93adbdce9a
* TNT: Implement tracing algorithm + Add intensity tracing * Fix iterating over all players to SendExplosion, even those not in range * Implemented TNT entity interaction * Fixed misaligned destruction tracing * Finalise TNT algorithm - Remove BlockArea and just use chunks Using SetBlock makes it so that we can update everything properly, and does appear to be faster. * BlockInfo learns about explosion attentuation * Rename Explodinator parameters * TNT: pull block destruction into common function Co-authored-by: Alexander Harkness <me@bearbin.net>
10 lines
117 B
CMake
10 lines
117 B
CMake
target_sources(
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${CMAKE_PROJECT_NAME} PRIVATE
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Explodinator.cpp
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# Lightning.cpp
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Explodinator.h
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# Lightning.h
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)
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