4242431407
* Add hand parameter to distinguish main hand/off hand. * Add a new function cClientHandle::HandleUseItem to separate the functionality of using an item without a target block. This matches the protocol with client version >= 1.9 * Always actively update the status of a block if the placement fails (by out of reach or rejected by plugin). * Do not call plugin callback CallHookPlayerRightClick(-1, 255, -1, -1, 0, 0, 0) when using item. The CallHookPlayerUsingItem will still be called. Now at most one of CallHookPlayerRightClick, CallHookPlayerUsingBlock, CallHookPlayerUsingItem and CallHookPlayerEating will be called based on the type of action (not including the used version of callbacks). * Do not count using item as BlockInteractionsRate check (Using item takes time). * Now we can open chests(etc.) when sneaking as long as the player's hand is empty. This is what vanilla server does.
1226 lines
32 KiB
C++
1226 lines
32 KiB
C++
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// Protocol_1_11.cpp
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/*
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Implements the 1.11 protocol classes:
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- cProtocol_1_11_0
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- release 1.11 protocol (#315)
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(others may be added later in the future for the 1.11 release series)
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*/
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#include "Globals.h"
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#include "Protocol_1_11.h"
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#include "ProtocolRecognizer.h"
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#include "Packetizer.h"
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#include "../WorldStorage/FastNBT.h"
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#include "../Entities/Boat.h"
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#include "../Entities/ExpOrb.h"
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#include "../Entities/Minecart.h"
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#include "../Entities/FallingBlock.h"
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#include "../Entities/Painting.h"
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#include "../Entities/Pickup.h"
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#include "../Entities/Player.h"
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#include "../Entities/ItemFrame.h"
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#include "../Entities/ArrowEntity.h"
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#include "../Entities/FireworkEntity.h"
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#include "../Entities/SplashPotionEntity.h"
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#include "../Mobs/IncludeAllMonsters.h"
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#include "../BlockEntities/BeaconEntity.h"
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#include "../BlockEntities/BedEntity.h"
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#include "../BlockEntities/CommandBlockEntity.h"
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#include "../BlockEntities/MobHeadEntity.h"
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#include "../BlockEntities/MobSpawnerEntity.h"
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#include "../BlockEntities/FlowerPotEntity.h"
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#include "../Root.h"
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#include "../Server.h"
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#include "../ClientHandle.h"
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#include "../CompositeChat.h"
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#include "../Bindings/PluginManager.h"
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// The disabled error is intended, since the Metadata have overlapping indexes
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// based on the type of the Entity.
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//
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// IMPORTANT: The enum is used to automate the sequential counting of the
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// Metadata indexes. Adding a new enum value causes the following values to
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// increase their index. Therefore the ordering of the enum values is VERY important!
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#ifdef __clang__
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#pragma clang diagnostic push
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#pragma clang diagnostic ignored "-Wduplicate-enum"
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#endif
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namespace Metadata
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{
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enum Metadata_Index
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{
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// Entity
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ENTITY_FLAGS,
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ENTITY_AIR,
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ENTITY_CUSTOM_NAME,
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ENTITY_CUSTOM_NAME_VISIBLE,
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ENTITY_SILENT,
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ENTITY_NO_GRAVITY,
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_ENTITY_NEXT, // Used by descendants
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// Potion
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POTION_THROWN = _ENTITY_NEXT,
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// FallingBlock
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FALLING_BLOCK_POSITION = _ENTITY_NEXT,
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// AreaEffectCloud
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AREA_EFFECT_CLOUD_RADIUS = _ENTITY_NEXT,
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AREA_EFFECT_CLOUD_COLOR,
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AREA_EFFECT_CLOUD_SINGLE_POINT_EFFECT,
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AREA_EFFECT_CLOUD_PARTICLE_ID,
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AREA_EFFECT_CLOUD_PARTICLE_PARAMETER1,
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AREA_EFFECT_CLOUD_PARTICLE_PARAMETER2,
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// Arrow
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ARROW_CRITICAL = _ENTITY_NEXT,
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_ARROW_NEXT,
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// TippedArrow
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TIPPED_ARROW_COLOR = _ARROW_NEXT,
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// Boat
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BOAT_LAST_HIT_TIME = _ENTITY_NEXT,
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BOAT_FORWARD_DIRECTION,
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BOAT_DAMAGE_TAKEN,
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BOAT_TYPE,
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BOAT_RIGHT_PADDLE_TURNING,
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BOAT_LEFT_PADDLE_TURNING,
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// EnderCrystal
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ENDER_CRYSTAL_BEAM_TARGET = _ENTITY_NEXT,
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ENDER_CRYSTAL_SHOW_BOTTOM,
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// Fireball
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_FIREBALL_NEXT = _ENTITY_NEXT,
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// WitherSkull
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WITHER_SKULL_INVULNERABLE = _FIREBALL_NEXT,
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// Fireworks
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FIREWORK_INFO = _ENTITY_NEXT,
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FIREWORK_BOOSTED_ENTITY_ID, // 1.11.1 only
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// Hanging
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_HANGING_NEXT = _ENTITY_NEXT,
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// ItemFrame
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ITEM_FRAME_ITEM = _HANGING_NEXT,
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ITEM_FRAME_ROTATION,
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// Item
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ITEM_ITEM = _ENTITY_NEXT,
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// Living
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LIVING_ACTIVE_HAND = _ENTITY_NEXT,
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LIVING_HEALTH,
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LIVING_POTION_EFFECT_COLOR,
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LIVING_POTION_EFFECT_AMBIENT,
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LIVING_NUMBER_OF_ARROWS,
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_LIVING_NEXT,
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// Player
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PLAYER_ADDITIONAL_HEARTHS = _LIVING_NEXT,
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PLAYER_SCORE,
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PLAYER_DISPLAYED_SKIN_PARTS,
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PLAYER_MAIN_HAND,
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// ArmorStand
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ARMOR_STAND_STATUS = _LIVING_NEXT,
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ARMOR_STAND_HEAD_ROTATION,
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ARMOR_STAND_BODY_ROTATION,
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ARMOR_STAND_LEFT_ARM_ROTATION,
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ARMOR_STAND_RIGHT_ARM_ROTATION,
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ARMOR_STAND_LEFT_LEG_ROTATION,
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ARMOR_STAND_RIGHT_LEG_ROTATION,
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// Insentient
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INSENTIENT_STATUS = _LIVING_NEXT,
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_INSENTIENT_NEXT,
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// Ambient
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_AMBIENT_NEXT = _INSENTIENT_NEXT,
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// Bat
