208 lines
4.9 KiB
C++
208 lines
4.9 KiB
C++
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "Pawn.h"
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#include "../World.h"
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#include "../Bindings/PluginManager.h"
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cPawn::cPawn(eEntityType a_EntityType, double a_Width, double a_Height):
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super(a_EntityType, 0, 0, 0, a_Width, a_Height),
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m_EntityEffects(tEffectMap())
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{
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}
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void cPawn::Tick(float a_Dt, cChunk & a_Chunk)
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{
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// Iterate through this entity's applied effects
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for (tEffectMap::iterator iter = m_EntityEffects.begin(); iter != m_EntityEffects.end();)
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{
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// Copies values to prevent pesky wrong accesses and erasures
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cEntityEffect::eType EffectType = iter->first;
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cEntityEffect & EffectValues = iter->second;
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// Apply entity effect
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HandleEntityEffect(EffectType, EffectValues);
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// Reduce the effect's duration
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EffectValues.m_Ticks++;
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// Iterates (must be called before any possible erasure)
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++iter;
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// Remove effect if duration has elapsed
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if (EffectValues.GetDuration() - EffectValues.m_Ticks <= 0)
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{
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RemoveEntityEffect(EffectType);
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}
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// TODO: Check for discrepancies between client and server effect values
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}
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super::Tick(a_Dt, a_Chunk);
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}
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void cPawn::KilledBy(cEntity * a_Killer)
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{
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ClearEntityEffects();
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}
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void cPawn::AddEntityEffect(cEntityEffect::eType a_EffectType, int a_EffectDurationTicks, short a_EffectIntensity, cPawn * a_Creator, double a_DistanceModifier)
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{
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// Check if the plugins allow the addition:
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if (cPluginManager::Get()->CallHookEntityAddEffect(*this, a_EffectType, a_EffectDurationTicks, a_EffectIntensity, a_Creator, a_DistanceModifier))
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{
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// A plugin disallows the addition, bail out.
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return;
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}
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// No need to add empty effects:
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if (a_EffectType == cEntityEffect::effNoEffect)
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{
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return;
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}
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int EffectDuration = (int)(a_EffectDurationTicks * a_DistanceModifier);
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m_EntityEffects[a_EffectType] = cEntityEffect(EffectDuration, a_EffectIntensity, a_Creator, a_DistanceModifier);
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m_World->BroadcastEntityEffect(*this, a_EffectType, a_EffectIntensity, EffectDuration);
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}
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void cPawn::RemoveEntityEffect(cEntityEffect::eType a_EffectType)
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{
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m_EntityEffects.erase(a_EffectType);
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m_World->BroadcastRemoveEntityEffect(*this, a_EffectType);
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}
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void cPawn::ClearEntityEffects()
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{
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// Iterate through this entity's applied effects
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for (tEffectMap::iterator iter = m_EntityEffects.begin(); iter != m_EntityEffects.end();)
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{
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// Copy values to prevent pesky wrong erasures
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cEntityEffect::eType EffectType = iter->first;
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// Iterates (must be called before any possible erasure)
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++iter;
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// Remove effect
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RemoveEntityEffect(EffectType);
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}
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}
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void cPawn::HandleEntityEffect(cEntityEffect::eType a_EffectType, cEntityEffect a_Effect)
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{
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switch (a_EffectType)
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{
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// Default effect behaviors
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case cEntityEffect::effInstantHealth:
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{
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// Base heal = 6, doubles for every increase in intensity
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Heal((int)(6 * std::pow(2.0, a_Effect.GetIntensity()) * a_Effect.GetDistanceModifier()));
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return;
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}
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case cEntityEffect::effInstantDamage:
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{
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// Base damage = 6, doubles for every increase in intensity
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int damage = (int)(6 * std::pow(2.0, a_Effect.GetIntensity()) * a_Effect.GetDistanceModifier());
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TakeDamage(dtPotionOfHarming, a_Effect.GetCreator(), damage, 0);
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return;
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}
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case cEntityEffect::effStrength:
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{
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// TODO: Implement me!
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return;
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}
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case cEntityEffect::effWeakness:
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{
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// Damage reduction = 0.5 damage, multiplied by potion level (Weakness II = 1 damage)
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// double dmg_reduc = 0.5 * (a_Effect.GetIntensity() + 1);
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// TODO: Implement me!
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// TODO: Weakened villager zombies can be turned back to villagers with the god apple
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return;
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}
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case cEntityEffect::effRegeneration:
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{
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// Regen frequency = 50 ticks, divided by potion level (Regen II = 25 ticks)
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int frequency = std::floor(50.0 / (double)(a_Effect.GetIntensity() + 1));
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if (a_Effect.m_Ticks % frequency == 0)
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{
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Heal(1);
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}
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return;
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}
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case cEntityEffect::effPoison:
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{
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// Poison frequency = 25 ticks, divided by potion level (Poison II = 12 ticks)
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int frequency = std::floor(25.0 / (double)(a_Effect.GetIntensity() + 1));
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if (a_Effect.m_Ticks % frequency == 0)
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{
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// Cannot take poison damage when health is at 1
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if (GetHealth() > 1)
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{
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TakeDamage(dtPoisoning, a_Effect.GetCreator(), 1, 0);
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}
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}
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return;
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}
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case cEntityEffect::effWither:
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{
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// Poison frequency = 40 ticks, divided by effect level (Wither II = 20 ticks)
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int frequency = std::floor(25.0 / (double)(a_Effect.GetIntensity() + 1));
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if (a_Effect.m_Ticks % frequency == 0)
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{
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TakeDamage(dtWither, a_Effect.GetCreator(), 1, 0);
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}
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//TODO: "<Player> withered away>
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return;
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}
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case cEntityEffect::effFireResistance:
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{
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// TODO: Implement me!
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return;
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}
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case cEntityEffect::effSpeed:
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{
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// TODO: Implement me!
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return;
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}
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case cEntityEffect::effSlowness:
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{
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// TODO: Implement me!
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return;
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}
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}
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}
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