487f9a2aa9
Refactored all cBlockHandler and cItemHandler descendants to use Vector3.
56 lines
972 B
C++
56 lines
972 B
C++
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#pragma once
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#include "BlockHandler.h"
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class cBlockLilypadHandler:
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public cClearMetaOnDrop<cBlockHandler>
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{
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using Super = cClearMetaOnDrop<cBlockHandler>;
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public:
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cBlockLilypadHandler(BLOCKTYPE a_BlockType):
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Super(a_BlockType)
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{
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}
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virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override
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{
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UNUSED(a_Meta);
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return 7;
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}
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virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, const Vector3i a_RelPos, const cChunk & a_Chunk) override
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{
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auto UnderPos = a_RelPos.addedY(-1);
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if (!cChunkDef::IsValidHeight(UnderPos.y))
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{
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return false;
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}
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BLOCKTYPE UnderType;
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NIBBLETYPE UnderMeta;
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a_Chunk.GetBlockTypeMeta(UnderPos, UnderType, UnderMeta);
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return (
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(((UnderType == E_BLOCK_STATIONARY_WATER) || (UnderType == E_BLOCK_WATER)) && (UnderMeta == 0)) || // A water source is below
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(UnderType == E_BLOCK_ICE) || (UnderType == E_BLOCK_FROSTED_ICE) // Or (frosted) ice
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);
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}
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};
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