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BAT_HANGING = _AMBIENT_NEXT,
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// Creature
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_CREATURE_NEXT = _INSENTIENT_NEXT,
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// Ageable
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AGEABLE_BABY = _CREATURE_NEXT,
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_AGEABLE_NEXT,
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// PolarBear
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POLAR_BEAR_STANDING = _AGEABLE_NEXT,
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// Animal
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_ANIMAL_NEXT = _AGEABLE_NEXT,
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// Abstract horse
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ABSTRACT_HORSE_STATUS = _ANIMAL_NEXT,
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ABSTRACT_HORSE_OWNER,
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_ABSTRACT_HORSE_NEXT,
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// Horse
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HORSE_VARIANT = _ABSTRACT_HORSE_NEXT,
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HORSE_ARMOR,
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// Chested horse
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CHESTED_HORSE_CHESTED = _ABSTRACT_HORSE_NEXT,
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_CHESTED_HORSE_NEXT,
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// Llama
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LLAMA_STRENGTH = _CHESTED_HORSE_NEXT,
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LLAMA_CARPET_COLOR,
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LLAMA_VARIANT,
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// Pig
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PIG_HAS_SADDLE = _ANIMAL_NEXT,
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PIG_TOTAL_CARROT_ON_A_STICK_BOOST, // 1.11.1 only
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// Rabbit
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RABBIT_TYPE = _ANIMAL_NEXT,
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// Sheep
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SHEEP_STATUS = _ANIMAL_NEXT,
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// TameableAnimal
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TAMEABLE_ANIMAL_STATUS = _ANIMAL_NEXT,
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TAMEABLE_ANIMAL_OWNER,
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_TAMEABLE_NEXT,
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// Ocelot
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OCELOT_TYPE = _TAMEABLE_NEXT,
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// Wolf
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WOLF_DAMAGE_TAKEN = _TAMEABLE_NEXT,
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WOLF_BEGGING,
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WOLF_COLLAR_COLOR,
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// Villager
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VILLAGER_PROFESSION = _AGEABLE_NEXT,
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// Golem
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_GOLEM_NEXT = _CREATURE_NEXT,
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// IronGolem
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IRON_GOLEM_PLAYER_CREATED = _GOLEM_NEXT,
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// Shulker
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SHULKER_FACING_DIRECTION = _GOLEM_NEXT,
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SHULKER_ATTACHMENT_FALLING_BLOCK_POSITION,
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SHULKER_SHIELD_HEIGHT,
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// Monster
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_MONSTER_NEXT = _CREATURE_NEXT,
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// Blaze
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BLAZE_ON_FIRE = _MONSTER_NEXT,
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// Creeper
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CREEPER_STATE = _MONSTER_NEXT,
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CREEPER_POWERED,
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CREEPER_IGNITED,
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// Guardian
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GUARDIAN_STATUS = _MONSTER_NEXT,
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GUARDIAN_TARGET,
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// Abstract Skeleton
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ABSTRACT_SKELETON_ARMS_SWINGING = _MONSTER_NEXT,
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// Spider
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SPIDER_CLIMBING = _MONSTER_NEXT,
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// Witch
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WITCH_AGGRESIVE = _MONSTER_NEXT,
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// Wither
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WITHER_FIRST_HEAD_TARGET = _MONSTER_NEXT,
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WITHER_SECOND_HEAD_TARGET,
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WITHER_THIRD_HEAD_TARGET,
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WITHER_INVULNERABLE_TIMER,
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// Zombie
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ZOMBIE_IS_BABY = _MONSTER_NEXT,
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ZOMBIE_UNUSED, // Was type
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ZOMBIE_HANDS_RISED_UP,
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_ZOMBIE_NEXT,
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// Zombie villager
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ZOMBIE_VILLAGER_CONVERTING = _ZOMBIE_NEXT,
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ZOMBIE_VILLAGER_PROFESSION,
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// Enderman
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ENDERMAN_CARRIED_BLOCK = _MONSTER_NEXT,
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ENDERMAN_SCREAMING,
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// Evocation illager
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EVOKER_SPELL = _MONSTER_NEXT,
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// Vex
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VEX_FLAGS = _MONSTER_NEXT,
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// Vindication illager
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VINDICATOR_FLAGS = _MONSTER_NEXT,
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// EnderDragon
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ENDER_DRAGON_DRAGON_PHASE = _INSENTIENT_NEXT,
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// Flying
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_FLYING_NEXT = _INSENTIENT_NEXT,
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// Ghast
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GHAST_ATTACKING = _FLYING_NEXT,
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// Slime
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SLIME_SIZE = _INSENTIENT_NEXT,
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// Minecart
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MINECART_SHAKING_POWER = _ENTITY_NEXT,
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MINECART_SHAKING_DIRECTION,
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MINECART_SHAKING_MULTIPLIER,
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MINECART_BLOCK_ID_META,
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MINECART_BLOCK_Y,
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MINECART_SHOW_BLOCK,
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_MINECART_NEXT,
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// MinecartCommandBlock
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MINECART_COMMAND_BLOCK_COMMAND = _MINECART_NEXT,
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MINECART_COMMAND_BLOCK_LAST_OUTPUT,
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// MinecartFurnace
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MINECART_FURNACE_POWERED = _MINECART_NEXT,
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// TNTPrimed
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TNT_PRIMED_FUSE_TIME = _ENTITY_NEXT,
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};
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}
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#ifdef __clang__
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#pragma clang diagnostic pop // Restore ignored clang errors
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#endif
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#define HANDLE_READ(ByteBuf, Proc, Type, Var) \
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Type Var; \
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if (!ByteBuf.Proc(Var))\
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{\
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return;\
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}
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cProtocol_1_11_0::cProtocol_1_11_0(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State) :
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super(a_Client, a_ServerAddress, a_ServerPort, a_State)
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{
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}
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void cProtocol_1_11_0::SendCollectEntity(const cEntity & a_Entity, const cPlayer & a_Player, int a_Count)
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{
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ASSERT(m_State == 3); // In game mode?
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cPacketizer Pkt(*this, GetPacketId(sendCollectEntity)); // Collect Item packet
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Pkt.WriteVarInt32(a_Entity.GetUniqueID());
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Pkt.WriteVarInt32(a_Player.GetUniqueID());
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Pkt.WriteVarInt32(static_cast<UInt32>(a_Count));
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}
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void cProtocol_1_11_0::SendHideTitle(void)
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{
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ASSERT(m_State == 3); // In game mode?
