80 lines
1.3 KiB
C++
80 lines
1.3 KiB
C++
// ItemMinecart.h
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// Declares the various minecart ItemHandlers
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#pragma once
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#include "../Entities/Minecart.h"
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class cItemMinecartHandler :
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public cItemHandler
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{
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typedef cItemHandler super;
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public:
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cItemMinecartHandler(int a_ItemType) :
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super(a_ItemType)
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{
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}
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virtual bool OnItemUse(
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cWorld * a_World, cPlayer * a_Player, cBlockPluginInterface & a_PluginInterface, const cItem & a_Item,
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int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace
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) override
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{
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if (a_BlockFace < 0)
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{
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return false;
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}
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// Check that there's rail in there:
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BLOCKTYPE Block = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
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switch (Block)
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{
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case E_BLOCK_MINECART_TRACKS:
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case E_BLOCK_POWERED_RAIL:
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case E_BLOCK_DETECTOR_RAIL:
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case E_BLOCK_ACTIVATOR_RAIL:
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{
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// These are allowed
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break;
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}
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default:
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{
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LOGD("Used minecart on an unsuitable block %d (%s)", Block, ItemTypeToString(Block).c_str());
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return false;
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}
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}
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double x = static_cast<double>(a_BlockX) + 0.5;
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double y = static_cast<double>(a_BlockY) + 0.5;
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double z = static_cast<double>(a_BlockZ) + 0.5;
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if (a_World->SpawnMinecart(x, y, z, m_ItemType) == cEntity::INVALID_ID)
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{
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return false;
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}
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if (!a_Player->IsGameModeCreative())
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{
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a_Player->GetInventory().RemoveOneEquippedItem();
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}
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return true;
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}
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} ;
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