a2ffa432b3
The generator now only takes care of servicing synchronous "GetChunk(X, Y)" and "GetBiomes(X, Y)" requests.
1018 lines
26 KiB
C++
1018 lines
26 KiB
C++
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// ManualBindings_World.cpp
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// Implements the manual Lua API bindings for the cWorld class
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#include "Globals.h"
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#include "tolua++/include/tolua++.h"
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#include "../World.h"
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#include "../UUID.h"
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#include "ManualBindings.h"
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#include "LuaState.h"
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#include "PluginLua.h"
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#include "LuaChunkStay.h"
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/** Check that a Lua parameter is either a vector or 3 numbers in sequence
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\param L The Lua state
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\param a_VectorName name of the vector class e.g. "Vector3<int>"
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\param a_Index Index to the start of the vector in the parameter list
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\param[out] a_NextIndex Index of the next parameter after the vector
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\retval true if the parameter is a vector or 3 numbers */
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static bool CheckParamVectorOr3Numbers(cLuaState & L, const char * a_VectorName, int a_Index, int & a_NextIndex)
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{
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if (L.IsParamUserType(a_Index, a_VectorName))
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{
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a_NextIndex = a_Index + 1;
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return L.CheckParamUserType(a_Index, a_VectorName);
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}
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a_NextIndex = a_Index + 3;
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return L.CheckParamNumber(a_Index, a_Index + 2);
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}
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/** Get a vector from the stack, which may be represented in lua as either a `Vector3<T>` or 3 numbers */
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template <typename T>
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static bool GetStackVectorOr3Numbers(cLuaState & L, int a_Index, Vector3<T> & a_Return)
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{
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Vector3<T> * UserType;
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if (L.GetStackValue(a_Index, UserType))
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{
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a_Return = *UserType;
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return true;
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}
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return L.GetStackValues(a_Index, a_Return.x, a_Return.y, a_Return.z);
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}
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static int tolua_cWorld_BroadcastBlockAction(lua_State * tolua_S)
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{
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/* Function signature:
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void BroadcastBlockAction(number a_BlockX, number a_BlockY, number a_BlockZ, number a_number1, number a_number2, number a_BlockType, cClientHandle a_Exclude)
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--or--
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void BroadcastBlockAction(Vector3<int> a_BlockPos, number a_Byte1, number a_Byte2, number a_BlockType, cClientHandle a_Exclude)
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*/
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cLuaState L(tolua_S);
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int Byte1Index;
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if (
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!L.CheckParamSelf("cWorld") ||
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!CheckParamVectorOr3Numbers(L, "Vector3<int>", 2, Byte1Index) ||
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!L.CheckParamNumber(Byte1Index, Byte1Index + 2)
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)
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{
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return 0;
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}
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if (Byte1Index != 3) // Not the vector overload
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{
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L.LogStackTrace();
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LOGWARN("BroadcastBlockAction with 3 position arguments is deprecated, use vector-parametered version instead.");
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}
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// Read the params:
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cWorld * Self;
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Vector3i BlockPos;
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Byte Byte1, Byte2;
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BLOCKTYPE BlockType;
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const cClientHandle * Exclude = nullptr;
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if (
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!L.GetStackValues(1, Self) ||
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!GetStackVectorOr3Numbers(L, 2, BlockPos) ||
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!L.GetStackValues(Byte1Index, Byte1, Byte2, BlockType)
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)
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{