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cPacketizer Pkt(*this, GetPacketId(sendTitle)); // Title packet
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Pkt.WriteVarInt32(4); // Hide title
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}
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void cProtocol_1_11_0::SendResetTitle(void)
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{
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ASSERT(m_State == 3); // In game mode?
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cPacketizer Pkt(*this, GetPacketId(sendTitle)); // Title packet
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Pkt.WriteVarInt32(5); // Reset title
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}
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void cProtocol_1_11_0::SendSpawnMob(const cMonster & a_Mob)
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{
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ASSERT(m_State == 3); // In game mode?
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cPacketizer Pkt(*this, GetPacketId(sendSpawnMob)); // Spawn Mob packet
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Pkt.WriteVarInt32(a_Mob.GetUniqueID());
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// TODO: Bad way to write a UUID, and it's not a true UUID, but this is functional for now.
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Pkt.WriteBEUInt64(0);
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Pkt.WriteBEUInt64(a_Mob.GetUniqueID());
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Pkt.WriteVarInt32(static_cast<UInt32>(a_Mob.GetMobType()));
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Pkt.WriteBEDouble(a_Mob.GetPosX());
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Pkt.WriteBEDouble(a_Mob.GetPosY());
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Pkt.WriteBEDouble(a_Mob.GetPosZ());
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Pkt.WriteByteAngle(a_Mob.GetPitch());
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Pkt.WriteByteAngle(a_Mob.GetHeadYaw());
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Pkt.WriteByteAngle(a_Mob.GetYaw());
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Pkt.WriteBEInt16(static_cast<Int16>(a_Mob.GetSpeedX() * 400));
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Pkt.WriteBEInt16(static_cast<Int16>(a_Mob.GetSpeedY() * 400));
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Pkt.WriteBEInt16(static_cast<Int16>(a_Mob.GetSpeedZ() * 400));
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WriteEntityMetadata(Pkt, a_Mob);
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Pkt.WriteBEUInt8(0xff); // Metadata terminator
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}
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void cProtocol_1_11_0::WriteBlockEntity(cPacketizer & a_Pkt, const cBlockEntity & a_BlockEntity)
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{
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cFastNBTWriter Writer;
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switch (a_BlockEntity.GetBlockType())
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{
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case E_BLOCK_BEACON:
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{
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auto & BeaconEntity = reinterpret_cast<const cBeaconEntity &>(a_BlockEntity);
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Writer.AddInt("x", BeaconEntity.GetPosX());
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Writer.AddInt("y", BeaconEntity.GetPosY());
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Writer.AddInt("z", BeaconEntity.GetPosZ());
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Writer.AddInt("Primary", BeaconEntity.GetPrimaryEffect());
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Writer.AddInt("Secondary", BeaconEntity.GetSecondaryEffect());
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Writer.AddInt("Levels", BeaconEntity.GetBeaconLevel());
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Writer.AddString("id", "Beacon"); // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though
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break;
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}
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case E_BLOCK_BED:
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{
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auto & BedEntity = reinterpret_cast<const cBedEntity &>(a_BlockEntity);
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Writer.AddInt("x", BedEntity.GetPosX());
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Writer.AddInt("y", BedEntity.GetPosY());
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Writer.AddInt("z", BedEntity.GetPosZ());
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Writer.AddInt("color", BedEntity.GetColor());
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Writer.AddString("id", "Bed"); // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though
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break;
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}
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case E_BLOCK_COMMAND_BLOCK:
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{
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auto & CommandBlockEntity = reinterpret_cast<const cCommandBlockEntity &>(a_BlockEntity);
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Writer.AddByte("TrackOutput", 1); // Neither I nor the MC wiki has any idea about this
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Writer.AddInt("SuccessCount", CommandBlockEntity.GetResult());
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Writer.AddInt("x", CommandBlockEntity.GetPosX());
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Writer.AddInt("y", CommandBlockEntity.GetPosY());
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Writer.AddInt("z", CommandBlockEntity.GetPosZ());
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Writer.AddString("Command", CommandBlockEntity.GetCommand().c_str());
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// You can set custom names for windows in Vanilla
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// For a command block, this would be the 'name' prepended to anything it outputs into global chat
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// MCS doesn't have this, so just leave it @ '@'. (geddit?)
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Writer.AddString("CustomName", "@");
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Writer.AddString("id", "Control"); // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though
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if (!CommandBlockEntity.GetLastOutput().empty())
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{
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Writer.AddString("LastOutput", Printf("{\"text\":\"%s\"}", CommandBlockEntity.GetLastOutput().c_str()));
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}
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break;
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}
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case E_BLOCK_HEAD:
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{
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auto & MobHeadEntity = reinterpret_cast<const cMobHeadEntity &>(a_BlockEntity);
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Writer.AddInt("x", MobHeadEntity.GetPosX());
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Writer.AddInt("y", MobHeadEntity.GetPosY());
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Writer.AddInt("z", MobHeadEntity.GetPosZ());
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Writer.AddByte("SkullType", MobHeadEntity.GetType() & 0xFF);
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Writer.AddByte("Rot", MobHeadEntity.GetRotation() & 0xFF);
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Writer.AddString("id", "Skull"); // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though
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// The new Block Entity format for a Mob Head. See: https://minecraft.gamepedia.com/Head#Block_entity
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Writer.BeginCompound("Owner");
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Writer.AddString("Id", MobHeadEntity.GetOwnerUUID().ToShortString());
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Writer.AddString("Name", MobHeadEntity.GetOwnerName());
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Writer.BeginCompound("Properties");
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Writer.BeginList("textures", TAG_Compound);
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|
Writer.BeginCompound("");
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Writer.AddString("Signature", MobHeadEntity.GetOwnerTextureSignature());
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Writer.AddString("Value", MobHeadEntity.GetOwnerTexture());
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Writer.EndCompound();
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Writer.EndList();
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Writer.EndCompound();
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Writer.EndCompound();
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break;
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}
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case E_BLOCK_FLOWER_POT:
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{
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auto & FlowerPotEntity = reinterpret_cast<const cFlowerPotEntity &>(a_BlockEntity);
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Writer.AddInt("x", FlowerPotEntity.GetPosX());
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Writer.AddInt("y", FlowerPotEntity.GetPosY());
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Writer.AddInt("z", FlowerPotEntity.GetPosZ());
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Writer.AddInt("Item", static_cast<Int32>(FlowerPotEntity.GetItem().m_ItemType));
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Writer.AddInt("Data", static_cast<Int32>(FlowerPotEntity.GetItem().m_ItemDamage));
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Writer.AddString("id", "FlowerPot"); // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though
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break;
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}
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case E_BLOCK_MOB_SPAWNER:
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{
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auto & MobSpawnerEntity = reinterpret_cast<const cMobSpawnerEntity &>(a_BlockEntity);
|
|
Writer.AddInt("x", MobSpawnerEntity.GetPosX());
|
|
Writer.AddInt("y", MobSpawnerEntity.GetPosY());
|
|
Writer.AddInt("z", MobSpawnerEntity.GetPosZ());
|
|
Writer.BeginCompound("SpawnData");
|
|
Writer.AddString("id", "minecraft:" + cMonster::MobTypeToVanillaNBT(MobSpawnerEntity.GetEntity()));
|
|
Writer.EndCompound();
|
|
Writer.AddShort("Delay", MobSpawnerEntity.GetSpawnDelay());
|
|
Writer.AddString("id", "MobSpawner");
|
|
break;
|
|
}
|
|
|
|
default:
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
Writer.Finish();
|
|
a_Pkt.WriteBuf(Writer.GetResult().data(), Writer.GetResult().size());
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void cProtocol_1_11_0::SendTitleTimes(int a_FadeInTicks, int a_DisplayTicks, int a_FadeOutTicks)
|
|
{
|
|
ASSERT(m_State == 3); // In game mode?
