c53a0ba5f6
- Removed normal BlockHandler knowledge of block entities during conversion + Added cBlockEntity::ConvertToPickups that handles it
71 lines
1.1 KiB
C++
71 lines
1.1 KiB
C++
// BlockEntityWithItems.cpp
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#include "Globals.h"
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#include "BlockEntityWithItems.h"
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#include "../Simulator/RedstoneSimulator.h"
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cBlockEntityWithItems::cBlockEntityWithItems(
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BLOCKTYPE a_BlockType,
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NIBBLETYPE a_BlockMeta,
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Vector3i a_Pos,
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int a_ItemGridWidth, int a_ItemGridHeight,
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cWorld * a_World
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):
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Super(a_BlockType, a_BlockMeta, a_Pos, a_World),
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cBlockEntityWindowOwner(this),
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m_Contents(a_ItemGridWidth, a_ItemGridHeight)
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{
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m_Contents.AddListener(*this);
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}
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cItems cBlockEntityWithItems::ConvertToPickups() const
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{
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cItems Pickups;
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Pickups.AddItemGrid(m_Contents);
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return Pickups;
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}
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void cBlockEntityWithItems::CopyFrom(const cBlockEntity & a_Src)
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{
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Super::CopyFrom(a_Src);
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auto & src = static_cast<const cBlockEntityWithItems &>(a_Src);
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m_Contents.CopyFrom(src.m_Contents);
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}
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void cBlockEntityWithItems::OnSlotChanged(cItemGrid * a_Grid, int a_SlotNum)
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{
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UNUSED(a_SlotNum);
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ASSERT(a_Grid == &m_Contents);
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if (m_World == nullptr)
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{
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return;
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}
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if (GetWindow() != nullptr)
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{
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GetWindow()->BroadcastWholeWindow();
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}
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m_World->MarkChunkDirty(GetChunkX(), GetChunkZ());
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// Notify comparators:
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m_World->WakeUpSimulators(m_Pos);
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}
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