85 lines
1.9 KiB
C++
85 lines
1.9 KiB
C++
// MobHeadEntity.h
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// Declares the cMobHeadEntity class representing a single skull / head in the world
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#pragma once
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#include "BlockEntity.h"
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#include "Defines.h"
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// tolua_begin
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class cMobHeadEntity :
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public cBlockEntity
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{
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typedef cBlockEntity super;
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public:
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// tolua_end
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BLOCKENTITY_PROTODEF(cMobHeadEntity)
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/** Creates a new mob head entity at the specified block coords. a_World may be nullptr */
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cMobHeadEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
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// tolua_begin
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/** Set the type of the mob head */
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void SetType(const eMobHeadType & a_SkullType);
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/** Set the rotation of the mob head */
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void SetRotation(eMobHeadRotation a_Rotation);
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/** Set the player for mob heads with player type */
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void SetOwner(const cPlayer & a_Owner);
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/** Sets the player components for the mob heads with player type */
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void SetOwner(const AString & a_OwnerUUID, const AString & a_OwnerName, const AString & a_OwnerTexture, const AString & a_OwnerTextureSignature);
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/** Returns the type of the mob head */
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eMobHeadType GetType(void) const { return m_Type; }
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/** Returns the rotation of the mob head */
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eMobHeadRotation GetRotation(void) const { return m_Rotation; }
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/** Returns the player name of the mob head */
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AString GetOwnerName(void) const { return m_OwnerName; }
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/** Returns the player UUID of the mob head */
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AString GetOwnerUUID(void) const { return m_OwnerUUID; }
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/** Returns the texture of the mob head */
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AString GetOwnerTexture(void) const { return m_OwnerTexture; }
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/** Returns the texture signature of the mob head */
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AString GetOwnerTextureSignature(void) const { return m_OwnerTextureSignature; }
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// tolua_end
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virtual bool UsedBy(cPlayer * a_Player) override;
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virtual void SendTo(cClientHandle & a_Client) override;
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private:
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eMobHeadType m_Type;
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eMobHeadRotation m_Rotation;
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AString m_OwnerName;
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AString m_OwnerUUID;
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AString m_OwnerTexture;
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AString m_OwnerTextureSignature;
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} ; // tolua_export
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