|
|
|
|
cPacketizer Pkt(*this, 0x45); // Title packet
|
|
Pkt.WriteVarInt32(3); // Set title display times
|
|
Pkt.WriteBEInt32(a_FadeInTicks);
|
|
Pkt.WriteBEInt32(a_DisplayTicks);
|
|
Pkt.WriteBEInt32(a_FadeOutTicks);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void cProtocol_1_11_0::HandlePacketBlockPlace(cByteBuffer & a_ByteBuffer)
|
|
{
|
|
int BlockX, BlockY, BlockZ;
|
|
if (!a_ByteBuffer.ReadPosition64(BlockX, BlockY, BlockZ))
|
|
{
|
|
return;
|
|
}
|
|
|
|
HANDLE_READ(a_ByteBuffer, ReadVarInt, Int32, Face);
|
|
HANDLE_READ(a_ByteBuffer, ReadVarInt, Int32, Hand);
|
|
HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, CursorX);
|
|
HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, CursorY);
|
|
HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, CursorZ);
|
|
m_Client->HandleRightClick(BlockX, BlockY, BlockZ, FaceIntToBlockFace(Face), FloorC(CursorX * 16), FloorC(CursorY * 16), FloorC(CursorZ * 16), HandIntToEnum(Hand));
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cProtocol_1_11_0::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer)
|
|
{
|
|
cServer * Server = cRoot::Get()->GetServer();
|
|
AString ServerDescription = Server->GetDescription();
|
|
auto NumPlayers = static_cast<signed>(Server->GetNumPlayers());
|
|
auto MaxPlayers = static_cast<signed>(Server->GetMaxPlayers());
|
|
AString Favicon = Server->GetFaviconData();
|
|
cRoot::Get()->GetPluginManager()->CallHookServerPing(*m_Client, ServerDescription, NumPlayers, MaxPlayers, Favicon);
|
|
|
|
// Version:
|
|
Json::Value Version;
|
|
Version["name"] = "Cuberite 1.11";
|
|
Version["protocol"] = cProtocolRecognizer::PROTO_VERSION_1_11_0;
|
|
|
|
// Players:
|
|
Json::Value Players;
|
|
Players["online"] = NumPlayers;
|
|
Players["max"] = MaxPlayers;
|
|
// TODO: Add "sample"
|
|
|
|
// Description:
|
|
Json::Value Description;
|
|
Description["text"] = ServerDescription.c_str();
|
|
|
|
// Create the response:
|
|
Json::Value ResponseValue;
|
|
ResponseValue["version"] = Version;
|
|
ResponseValue["players"] = Players;
|
|
ResponseValue["description"] = Description;
|
|
m_Client->ForgeAugmentServerListPing(ResponseValue);
|
|
if (!Favicon.empty())
|
|
{
|
|
ResponseValue["favicon"] = Printf("data:image/png;base64,%s", Favicon.c_str());
|
|
}
|
|
|
|
// Serialize the response into a packet:
|
|
Json::FastWriter Writer;
|
|
cPacketizer Pkt(*this, 0x00); // Response packet
|
|
Pkt.WriteString(Writer.write(ResponseValue));
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cProtocol_1_11_0::WriteEntityMetadata(cPacketizer & a_Pkt, const cEntity & a_Entity)
|
|
{
|
|
using namespace Metadata;
|
|
|
|
// Common metadata:
|
|
Int8 Flags = 0;
|
|
if (a_Entity.IsOnFire())
|
|
{
|
|
Flags |= 0x01;
|
|
}
|
|
if (a_Entity.IsCrouched())
|
|
{
|
|
Flags |= 0x02;
|
|
}
|
|
if (a_Entity.IsSprinting())
|
|
{
|
|
Flags |= 0x08;
|
|
}
|
|
if (a_Entity.IsRclking())
|
|
{
|
|
Flags |= 0x10;
|
|
}
|
|
if (a_Entity.IsInvisible())
|
|
{
|
|
Flags |= 0x20;
|
|
}
|
|
a_Pkt.WriteBEUInt8(ENTITY_FLAGS); // Index
|
|
a_Pkt.WriteBEUInt8(METADATA_TYPE_BYTE); // Type
|
|
a_Pkt.WriteBEInt8(Flags);
|
|
|
|
switch (a_Entity.GetEntityType())
|
|
{
|
|
case cEntity::etPlayer:
|
|
{
|
|
auto & Player = reinterpret_cast<const cPlayer &>(a_Entity);
|
|
|
|
// TODO Set player custom name to their name.
|
|
// Then it's possible to move the custom name of mobs to the entities
|
|
// and to remove the "special" player custom name.