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return 0;
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}
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// Optional param
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L.GetStackValue(Byte1Index + 3, Exclude);
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Self->BroadcastBlockAction(BlockPos, Byte1, Byte2, BlockType, Exclude);
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return 0;
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}
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static int tolua_cWorld_BroadcastSoundEffect(lua_State * tolua_S)
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{
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/* Function signature:
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void BroadcastSoundEffect(string a_SoundName, number a_X, number a_Y, number a_Z, number a_Volume, number a_Pitch, [cClientHandle * a_Exclude])
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--or--
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void BroadcastSoundEffect(string a_SoundName, Vector3d, number a_Volume, number a_Pitch, [cClientHandle a_Exclude])
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*/
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cLuaState L(tolua_S);
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int VolumeIndex;
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if (
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!L.CheckParamSelf("cWorld") ||
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!L.CheckParamString(2) ||
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!CheckParamVectorOr3Numbers(L, "Vector3<double>", 3, VolumeIndex) ||
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!L.CheckParamNumber(VolumeIndex, VolumeIndex + 1)
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)
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{
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return 0;
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}
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if (VolumeIndex != 4) // Not the vector overload
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{
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L.LogStackTrace();
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LOGWARN("BroadcastSoundEffect with 3 position arguments is deprecated, use vector-parametered version instead.");
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}
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// Read the params:
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cWorld * Self;
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AString SoundName;
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Vector3d BlockPos;
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float Volume, Pitch;
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const cClientHandle * Exclude = nullptr;
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if (
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!L.GetStackValues(1, Self, SoundName) ||
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!GetStackVectorOr3Numbers(L, 3, BlockPos) ||
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!L.GetStackValues(VolumeIndex, Volume, Pitch)
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)
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{
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return 0;
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}
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// Optional param
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L.GetStackValue(VolumeIndex + 2, Exclude);
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Self->BroadcastSoundEffect(SoundName, BlockPos, Volume, Pitch, Exclude);
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return 0;
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}
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static int tolua_cWorld_BroadcastSoundParticleEffect(lua_State * tolua_S)
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{
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/* Function signature:
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World:BroadcastSoundParticleEffect(EffectID a_EffectID, Vector3i a_SrcPos, number a_Data, [cClientHandle a_Exclude])
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--or--
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void BroadcastSoundParticleEffect(EffectID a_EffectID, number a_SrcX, number a_SrcY, number a_SrcZ, number a_Data, [cClientHandle a_Exclude])
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*/
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cLuaState L(tolua_S);
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int DataIndex;
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if (
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!L.CheckParamSelf("cWorld") ||
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!L.CheckParamNumber(2) ||
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!CheckParamVectorOr3Numbers(L, "Vector3<int>", 3, DataIndex) ||
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!L.CheckParamNumber(DataIndex)
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)
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{
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return 0;
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}
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if (DataIndex != 4) // Not the vector overload
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{
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L.LogStackTrace();
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LOGWARN("BroadcastSoundParticleEffect with 3 position arguments is deprecated, use vector-parametered version instead.");
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}
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// Read the params:
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cWorld * World = nullptr;
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Int32 EffectId;
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Vector3i SrcPos;
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int Data;
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cClientHandle * ExcludeClient = nullptr;
