representing a banner block in the world
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "BannerEntity.h"
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#include "../World.h"
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#include "../ClientHandle.h"
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cBannerEntity::cBannerEntity(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos, cWorld * a_World) :
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cBannerEntity(a_BlockType, a_BlockMeta, a_Pos, a_World, 1)
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{
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}
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cBannerEntity::cBannerEntity(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos, cWorld * a_World, unsigned char a_BaseColor):
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Super(a_BlockType, a_BlockMeta, a_Pos, a_World),
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m_BaseColor(a_BaseColor)
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{
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ASSERT((a_BlockType == E_BLOCK_WALL_BANNER) || (a_BlockType == E_BLOCK_STANDING_BANNER));
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}
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unsigned char cBannerEntity::GetBaseColor() const
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{
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return m_BaseColor;
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}
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void cBannerEntity::SetBaseColor(const unsigned char a_Color)
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{
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m_BaseColor = a_Color;
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}
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cItems cBannerEntity::ConvertToPickups() const
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{
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return cItem(E_ITEM_BANNER, 1, static_cast<NIBBLETYPE>(GetBaseColor()));
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}
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void cBannerEntity::CopyFrom(const cBlockEntity & a_Src)
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{
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Super::CopyFrom(a_Src);
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auto & src = static_cast<const cBannerEntity &>(a_Src);
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m_BaseColor = src.m_BaseColor;
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}
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void cBannerEntity::SendTo(cClientHandle & a_Client)
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{
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a_Client.SendBlockChange(m_Pos.x, m_Pos.y, m_Pos.z, m_BlockType, m_BlockMeta);
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a_Client.SendUpdateBlockEntity(*this);
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}
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bool cBannerEntity::UsedBy(cPlayer * a_Player)
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{
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UNUSED(a_Player);
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return false;
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}
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