|
|
a_Pkt.WriteBEUInt8(ENTITY_CUSTOM_NAME);
|
|
a_Pkt.WriteBEUInt8(METADATA_TYPE_STRING);
|
|
a_Pkt.WriteString(Player.GetName());
|
|
|
|
a_Pkt.WriteBEUInt8(LIVING_HEALTH);
|
|
a_Pkt.WriteBEUInt8(METADATA_TYPE_FLOAT);
|
|
a_Pkt.WriteBEFloat(static_cast<float>(Player.GetHealth()));
|
|
|
|
a_Pkt.WriteBEUInt8(PLAYER_DISPLAYED_SKIN_PARTS);
|
|
a_Pkt.WriteBEUInt8(METADATA_TYPE_BYTE);
|
|
a_Pkt.WriteBEUInt8(static_cast<UInt8>(Player.GetSkinParts()));
|
|
|
|
a_Pkt.WriteBEUInt8(PLAYER_MAIN_HAND);
|
|
a_Pkt.WriteBEUInt8(METADATA_TYPE_BYTE);
|
|
a_Pkt.WriteBEUInt8(static_cast<UInt8>(Player.GetMainHand()));
|
|
break;
|
|
}
|
|
case cEntity::etPickup:
|
|
{
|
|
a_Pkt.WriteBEUInt8(ITEM_ITEM);
|
|
a_Pkt.WriteBEUInt8(METADATA_TYPE_ITEM);
|
|
WriteItem(a_Pkt, reinterpret_cast<const cPickup &>(a_Entity).GetItem());
|
|
break;
|
|
}
|
|
case cEntity::etMinecart:
|
|
{
|
|
a_Pkt.WriteBEUInt8(MINECART_SHAKING_POWER);
|
|
a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
|
|
|
|
// The following expression makes Minecarts shake more with less health or higher damage taken
|
|
auto & Minecart = reinterpret_cast<const cMinecart &>(a_Entity);
|
|
auto maxHealth = a_Entity.GetMaxHealth();
|
|
auto curHealth = a_Entity.GetHealth();
|
|
a_Pkt.WriteVarInt32(static_cast<UInt32>((maxHealth - curHealth) * Minecart.LastDamage() * 4));
|
|
|
|
a_Pkt.WriteBEUInt8(MINECART_SHAKING_DIRECTION); // (doesn't seem to effect anything)
|
|
a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
|
|
a_Pkt.WriteVarInt32(1);
|
|
|
|
a_Pkt.WriteBEUInt8(MINECART_SHAKING_MULTIPLIER); // or damage taken
|
|
a_Pkt.WriteBEUInt8(METADATA_TYPE_FLOAT);
|
|
a_Pkt.WriteBEFloat(static_cast<float>(Minecart.LastDamage() + 10));
|
|
|
|
if (Minecart.GetPayload() == cMinecart::mpNone)
|
|
{
|
|
auto & RideableMinecart = reinterpret_cast<const cRideableMinecart &>(Minecart);
|
|
const cItem & MinecartContent = RideableMinecart.GetContent();
|
|
if (!MinecartContent.IsEmpty())
|
|
{
|
|
a_Pkt.WriteBEUInt8(MINECART_BLOCK_ID_META);
|
|
a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
|
|
int Content = MinecartContent.m_ItemType;
|
|
Content |= MinecartContent.m_ItemDamage << 8;
|
|
a_Pkt.WriteVarInt32(static_cast<UInt32>(Content));
|
|
|
|
a_Pkt.WriteBEUInt8(MINECART_BLOCK_Y);
|
|
a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
|
|
a_Pkt.WriteVarInt32(static_cast<UInt32>(RideableMinecart.GetBlockHeight()));
|
|
|
|
a_Pkt.WriteBEUInt8(MINECART_SHOW_BLOCK);
|
|
a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
|
|
a_Pkt.WriteBool(true);
|
|
}
|
|
}
|
|
else if (Minecart.GetPayload() == cMinecart::mpFurnace)
|
|
{
|
|
a_Pkt.WriteBEUInt8(MINECART_FURNACE_POWERED);
|
|
a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
|
|
a_Pkt.WriteBool(reinterpret_cast<const cMinecartWithFurnace &>(Minecart).IsFueled());
|
|
}
|
|
break;
|
|
} // case etMinecart
|
|
|
|
case cEntity::etProjectile:
|
|
{
|
|
auto & Projectile = reinterpret_cast<const cProjectileEntity &>(a_Entity);
|
|
switch (Projectile.GetProjectileKind())
|
|
{
|
|
case cProjectileEntity::pkArrow:
|
|
{
|
|
a_Pkt.WriteBEUInt8(ARROW_CRITICAL);
|
|
a_Pkt.WriteBEUInt8(METADATA_TYPE_BYTE);
|
|
a_Pkt.WriteBEInt8(reinterpret_cast<const cArrowEntity &>(Projectile).IsCritical() ? 1 : 0);
|
|
break;
|
|
}
|
|
case cProjectileEntity::pkFirework:
|
|
{
|
|
a_Pkt.WriteBEUInt8(FIREWORK_INFO); // Firework item used for this firework
|
|
a_Pkt.WriteBEUInt8(METADATA_TYPE_ITEM);
|
|
WriteItem(a_Pkt, reinterpret_cast<const cFireworkEntity &>(Projectile).GetItem());
|
|
|
|
// FIREWORK_BOOSTED_ENTITY_ID, in 1.11.1 only
|
|
break;
|
|
}
|
|
case cProjectileEntity::pkSplashPotion:
|
|
{
|
|
a_Pkt.WriteBEUInt8(POTION_THROWN); // Potion item which was thrown
|
|
a_Pkt.WriteBEUInt8(METADATA_TYPE_ITEM);
|
|
WriteItem(a_Pkt, reinterpret_cast<const cSplashPotionEntity &>(Projectile).GetItem());
|
|
}
|
|
default:
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
} // case etProjectile
|
|
|
|
case cEntity::etMonster:
|
|
{
|
|
WriteMobMetadata(a_Pkt, reinterpret_cast<const cMonster &>(a_Entity));
|
|
break;
|
|
}
|
|
|
|
case cEntity::etBoat:
|
|
{
|
|
auto & Boat = reinterpret_cast<const cBoat &>(a_Entity);
|
|
|
|
a_Pkt.WriteBEInt8(BOAT_LAST_HIT_TIME);
|
|
a_Pkt.WriteBEInt8(METADATA_TYPE_VARINT);
|
|
a_Pkt.WriteVarInt32(static_cast<UInt32>(Boat.GetLastDamage()));
|
|
|
|
a_Pkt.WriteBEInt8(BOAT_FORWARD_DIRECTION);
|
|
a_Pkt.WriteBEInt8(METADATA_TYPE_VARINT);
|
|
a_Pkt.WriteVarInt32(static_cast<UInt32>(Boat.GetForwardDirection()));
|
|
|
|
a_Pkt.WriteBEInt8(BOAT_DAMAGE_TAKEN);
|
|
a_Pkt.WriteBEInt8(METADATA_TYPE_FLOAT);
|
|
a_Pkt.WriteBEFloat(Boat.GetDamageTaken());
|
|
|
|
a_Pkt.WriteBEInt8(BOAT_TYPE);
|
|
a_Pkt.WriteBEInt8(METADATA_TYPE_VARINT);
|
|
a_Pkt.WriteVarInt32(static_cast<UInt32>(Boat.GetMaterial()));
|
|
|
|
a_Pkt.WriteBEInt8(BOAT_RIGHT_PADDLE_TURNING);
|
|
a_Pkt.WriteBEInt8(METADATA_TYPE_BOOL);
|
|
a_Pkt.WriteBool(Boat.IsRightPaddleUsed());
|
|
|
|
a_Pkt.WriteBEInt8(BOAT_LEFT_PADDLE_TURNING);
|
|
a_Pkt.WriteBEInt8(METADATA_TYPE_BOOL);
|
|
a_Pkt.WriteBool(Boat.IsLeftPaddleUsed());
|
|
|
|
break;
|
|
} // case etBoat
|
|
|
|
case cEntity::etItemFrame:
|
|
{
|
|
auto & Frame = reinterpret_cast<const cItemFrame &>(a_Entity);
|
|
a_Pkt.WriteBEUInt8(ITEM_FRAME_ITEM);
|
|
a_Pkt.WriteBEUInt8(METADATA_TYPE_ITEM);
|
|
WriteItem(a_Pkt, Frame.GetItem());
|
|
a_Pkt.WriteBEUInt8(ITEM_FRAME_ROTATION);
|
|
a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
|
|
a_Pkt.WriteVarInt32(Frame.GetItemRotation());
|
|
break;
|
|
} // case etItemFrame
|
|
|
|
default:
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cProtocol_1_11_0::WriteMobMetadata(cPacketizer & a_Pkt, const cMonster & a_Mob)
|
|
{
|
|
using namespace Metadata;
|
|
|
|
// Living Enitiy Metadata
|
|
if (a_Mob.HasCustomName())
|
|
{
|
|
// TODO: As of 1.9 _all_ entities can have custom names; should this be moved up?