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if (
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!L.GetStackValues(1, World, EffectId) ||
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!GetStackVectorOr3Numbers(L, 3, SrcPos) ||
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!L.GetStackValue(DataIndex, Data)
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)
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{
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return 0;
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}
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// Optional param
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L.GetStackValue(DataIndex + 1, ExcludeClient);
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World->BroadcastSoundParticleEffect(static_cast<EffectID>(EffectId), SrcPos, Data, ExcludeClient);
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return 0;
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}
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static int tolua_cWorld_BroadcastParticleEffect(lua_State * tolua_S)
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{
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/* Function signature:
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World:BroadcastParticleEffect("Name", PosX, PosY, PosZ, OffX, OffY, OffZ, ParticleData, ParticleAmount, [ExcludeClient], [OptionalParam1], [OptionalParam2])
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--or--
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World:BroadcastParticleEffect("Name", SrcPos, Offset, ParticleData, ParticleAmount, [ExcludeClient], [OptionalParam1], [OptionalParam2])
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*/
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cLuaState L(tolua_S);
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int OffsetIndex, ParticleDataIndex;
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if (
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!L.CheckParamSelf("cWorld") ||
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!L.CheckParamString(2) ||
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!CheckParamVectorOr3Numbers(L, "Vector3<float>", 3, OffsetIndex) ||
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!CheckParamVectorOr3Numbers(L, "Vector3<float>", OffsetIndex, ParticleDataIndex)
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)
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{
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return 0;
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}
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if ((OffsetIndex != 4) || (ParticleDataIndex != 5)) // Not the vector overload
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{
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L.LogStackTrace();
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LOGWARN("BroadcastParticleEffect with 3 position and 3 offset arguments is deprecated, use vector-parametered version instead.");
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}
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// Read the params:
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cWorld * World = nullptr;
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AString Name;
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Vector3f SrcPos, Offset;
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float ParticleData;
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int ParticleAmount;
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cClientHandle * ExcludeClient = nullptr;
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if (
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!L.GetStackValues(1, World, Name) ||
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!GetStackVectorOr3Numbers(L, 3, SrcPos) ||
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!GetStackVectorOr3Numbers(L, OffsetIndex, Offset) ||
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!L.GetStackValues(ParticleDataIndex, ParticleData, ParticleAmount)
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)
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{
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return 0;
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}
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// Read up to 3 more optional params:
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L.GetStackValue(ParticleDataIndex + 2, ExcludeClient);
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std::array<int, 2> Data;
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bool HasData = L.GetStackValues(ParticleDataIndex + 3, Data[0], Data[1]);
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if (HasData)
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{
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World->BroadcastParticleEffect(Name, SrcPos, Offset, ParticleData, ParticleAmount, Data, ExcludeClient);
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}
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else
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{
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World->BroadcastParticleEffect(Name, SrcPos, Offset, ParticleData, ParticleAmount, ExcludeClient);
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}
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return 0;
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}
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static int tolua_cWorld_ChunkStay(lua_State * tolua_S)
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{
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/* Function signature:
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World:ChunkStay(ChunkCoordTable, OnChunkAvailable, OnAllChunksAvailable)
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ChunkCoordTable == { {Chunk1x, Chunk1z}, {Chunk2x, Chunk2z}, ... }
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*/
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cLuaState L(tolua_S);
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if (
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!L.CheckParamUserType (1, "cWorld") ||
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!L.CheckParamTable (2) ||
