38 lines
603 B
C++
38 lines
603 B
C++
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#pragma once
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#include "AggressiveMonster.h"
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class cSkeleton :
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public cAggressiveMonster
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{
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typedef cAggressiveMonster super;
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public:
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cSkeleton(bool IsWither);
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CLASS_PROTODEF(cSkeleton)
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virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
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virtual void MoveToPosition(const Vector3d & a_Position) override;
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virtual void Attack(float a_Dt) override;
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virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
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virtual bool IsUndead(void) override { return true; }
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bool IsWither(void) const { return m_bIsWither; }
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private:
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bool m_bIsWither;
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} ;
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