|
|
a_Pkt.WriteBEUInt8(ENTITY_CUSTOM_NAME);
|
|
a_Pkt.WriteBEUInt8(METADATA_TYPE_STRING);
|
|
a_Pkt.WriteString(a_Mob.GetCustomName());
|
|
|
|
a_Pkt.WriteBEUInt8(ENTITY_CUSTOM_NAME_VISIBLE); // Custom name always visible
|
|
a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
|
|
a_Pkt.WriteBool(a_Mob.IsCustomNameAlwaysVisible());
|
|
}
|
|
|
|
a_Pkt.WriteBEUInt8(LIVING_HEALTH);
|
|
a_Pkt.WriteBEUInt8(METADATA_TYPE_FLOAT);
|
|
a_Pkt.WriteBEFloat(static_cast<float>(a_Mob.GetHealth()));
|
|
|
|
switch (a_Mob.GetMobType())
|
|
{
|
|
case mtBat:
|
|
{
|
|
auto & Bat = reinterpret_cast<const cBat &>(a_Mob);
|
|
a_Pkt.WriteBEUInt8(BAT_HANGING);
|
|
a_Pkt.WriteBEUInt8(METADATA_TYPE_BYTE);
|
|
a_Pkt.WriteBEInt8(Bat.IsHanging() ? 1 : 0);
|
|
break;
|
|
} // case mtBat
|
|
|
|
case mtChicken:
|
|
{
|
|
auto & Chicken = reinterpret_cast<const cChicken &>(a_Mob);
|
|
|
|
a_Pkt.WriteBEUInt8(AGEABLE_BABY);
|
|
a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
|
|
a_Pkt.WriteBool(Chicken.IsBaby());
|
|
break;
|
|
} // case mtChicken
|
|
|
|
case mtCow:
|
|
{
|
|
auto & Cow = reinterpret_cast<const cCow &>(a_Mob);
|
|
|
|
a_Pkt.WriteBEUInt8(AGEABLE_BABY);
|
|
a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
|
|
a_Pkt.WriteBool(Cow.IsBaby());
|
|
break;
|
|
} // case mtCow
|
|
|
|
case mtCreeper:
|
|
{
|
|
auto & Creeper = reinterpret_cast<const cCreeper &>(a_Mob);
|
|
a_Pkt.WriteBEUInt8(CREEPER_STATE); // (idle or "blowing")
|
|
a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
|
|
a_Pkt.WriteVarInt32(Creeper.IsBlowing() ? 1 : static_cast<UInt32>(-1));
|
|
|
|
a_Pkt.WriteBEUInt8(CREEPER_POWERED);
|
|
a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
|
|
a_Pkt.WriteBool(Creeper.IsCharged());
|
|
|
|
a_Pkt.WriteBEUInt8(CREEPER_IGNITED);
|
|
a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
|
|
a_Pkt.WriteBool(Creeper.IsBurnedWithFlintAndSteel());
|
|
break;
|
|
} // case mtCreeper
|
|
|
|
case mtEnderman:
|
|
{
|
|
auto & Enderman = reinterpret_cast<const cEnderman &>(a_Mob);
|
|
a_Pkt.WriteBEUInt8(ENDERMAN_CARRIED_BLOCK);
|
|
a_Pkt.WriteBEUInt8(METADATA_TYPE_BLOCKID);
|
|
UInt32 Carried = 0;
|
|
Carried |= static_cast<UInt32>(Enderman.GetCarriedBlock() << 4);
|
|
Carried |= Enderman.GetCarriedMeta();
|
|
a_Pkt.WriteVarInt32(Carried);
|
|
|
|
a_Pkt.WriteBEUInt8(ENDERMAN_SCREAMING);
|
|
a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
|
|
a_Pkt.WriteBool(Enderman.IsScreaming());
|
|
break;
|
|
} // case mtEnderman
|
|
|
|
case mtGhast:
|
|
{
|
|
auto & Ghast = reinterpret_cast<const cGhast &>(a_Mob);
|
|
a_Pkt.WriteBEUInt8(GHAST_ATTACKING);
|
|
a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
|
|
a_Pkt.WriteBool(Ghast.IsCharging());
|
|
break;
|
|
} // case mtGhast
|
|
|
|
case mtHorse:
|
|
{
|
|
// XXX This behaves incorrectly with different varients; horses have different entity IDs now
|
|
|
|
// Abstract horse
|
|
auto & Horse = reinterpret_cast<const cHorse &>(a_Mob);
|
|
Int8 Flags = 0;
|
|
if (Horse.IsTame())
|
|
{
|
|
Flags |= 0x02;
|
|
}
|
|
if (Horse.IsSaddled())
|
|
{
|
|
Flags |= 0x04;
|
|
}
|
|
if (Horse.IsChested())
|
|
{
|
|
Flags |= 0x08;
|
|
}
|
|
if (Horse.IsEating())
|
|
{
|
|
Flags |= 0x20;
|
|
}
|
|
if (Horse.IsRearing())
|
|
{
|
|
Flags |= 0x40;
|
|
}
|
|
if (Horse.IsMthOpen())
|
|
{
|
|
Flags |= 0x80;
|
|
}
|
|
a_Pkt.WriteBEUInt8(ABSTRACT_HORSE_STATUS);
|
|
a_Pkt.WriteBEUInt8(METADATA_TYPE_BYTE);
|
|
a_Pkt.WriteBEInt8(Flags);
|
|
|
|
// This doesn't exist any more; it'll cause horses to all be the normal type
|
|
// a_Pkt.WriteBEUInt8(HORSE_TYPE);
|
|
// a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
|
|
// a_Pkt.WriteVarInt32(static_cast<UInt32>(Horse.GetHorseType()));
|
|
|
|
// Regular horses
|
|
a_Pkt.WriteBEUInt8(HORSE_VARIANT); // Color / style
|
|
a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
|
|
int Appearance = 0;
|
|
Appearance = Horse.GetHorseColor();
|
|
Appearance |= Horse.GetHorseStyle() << 8;
|
|
a_Pkt.WriteVarInt32(static_cast<UInt32>(Appearance));
|
|
|
|
a_Pkt.WriteBEUInt8(HORSE_ARMOR);
|
|
a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
|
|