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!L.CheckParamFunctionOrNil(3, 4)
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)
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{
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return 0;
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}
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// Read the params:
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cWorld * world;
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cLuaState::cStackTablePtr chunkCoords;
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cLuaState::cOptionalCallbackPtr onChunkAvailable, onAllChunksAvailable; // Callbacks may be unassigned at all - as a request to load / generate chunks
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if (!L.GetStackValues(1, world, chunkCoords, onChunkAvailable, onAllChunksAvailable))
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{
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LOGWARNING("cWorld:ChunkStay(): Cannot read parameters, bailing out.");
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L.LogStackTrace();
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L.LogStackValues("Values on the stack");
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return 0;
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}
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if (world == nullptr)
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{
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LOGWARNING("World:ChunkStay(): invalid world parameter");
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L.LogStackTrace();
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return 0;
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}
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ASSERT(chunkCoords != nullptr); // If the table was invalid, GetStackValues() would have failed
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// Read the chunk coords:
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auto chunkStay = cpp14::make_unique<cLuaChunkStay>();
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if (!chunkStay->AddChunks(*chunkCoords))
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{
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return 0;
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}
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// Activate the ChunkStay:
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chunkStay.release()->Enable(*world->GetChunkMap(), std::move(onChunkAvailable), std::move(onAllChunksAvailable));
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return 0;
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}
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static int tolua_cWorld_DoExplosionAt(lua_State * tolua_S)
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{
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/* Function signature:
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World:DoExplosionAt(ExplosionSize, BlockX, BlockY, BlockZ, CanCauseFire, SourceType, [SourceData])
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*/
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cLuaState L(tolua_S);
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if (
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!L.CheckParamUserType (1, "cWorld") ||
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!L.CheckParamNumber (2, 5) ||
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!L.CheckParamBool (6) ||
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!L.CheckParamNumber (7) ||
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!L.CheckParamEnd (9)
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)
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{
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return 0;
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}
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// Read the params:
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cWorld * World;
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double ExplosionSize;
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int BlockX, BlockY, BlockZ;
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bool CanCauseFire;
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int SourceTypeInt;
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if (!L.GetStackValues(1, World, ExplosionSize, BlockX, BlockY, BlockZ, CanCauseFire, SourceTypeInt))
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{
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LOGWARNING("World:DoExplosionAt(): invalid parameters");
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L.LogStackTrace();
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return 0;
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}
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if ((SourceTypeInt < 0) || (SourceTypeInt >= esMax))
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{
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LOGWARNING("World:DoExplosionAt(): Invalid source type");
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L.LogStackTrace();
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return 0;
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}
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eExplosionSource SourceType;
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void * SourceData;
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switch (SourceTypeInt)
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{
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case esBed:
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{
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// esBed receives a Vector3i SourceData param:
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Vector3i * pos = nullptr;
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L.GetStackValue(8, pos);
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SourceType = esBed;
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SourceData = pos;
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break;
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}
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case esEnderCrystal:
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case esGhastFireball:
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case esMonster:
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case esPrimedTNT:
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case esWitherBirth:
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case esWitherSkull:
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{
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// These all receive a cEntity descendant SourceData param:
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cEntity * ent = nullptr;
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L.GetStackValue(8, ent);
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SourceType = static_cast<eExplosionSource>(SourceTypeInt);
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SourceData = ent;
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break;
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}
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case esOther:
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case esPlugin:
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{
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// esOther and esPlugin ignore their SourceData params
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SourceType = static_cast<eExplosionSource>(SourceTypeInt);
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SourceData = nullptr;
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break;
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}
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default:
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{
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LOGWARNING("cWorld:DoExplosionAt(): invalid SourceType parameter: %d", SourceTypeInt);
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L.LogStackTrace();
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return 0;
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}
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}
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// Create the actual explosion:
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World->DoExplosionAt(ExplosionSize, BlockX, BlockY, BlockZ, CanCauseFire, SourceType, SourceData);
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return 0;
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}
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static int tolua_cWorld_DoWithPlayerByUUID(lua_State * tolua_S)
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{
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// Check params:
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cLuaState L(tolua_S);
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if (
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!L.CheckParamSelf("cWorld") ||
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!L.CheckParamUUID(2) ||
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!L.CheckParamFunction(3) ||
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!L.CheckParamEnd(4)
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)
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{
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return 0;
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}
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// Get parameters:
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cWorld * Self;
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cUUID PlayerUUID;
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cLuaState::cRef FnRef;
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L.GetStackValues(1, Self, PlayerUUID, FnRef);
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if (PlayerUUID.IsNil())
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{
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return L.ApiParamError("Expected a non-nil UUID for parameter #1");
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}
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if (!FnRef.IsValid())
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{
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return L.ApiParamError("Expected a valid callback function for parameter #2");
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}
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// Call the function:
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bool res = Self->DoWithPlayerByUUID(PlayerUUID, [&](cPlayer & a_Player)
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{
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bool ret = false;
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L.Call(FnRef, &a_Player, cLuaState::Return, ret);
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return ret;
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}
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);
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// Push the result as the return value:
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L.Push(res);
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return 1;
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}
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static int tolua_cWorld_DoWithNearestPlayer(lua_State * tolua_S)
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{
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// Check params:
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cLuaState L(tolua_S);
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if (
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!L.CheckParamSelf("cWorld") ||
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!L.CheckParamUserType(2, "Vector3<double>") ||
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!L.CheckParamNumber(3) ||
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!L.CheckParamFunction(4) ||
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// Params 5 and 6 are optional bools, no check for those
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!L.CheckParamEnd(7)
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)
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{
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return 0;
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}
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// Get parameters:
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cWorld * Self;
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Vector3d * Position;
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double RangeLimit;
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cLuaState::cRef FnRef;
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bool CheckLineOfSight = true, IgnoreSpectators = true; // Defaults for the optional params
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L.GetStackValues(1, Self, Position, RangeLimit, FnRef, CheckLineOfSight, IgnoreSpectators);
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if (Position == nullptr)
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{
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return L.ApiParamError("Expected a non-nil Vector3d for parameter #2");
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}
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if (!FnRef.IsValid())
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{
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return L.ApiParamError("Expected a valid callback function for parameter #3");
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}
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// Call the function:
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bool res = Self->DoWithNearestPlayer(*Position, RangeLimit, [&](cPlayer & a_Player)
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{
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bool ret = false;
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L.Call(FnRef, &a_Player, cLuaState::Return, ret);
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return ret;
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}, CheckLineOfSight, IgnoreSpectators);
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// Push the result as the return value:
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L.Push(res);
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return 1;
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}
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static int tolua_cWorld_ForEachLoadedChunk(lua_State * tolua_S)
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{
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// Exported manually, because tolua doesn't support converting functions to functor types.
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// Function signature: ForEachLoadedChunk(callback) -> bool
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cLuaState L(tolua_S);
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if (
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!L.CheckParamUserType(1, "cWorld") ||
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!L.CheckParamFunction(2)
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)
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{
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return 0;
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}
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cPluginLua * Plugin = cManualBindings::GetLuaPlugin(tolua_S);
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if (Plugin == nullptr)
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{
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return 0;
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}
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// Read the params:
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cWorld * World = static_cast<cWorld *>(tolua_tousertype(tolua_S, 1, nullptr));
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if (World == nullptr)
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{
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LOGWARNING("World:ForEachLoadedChunk(): invalid world parameter");
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L.LogStackTrace();
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return 0;
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}
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cLuaState::cRef FnRef;
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L.GetStackValues(2, FnRef);
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if (!FnRef.IsValid())
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{
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return cManualBindings::lua_do_error(tolua_S, "Error in function call '#funcname#': Could not get function reference of parameter #2");
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}
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|
|
// Call the enumeration:
|
|
bool ret = World->ForEachLoadedChunk(
|
|
[&L, &FnRef](int a_ChunkX, int a_ChunkZ) -> bool
|
|
{
|
|
bool res = false; // By default continue the enumeration
|
|
L.Call(FnRef, a_ChunkX, a_ChunkZ, cLuaState::Return, res);
|
|
return res;
|
|
}
|
|
);
|
|
|
|
// Push the return value:
|
|
L.Push(ret);
|
|
return 1;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static int tolua_cWorld_GetBlockInfo(lua_State * tolua_S)
|
|
{
|
|
// Exported manually, because tolua would generate useless additional parameters (a_BlockType .. a_BlockSkyLight)
|
|
// Function signature: GetBlockInfo(BlockX, BlockY, BlockZ) -> BlockValid, [BlockType, BlockMeta, BlockSkyLight, BlockBlockLight]
|
|
|
|
// Check params:
|
|
cLuaState L(tolua_S);
|
|
if (
|
|
!L.CheckParamUserType(1, "cWorld") ||
|
|
!L.CheckParamNumber(2, 4) ||
|
|
!L.CheckParamEnd(5)
|
|
)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
// Get params:
|
|
cWorld * Self = nullptr;
|
|
int BlockX = 0;
|
|
int BlockY = 0;
|
|
int BlockZ = 0;
|
|
L.GetStackValues(1, Self, BlockX, BlockY, BlockZ);
|
|
if (Self == nullptr)
|
|
{
|
|
return cManualBindings::lua_do_error(tolua_S, "Error in function call '#funcname#': Invalid 'self'");
|
|
}
|
|
|
|
// Call the function:
|
|
BLOCKTYPE BlockType;
|
|
NIBBLETYPE BlockMeta, BlockSkyLight, BlockBlockLight;
|
|
bool res = Self->GetBlockInfo(BlockX, BlockY, BlockZ, BlockType, BlockMeta, BlockSkyLight, BlockBlockLight);
|
|
|
|
// Push the returned values:
|
|
L.Push(res);
|
|
if (res)
|
|
{
|
|
L.Push(BlockType, BlockMeta, BlockSkyLight, BlockBlockLight);
|
|
return 5;
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static int tolua_cWorld_GetBlockTypeMeta(lua_State * tolua_S)
|
|
{
|
|
