48 lines
983 B
C++
48 lines
983 B
C++
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// BedEntity.h
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#pragma once
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#include "BlockEntity.h"
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#include "../BlockType.h"
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// tolua_begin
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class cBedEntity :
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public cBlockEntity
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{
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// tolua_end
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using Super = cBlockEntity;
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public: // tolua_export
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cBedEntity(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos, cWorld * a_World, short a_Color = E_META_WOOL_RED);
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// tolua_begin
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/** Returns the color of the bed */
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short GetColor(void) const { return m_Color; }
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/** Set the color of the bed. */
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void SetColor(short a_Color);
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/** Returns true if this is the pillow block, it has then the meta 8. */
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bool IsPillowBlock(void) { return ((m_BlockMeta & 0x08) == 0x08); }
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// tolua_end
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// cBlockEntity overrides:
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virtual cItems ConvertToPickups() const override;
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virtual void CopyFrom(const cBlockEntity & a_Src) override;
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virtual bool UsedBy(cPlayer * a_Player) override { return false; }
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virtual void SendTo(cClientHandle & a_Client) override;
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private:
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short m_Color;
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}; // tolua_export
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