a_Pkt.WriteVarInt32(static_cast<UInt32>(Horse.GetHorseArmour()));
|
|
|
|
a_Pkt.WriteBEUInt8(AGEABLE_BABY);
|
|
a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
|
|
a_Pkt.WriteBool(Horse.IsBaby());
|
|
break;
|
|
} // case mtHorse
|
|
|
|
case mtMagmaCube:
|
|
{
|
|
auto & MagmaCube = reinterpret_cast<const cMagmaCube &>(a_Mob);
|
|
a_Pkt.WriteBEUInt8(SLIME_SIZE);
|
|
a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
|
|
a_Pkt.WriteVarInt32(static_cast<UInt32>(MagmaCube.GetSize()));
|
|
break;
|
|
} // case mtMagmaCube
|
|
|
|
case mtOcelot:
|
|
{
|
|
auto & Ocelot = reinterpret_cast<const cOcelot &>(a_Mob);
|
|
|
|
a_Pkt.WriteBEUInt8(AGEABLE_BABY);
|
|
a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
|
|
a_Pkt.WriteBool(Ocelot.IsBaby());
|
|
|
|
Int8 OcelotStatus = 0;
|
|
if (Ocelot.IsSitting())
|
|
{
|
|
OcelotStatus |= 0x1;
|
|
}
|
|
if (Ocelot.IsTame())
|
|
{
|
|
OcelotStatus |= 0x4;
|
|
}
|
|
a_Pkt.WriteBEUInt8(TAMEABLE_ANIMAL_STATUS);
|
|
a_Pkt.WriteBEUInt8(METADATA_TYPE_BYTE);
|
|
a_Pkt.WriteBEInt8(OcelotStatus);
|
|
|
|
a_Pkt.WriteBEUInt8(OCELOT_TYPE);
|
|
a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
|
|
a_Pkt.WriteVarInt32(static_cast<UInt32>(Ocelot.GetOcelotType()));
|
|
|
|
break;
|
|
} // case mtOcelot
|
|
|
|
case mtPig:
|
|
{
|
|
auto & Pig = reinterpret_cast<const cPig &>(a_Mob);
|
|
|
|
a_Pkt.WriteBEUInt8(AGEABLE_BABY);
|
|
a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
|
|
a_Pkt.WriteBool(Pig.IsBaby());
|
|
|
|
a_Pkt.WriteBEUInt8(PIG_HAS_SADDLE);
|
|
a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
|
|
a_Pkt.WriteBool(Pig.IsSaddled());
|
|
|
|
// PIG_TOTAL_CARROT_ON_A_STICK_BOOST in 1.11.1 only
|
|
break;
|
|
} // case mtPig
|
|
|
|
case mtRabbit:
|
|
{
|
|
auto & Rabbit = reinterpret_cast<const cRabbit &>(a_Mob);
|
|
a_Pkt.WriteBEUInt8(AGEABLE_BABY);
|
|
a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
|
|
a_Pkt.WriteBool(Rabbit.IsBaby());
|
|
|
|
a_Pkt.WriteBEUInt8(RABBIT_TYPE);
|
|
a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
|
|
a_Pkt.WriteVarInt32(static_cast<UInt32>(Rabbit.GetRabbitType()));
|
|
break;
|
|
} // case mtRabbit
|
|
|
|
case mtSheep:
|
|
{
|
|
auto & Sheep = reinterpret_cast<const cSheep &>(a_Mob);
|
|
|
|
a_Pkt.WriteBEUInt8(AGEABLE_BABY);
|
|
a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
|
|
a_Pkt.WriteBool(Sheep.IsBaby());
|
|
|
|
a_Pkt.WriteBEUInt8(SHEEP_STATUS);
|
|
a_Pkt.WriteBEUInt8(METADATA_TYPE_BYTE);
|
|
Int8 SheepMetadata = 0;
|
|
SheepMetadata = static_cast<Int8>(Sheep.GetFurColor());
|
|
if (Sheep.IsSheared())
|
|
{
|
|
SheepMetadata |= 0x10;
|
|
}
|
|
a_Pkt.WriteBEInt8(SheepMetadata);
|
|
break;
|
|
} // case mtSheep
|
|
|
|
case mtSkeleton:
|
|
{
|
|
// XXX Skeletons are separate entities; all skeletons are currently treated as regular ones
|
|
|
|
// auto & Skeleton = reinterpret_cast<const cSkeleton &>(a_Mob);
|
|
// a_Pkt.WriteBEUInt8(SKELETON_TYPE);
|
|
// a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
|
|
// a_Pkt.WriteVarInt32(Skeleton.IsWither() ? 1 : 0);
|
|
break;
|
|
} // case mtSkeleton
|
|
|
|
case mtSlime:
|
|
{
|
|
auto & Slime = reinterpret_cast<const cSlime &>(a_Mob);
|
|
a_Pkt.WriteBEUInt8(SLIME_SIZE);
|
|
a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
|
|
a_Pkt.WriteVarInt32(static_cast<UInt32>(Slime.GetSize()));
|
|
break;
|
|
} // case mtSlime
|
|
|
|
case mtVillager:
|
|
{
|
|
auto & Villager = reinterpret_cast<const cVillager &>(a_Mob);
|
|
a_Pkt.WriteBEUInt8(AGEABLE_BABY);
|
|
a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
|
|
a_Pkt.WriteBool(Villager.IsBaby());
|
|
|
|
a_Pkt.WriteBEUInt8(VILLAGER_PROFESSION);
|
|
a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
|
|
a_Pkt.WriteVarInt32(static_cast<UInt32>(Villager.GetVilType()));
|
|
break;
|
|
} // case mtVillager
|
|
|
|
case mtWitch:
|
|
{
|
|
auto & Witch = reinterpret_cast<const cWitch &>(a_Mob);
|
|
a_Pkt.WriteBEUInt8(WITCH_AGGRESIVE);
|
|
a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
|
|
a_Pkt.WriteBool(Witch.IsAngry());
|
|
break;
|
|
} // case mtWitch
|
|
|
|
case mtWither:
|
|
{
|
|
auto & Wither = reinterpret_cast<const cWither &>(a_Mob);