// Exported manually, because tolua would generate useless additional parameters (a_BlockType, a_BlockMeta)
|
|
// Function signature: GetBlockTypeMeta(BlockX, BlockY, BlockZ) -> BlockValid, [BlockType, BlockMeta]
|
|
|
|
// Check params:
|
|
cLuaState L(tolua_S);
|
|
if (
|
|
!L.CheckParamUserType(1, "cWorld") ||
|
|
!L.CheckParamNumber(2, 4) ||
|
|
!L.CheckParamEnd(5)
|
|
)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
// Get params:
|
|
cWorld * Self = nullptr;
|
|
int BlockX = 0;
|
|
int BlockY = 0;
|
|
int BlockZ = 0;
|
|
L.GetStackValues(1, Self, BlockX, BlockY, BlockZ);
|
|
if (Self == nullptr)
|
|
{
|
|
return cManualBindings::lua_do_error(tolua_S, "Error in function call '#funcname#': Invalid 'self'");
|
|
}
|
|
|
|
// Call the function:
|
|
BLOCKTYPE BlockType;
|
|
NIBBLETYPE BlockMeta;
|
|
bool res = Self->GetBlockTypeMeta(BlockX, BlockY, BlockZ, BlockType, BlockMeta);
|
|
|
|
// Push the returned values:
|
|
L.Push(res);
|
|
if (res)
|
|
{
|
|
L.Push(BlockType, BlockMeta);
|
|
return 3;
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static int tolua_cWorld_GetSignLines(lua_State * tolua_S)
|
|
{
|
|
// Exported manually, because tolua would generate useless additional parameters (a_Line1 .. a_Line4)
|
|
|
|
// Check params:
|
|
cLuaState L(tolua_S);
|
|
if (
|
|
!L.CheckParamUserType(1, "cWorld") ||
|
|
!L.CheckParamNumber(2, 4) ||
|
|
!L.CheckParamEnd(5)
|
|
)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
// Get params:
|
|
cWorld * Self = nullptr;
|
|
int BlockX = 0;
|
|
int BlockY = 0;
|
|
int BlockZ = 0;
|
|
L.GetStackValues(1, Self, BlockX, BlockY, BlockZ);
|
|
if (Self == nullptr)
|
|
{
|
|
return cManualBindings::lua_do_error(tolua_S, "Error in function call '#funcname#': Invalid 'self'");
|
|
}
|
|
|
|
// Call the function:
|
|
AString Line1, Line2, Line3, Line4;
|
|
bool res = Self->GetSignLines(BlockX, BlockY, BlockZ, Line1, Line2, Line3, Line4);
|
|
|
|
// Push the returned values:
|
|
L.Push(res);
|
|
if (res)
|
|
{
|
|
L.Push(Line1, Line2, Line3, Line4);
|
|
return 5;
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static int tolua_cWorld_PrepareChunk(lua_State * tolua_S)
|
|
{
|
|
/* Function signature:
|
|
World:PrepareChunk(ChunkX, ChunkZ, Callback)
|
|
*/
|
|
|
|
// Check the param types:
|
|
cLuaState L(tolua_S);
|
|
if (
|
|
!L.CheckParamUserType (1, "cWorld") ||
|
|
!L.CheckParamNumber (2, 3) ||
|
|
!L.CheckParamFunctionOrNil(4)
|
|
)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
// Wrap the Lua callback inside a C++ callback class:
|
|
class cCallback:
|
|
public cChunkCoordCallback
|
|
{
|
|
public:
|
|
// cChunkCoordCallback override:
|
|
virtual void Call(cChunkCoords a_Coords, bool a_IsSuccess) override
|
|
{
|
|
m_LuaCallback.Call(a_Coords.m_ChunkX, a_Coords.m_ChunkZ, a_IsSuccess);
|
|
}
|
|
|
|
cLuaState::cOptionalCallback m_LuaCallback;
|
|
};
|
|
|
|
// Read the params:
|
|
cWorld * world = nullptr;
|
|
int chunkX = 0;
|
|
int chunkZ = 0;
|
|
auto Callback = cpp14::make_unique<cCallback>();
|
|
L.GetStackValues(1, world, chunkX, chunkZ, Callback->m_LuaCallback);
|
|
if (world == nullptr)
|
|
{
|
|
LOGWARNING("World:PrepareChunk(): invalid world parameter");
|
|
L.LogStackTrace();
|
|
return 0;
|
|
}
|
|
|
|
// Call the chunk preparation:
|
|
world->PrepareChunk(chunkX, chunkZ, std::move(Callback));
|
|
return 0;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static int tolua_cWorld_QueueTask(lua_State * tolua_S)
|
|
{
|
|
// Function signature:
|
|
// World:QueueTask(Callback)
|
|
|
|
// Retrieve the args:
|
|
cLuaState L(tolua_S);
|
|
if (
|
|
!L.CheckParamUserType(1, "cWorld") ||
|
|
!L.CheckParamFunction(2)
|
|
)
|
|
{
|
|
return 0;
|
|
}
|
|
cWorld * World;
|
|
cLuaState::cCallbackSharedPtr Task;
|
|
if (!L.GetStackValues(1, World, Task))
|
|
{
|
|
return cManualBindings::lua_do_error(tolua_S, "Error in function call '#funcname#': Cannot read parameters");
|
|
}
|
|
if (World == nullptr)
|
|
{
|
|
return cManualBindings::lua_do_error(tolua_S, "Error in function call '#funcname#': Not called on an object instance");
|
|
}
|
|
if (!Task->IsValid())
|
|
{
|
|
return cManualBindings::lua_do_error(tolua_S, "Error in function call '#funcname#': Could not store the callback parameter");
|
|
}
|
|
|
|
World->QueueTask([Task](cWorld & a_World)
|
|
{
|
|
Task->Call(&a_World);
|
|
}
|
|
);
|
|
return 0;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static int tolua_cWorld_SetSignLines(lua_State * tolua_S)
|
|
{
|
|
// Exported manually, because tolua would generate useless additional return values (a_Line1 .. a_Line4)
|
|
|
|
// Check params:
|
|
cLuaState L(tolua_S);
|
|
if (
|
|
!L.CheckParamUserType(1, "cWorld") ||
|
|
!L.CheckParamNumber(2, 4) ||
|
|
!L.CheckParamString(5, 8) ||
|
|
!L.CheckParamEnd(9)
|
|
)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
// Get params:
|
|
cWorld * Self = nullptr;
|
|
int BlockX = 0;
|
|
int BlockY = 0;
|
|
int BlockZ = 0;
|
|
AString Line1, Line2, Line3, Line4;
|
|
L.GetStackValues(1, Self, BlockX, BlockY, BlockZ, Line1, Line2, Line3, Line4);
|
|
if (Self == nullptr)
|
|
{
|
|
return cManualBindings::lua_do_error(tolua_S, "Error in function call '#funcname#': Invalid 'self'");
|
|
}
|
|
|
|
// Call the function:
|
|
bool res = Self->SetSignLines(BlockX, BlockY, BlockZ, Line1, Line2, Line3, Line4);
|
|
|
|
// Push the returned values:
|
|
L.Push(res);
|
|
return 1;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static int tolua_cWorld_ScheduleTask(lua_State * tolua_S)
|
|
{
|
|
// Function signature:
|
|
// World:ScheduleTask(NumTicks, Callback)
|
|
|
|
// Retrieve the args:
|
|
cLuaState L(tolua_S);
|
|
if (
|
|
!L.CheckParamUserType(1, "cWorld") ||
|
|
!L.CheckParamNumber (2) ||
|
|
!L.CheckParamFunction(3)
|
|
)
|
|
{
|
|
return 0;
|
|
}
|
|
cWorld * World;
|
|
int NumTicks;
|
|
auto Task = std::make_shared<cLuaState::cCallback>();
|
|
if (!L.GetStackValues(1, World, NumTicks, Task))
|
|
{
|
|
return cManualBindings::lua_do_error(tolua_S, "Error in function call '#funcname#': Cannot read parameters");
|
|
}
|
|
if (World == nullptr)
|
|
{
|
|
return cManualBindings::lua_do_error(tolua_S, "Error in function call '#funcname#': Not called on an object instance");
|
|
}
|
|
if (!Task->IsValid())
|
|
{
|
|
return cManualBindings::lua_do_error(tolua_S, "Error in function call '#funcname#': Could not store the callback parameter");
|
|
}
|
|
|
|
World->ScheduleTask(NumTicks, [Task](cWorld & a_World)
