b768e54ce8
Measured bat and blaze in vanilla, updated values. Cavespiders are, in fact, passive in the day.
47 lines
890 B
C++
47 lines
890 B
C++
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "CaveSpider.h"
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#include "../World.h"
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cCaveSpider::cCaveSpider(void) :
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super("CaveSpider", mtCaveSpider, "mob.spider.say", "mob.spider.death", 0.7, 0.5)
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{
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}
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void cCaveSpider::Tick(float a_Dt, cChunk & a_Chunk)
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{
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super::Tick(a_Dt, a_Chunk);
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m_EMPersonality = (GetWorld()->GetTimeOfDay() < (12000 + 1000)) ? PASSIVE : AGGRESSIVE;
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}
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void cCaveSpider::GetDrops(cItems & a_Drops, cEntity * a_Killer)
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{
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int LootingLevel = 0;
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if (a_Killer != NULL)
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{
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LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
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}
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AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_STRING);
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if ((a_Killer != NULL) && (a_Killer->IsPlayer() || a_Killer->IsA("cWolf")))
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{
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AddRandomUncommonDropItem(a_Drops, 33.0f, E_ITEM_SPIDER_EYE);
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}
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}
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