|
|
a_Pkt.WriteBEUInt8(WITHER_INVULNERABLE_TIMER);
|
|
a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
|
|
a_Pkt.WriteVarInt32(Wither.GetWitherInvulnerableTicks());
|
|
|
|
// TODO: Use boss bar packet for health
|
|
break;
|
|
} // case mtWither
|
|
|
|
case mtWolf:
|
|
{
|
|
auto & Wolf = reinterpret_cast<const cWolf &>(a_Mob);
|
|
a_Pkt.WriteBEUInt8(AGEABLE_BABY);
|
|
a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
|
|
a_Pkt.WriteBool(Wolf.IsBaby());
|
|
|
|
Int8 WolfStatus = 0;
|
|
if (Wolf.IsSitting())
|
|
{
|
|
WolfStatus |= 0x1;
|
|
}
|
|
if (Wolf.IsAngry())
|
|
{
|
|
WolfStatus |= 0x2;
|
|
}
|
|
if (Wolf.IsTame())
|
|
{
|
|
WolfStatus |= 0x4;
|
|
}
|
|
a_Pkt.WriteBEUInt8(TAMEABLE_ANIMAL_STATUS);
|
|
a_Pkt.WriteBEUInt8(METADATA_TYPE_BYTE);
|
|
a_Pkt.WriteBEInt8(WolfStatus);
|
|
|
|
a_Pkt.WriteBEUInt8(WOLF_DAMAGE_TAKEN);
|
|
a_Pkt.WriteBEUInt8(METADATA_TYPE_FLOAT);
|
|
a_Pkt.WriteBEFloat(static_cast<float>(a_Mob.GetHealth())); // TODO Not use the current health
|
|
|
|
a_Pkt.WriteBEUInt8(WOLF_BEGGING);
|
|
a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
|
|
a_Pkt.WriteBool(Wolf.IsBegging());
|
|
|
|
a_Pkt.WriteBEUInt8(WOLF_COLLAR_COLOR);
|
|
a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
|
|
a_Pkt.WriteVarInt32(static_cast<UInt32>(Wolf.GetCollarColor()));
|
|
break;
|
|
} // case mtWolf
|
|
|
|
case mtZombie:
|
|
{
|
|
// XXX Zombies were also split into new sublcasses; this doesn't handle that.
|
|
auto & Zombie = reinterpret_cast<const cZombie &>(a_Mob);
|
|
a_Pkt.WriteBEUInt8(ZOMBIE_IS_BABY);
|
|
a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
|
|
a_Pkt.WriteBool(Zombie.IsBaby());
|
|
|
|
// These don't exist
|
|
// a_Pkt.WriteBEUInt8(ZOMBIE_TYPE);
|
|
// a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
|
|
// a_Pkt.WriteVarInt32(Zombie.IsVillagerZombie() ? 1 : 0);
|
|
|
|
// a_Pkt.WriteBEUInt8(ZOMBIE_CONVERTING);
|
|
// a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
|
|
// a_Pkt.WriteBool(Zombie.IsConverting());
|
|
break;
|
|
} // case mtZombie
|
|
|
|
case mtZombiePigman:
|
|
{
|
|
auto & ZombiePigman = reinterpret_cast<const cZombiePigman &>(a_Mob);
|
|
a_Pkt.WriteBEUInt8(AGEABLE_BABY);
|
|
a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
|
|
a_Pkt.WriteBool(ZombiePigman.IsBaby());
|
|
break;
|
|
} // case mtZombiePigman
|
|
|
|
default: break;
|
|
} // switch (a_Mob.GetType())
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
cProtocol_1_11_1::cProtocol_1_11_1(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State) :
|
|
super(a_Client, a_ServerAddress, a_ServerPort, a_State)
|
|
{
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cProtocol_1_11_1::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer)
|
|
{
|
|
cServer * Server = cRoot::Get()->GetServer();
|
|
AString ServerDescription = Server->GetDescription();
|
|
auto NumPlayers = static_cast<signed>(Server->GetNumPlayers());
|
|
auto MaxPlayers = static_cast<signed>(Server->GetMaxPlayers());
|
|
AString Favicon = Server->GetFaviconData();
|
|
cRoot::Get()->GetPluginManager()->CallHookServerPing(*m_Client, ServerDescription, NumPlayers, MaxPlayers, Favicon);
|
|
|
|
// Version:
|
|
Json::Value Version;
|
|
Version["name"] = "Cuberite 1.11.1";
|
|
Version["protocol"] = cProtocolRecognizer::PROTO_VERSION_1_11_1;
|
|
|
|
// Players:
|
|
Json::Value Players;
|
|
Players["online"] = NumPlayers;
|
|
Players["max"] = MaxPlayers;
|
|
// TODO: Add "sample"
|
|
|
|
// Description:
|
|
Json::Value Description;
|
|
Description["text"] = ServerDescription.c_str();
|
|
|
|
// Create the response:
|
|
Json::Value ResponseValue;
|
|
ResponseValue["version"] = Version;
|
|
ResponseValue["players"] = Players;
|
|
ResponseValue["description"] = Description;
|
|
m_Client->ForgeAugmentServerListPing(ResponseValue);
|
|
if (!Favicon.empty())
|
|
{
|
|
ResponseValue["favicon"] = Printf("data:image/png;base64,%s", Favicon.c_str());
|
|
}
|
|
|
|
// Serialize the response into a packet:
|
|
Json::FastWriter Writer;
|
|
cPacketizer Pkt(*this, 0x00); // Response packet
|
|
Pkt.WriteString(Writer.write(ResponseValue));
|
|
}
|