|
|
{
|
|
Task->Call(&a_World);
|
|
}
|
|
);
|
|
return 0;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static int tolua_cWorld_SpawnSplitExperienceOrbs(lua_State* tolua_S)
|
|
{
|
|
cLuaState L(tolua_S);
|
|
if (
|
|
!L.CheckParamSelf("cWorld") ||
|
|
!L.CheckParamUserType(2, "Vector3<double>") ||
|
|
!L.CheckParamNumber(3) ||
|
|
!L.CheckParamEnd(4)
|
|
)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
cWorld * self = nullptr;
|
|
Vector3d * Position = nullptr;
|
|
int Reward;
|
|
L.GetStackValues(1, self, Position, Reward);
|
|
if (self == nullptr)
|
|
{
|
|
tolua_error(tolua_S, "Invalid 'self' in function 'SpawnSplitExperienceOrbs'", nullptr);
|
|
return 0;
|
|
}
|
|
if (Position == nullptr)
|
|
{
|
|
tolua_error(tolua_S, "Error in function 'SpawnSplitExperienceOrbs' arg #2. Value must not be nil.", nullptr);
|
|
return 0;
|
|
}
|
|
|
|
// Execute and push result:
|
|
L.Push(self->SpawnExperienceOrb(Position->x, Position->y, Position->z, Reward));
|
|
return 1;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static int tolua_cWorld_TryGetHeight(lua_State * tolua_S)
|
|
{
|
|
/* Exported manually, because tolua would require the out-only param a_Height to be used when calling
|
|
Function signature: world:TryGetHeight(a_World, a_BlockX, a_BlockZ) -> IsValid, Height
|
|
*/
|
|
|
|
// Check params:
|
|
cLuaState L(tolua_S);
|
|
if (
|
|
!L.CheckParamUserType(1, "cWorld") ||
|
|
!L.CheckParamNumber(2, 3) ||
|
|
!L.CheckParamEnd(4)
|
|
)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
// Get params:
|
|
cWorld * self = nullptr;
|
|
int BlockX = 0;
|
|
int BlockZ = 0;
|
|
L.GetStackValues(1, self, BlockX, BlockZ);
|
|
if (self == nullptr)
|
|
{
|
|
tolua_error(tolua_S, "Invalid 'self' in function 'TryGetHeight'", nullptr);
|
|
return 0;
|
|
}
|
|
|
|
// Call the implementation:
|
|
int Height = 0;
|
|
bool res = self->TryGetHeight(BlockX, BlockZ, Height);
|
|
L.Push(res);
|
|
if (res)
|
|
{
|
|
L.Push(Height);
|
|
return 2;
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cManualBindings::BindWorld(lua_State * tolua_S)
|
|
{
|
|
tolua_beginmodule(tolua_S, nullptr);
|
|
tolua_beginmodule(tolua_S, "cWorld");
|
|
tolua_function(tolua_S, "BroadcastBlockAction", tolua_cWorld_BroadcastBlockAction);
|
|
tolua_function(tolua_S, "BroadcastSoundEffect", tolua_cWorld_BroadcastSoundEffect);
|
|
tolua_function(tolua_S, "BroadcastSoundParticleEffect", tolua_cWorld_BroadcastSoundParticleEffect);
|
|
tolua_function(tolua_S, "BroadcastParticleEffect", tolua_cWorld_BroadcastParticleEffect);
|
|
tolua_function(tolua_S, "ChunkStay", tolua_cWorld_ChunkStay);
|
|
tolua_function(tolua_S, "DoExplosionAt", tolua_cWorld_DoExplosionAt);
|
|
tolua_function(tolua_S, "DoWithBeaconAt", DoWithXYZ<cWorld, cBeaconEntity, &cWorld::DoWithBeaconAt>);
|
|
tolua_function(tolua_S, "DoWithBedAt", DoWithXYZ<cWorld, cBedEntity, &cWorld::DoWithBedAt>);
|
|
tolua_function(tolua_S, "DoWithBlockEntityAt", DoWithXYZ<cWorld, cBlockEntity, &cWorld::DoWithBlockEntityAt>);
|
|
tolua_function(tolua_S, "DoWithBrewingstandAt", DoWithXYZ<cWorld, cBrewingstandEntity, &cWorld::DoWithBrewingstandAt>);
|
|
tolua_function(tolua_S, "DoWithChestAt", DoWithXYZ<cWorld, cChestEntity, &cWorld::DoWithChestAt>);
|
|
tolua_function(tolua_S, "DoWithCommandBlockAt", DoWithXYZ<cWorld, cCommandBlockEntity, &cWorld::DoWithCommandBlockAt>);
|
|
tolua_function(tolua_S, "DoWithDispenserAt", DoWithXYZ<cWorld, cDispenserEntity, &cWorld::DoWithDispenserAt>);
|
|
tolua_function(tolua_S, "DoWithDropSpenserAt", DoWithXYZ<cWorld, cDropSpenserEntity, &cWorld::DoWithDropSpenserAt>);
|
|
tolua_function(tolua_S, "DoWithDropperAt", DoWithXYZ<cWorld, cDropperEntity, &cWorld::DoWithDropperAt>);
|
|
tolua_function(tolua_S, "DoWithEntityByID", DoWithID< cWorld, cEntity, &cWorld::DoWithEntityByID>);
|
|
tolua_function(tolua_S, "DoWithFlowerPotAt", DoWithXYZ<cWorld, cFlowerPotEntity, &cWorld::DoWithFlowerPotAt>);
|
|
tolua_function(tolua_S, "DoWithFurnaceAt", DoWithXYZ<cWorld, cFurnaceEntity, &cWorld::DoWithFurnaceAt>);
|
|
tolua_function(tolua_S, "DoWithMobHeadAt", DoWithXYZ<cWorld, cMobHeadEntity, &cWorld::DoWithMobHeadAt>);
|
|
tolua_function(tolua_S, "DoWithNearestPlayer", tolua_cWorld_DoWithNearestPlayer);
|
|
tolua_function(tolua_S, "DoWithNoteBlockAt", DoWithXYZ<cWorld, cNoteEntity, &cWorld::DoWithNoteBlockAt>);
|
|
tolua_function(tolua_S, "DoWithPlayer", DoWith< cWorld, cPlayer, &cWorld::DoWithPlayer>);
|
|
tolua_function(tolua_S, "DoWithPlayerByUUID", tolua_cWorld_DoWithPlayerByUUID);
|
|
tolua_function(tolua_S, "FindAndDoWithPlayer", DoWith< cWorld, cPlayer, &cWorld::FindAndDoWithPlayer>);
|
|
tolua_function(tolua_S, "ForEachBlockEntityInChunk", ForEachInChunk<cWorld, cBlockEntity, &cWorld::ForEachBlockEntityInChunk>);
|
|
tolua_function(tolua_S, "ForEachBrewingstandInChunk", ForEachInChunk<cWorld, cBrewingstandEntity, &cWorld::ForEachBrewingstandInChunk>);
|
|
tolua_function(tolua_S, "ForEachChestInChunk", ForEachInChunk<cWorld, cChestEntity, &cWorld::ForEachChestInChunk>);
|
|
tolua_function(tolua_S, "ForEachEntity", ForEach< cWorld, cEntity, &cWorld::ForEachEntity>);
|
|
tolua_function(tolua_S, "ForEachEntityInBox", ForEachInBox< cWorld, cEntity, &cWorld::ForEachEntityInBox>);
|
|
tolua_function(tolua_S, "ForEachEntityInChunk", ForEachInChunk<cWorld, cEntity, &cWorld::ForEachEntityInChunk>);
|
|
tolua_function(tolua_S, "ForEachFurnaceInChunk", ForEachInChunk<cWorld, cFurnaceEntity, &cWorld::ForEachFurnaceInChunk>);
|
|
tolua_function(tolua_S, "ForEachLoadedChunk", tolua_cWorld_ForEachLoadedChunk);
|
|
tolua_function(tolua_S, "ForEachPlayer", ForEach< cWorld, cPlayer, &cWorld::ForEachPlayer>);
|
|
tolua_function(tolua_S, "GetBlockInfo", tolua_cWorld_GetBlockInfo);
|
|
tolua_function(tolua_S, "GetBlockTypeMeta", tolua_cWorld_GetBlockTypeMeta);
|
|
tolua_function(tolua_S, "GetSignLines", tolua_cWorld_GetSignLines);
|
|
tolua_function(tolua_S, "PrepareChunk", tolua_cWorld_PrepareChunk);
|
|
tolua_function(tolua_S, "QueueTask", tolua_cWorld_QueueTask);
|
|
tolua_function(tolua_S, "ScheduleTask", tolua_cWorld_ScheduleTask);
|
|
tolua_function(tolua_S, "SetSignLines", tolua_cWorld_SetSignLines);
|
|
tolua_function(tolua_S, "SpawnSplitExperienceOrbs", tolua_cWorld_SpawnSplitExperienceOrbs);
|
|
tolua_function(tolua_S, "TryGetHeight", tolua_cWorld_TryGetHeight);
|
|
tolua_endmodule(tolua_S);
|
|
tolua_endmodule(tolua_S);
|
|
}
|
|
|
|
|
|
|
|
|