46 lines
774 B
C++
46 lines
774 B
C++
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "GhastFireballEntity.h"
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#include "../World.h"
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cGhastFireballEntity::cGhastFireballEntity(cEntity * a_Creator, Vector3d a_Pos, Vector3d a_Speed):
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Super(pkGhastFireball, a_Creator, a_Pos, 1, 1)
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{
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SetSpeed(a_Speed);
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SetGravity(0);
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SetAirDrag(0);
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}
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void cGhastFireballEntity::Explode(Vector3i a_Block)
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{
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m_World->DoExplosionAt(1, a_Block.x, a_Block.y, a_Block.z, true, esGhastFireball, this);
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}
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void cGhastFireballEntity::OnHitSolidBlock(Vector3d a_HitPos, eBlockFace a_HitFace)
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{
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Destroy();
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Explode(a_HitPos.Floor());
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}
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void cGhastFireballEntity::OnHitEntity(cEntity & a_EntityHit, Vector3d a_HitPos)
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{
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Destroy();
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Explode(a_HitPos.Floor());
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}
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