fd7fc7e59e
* Implemented mob drowning * Iron Golems and squids are excluded
30 lines
431 B
C++
30 lines
431 B
C++
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#pragma once
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#include "PassiveAggressiveMonster.h"
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class cIronGolem :
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public cPassiveAggressiveMonster
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{
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typedef cPassiveAggressiveMonster super;
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public:
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cIronGolem(void);
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CLASS_PROTODEF(cIronGolem);
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virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
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// Iron golems do not drown
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virtual void HandleAir(void) override {}
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virtual void SetSwimState(cChunk & a_Chunk) override {}
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} ;
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