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cuberite-2a/src/Generating/ComposableGenerator.cpp

669 lines
23 KiB
C++

// ComposableGenerator.cpp
// Implements the cComposableGenerator class representing the chunk generator that takes the composition approach to generating chunks
#include "Globals.h"
#include "ComposableGenerator.h"
#include "../IniFile.h"
// Individual composed algorithms:
#include "BioGen.h"
#include "HeiGen.h"
#include "CompoGen.h"
#include "StructGen.h"
#include "FinishGen.h"
#include "CompoGenBiomal.h"
#include "CompositedHeiGen.h"
#include "Caves.h"
#include "DistortedHeightmap.h"
#include "DungeonRoomsFinisher.h"
#include "EndGen.h"
#include "MineShafts.h"
#include "Noise3DGenerator.h"
#include "Ravines.h"
#include "RoughRavines.h"
#include "SinglePieceStructuresGen.h"
#include "VillageGen.h"
#include "PieceStructuresGen.h"
////////////////////////////////////////////////////////////////////////////////
// cTerrainCompositionGen:
cTerrainCompositionGenPtr cTerrainCompositionGen::CreateCompositionGen(
cIniFile & a_IniFile,
const cBiomeGenPtr & a_BiomeGen,
const cTerrainShapeGenPtr & a_ShapeGen,
int a_Seed
)
{
AString CompoGenName = a_IniFile.GetValue("Generator", "CompositionGen");
if (CompoGenName.empty())
{
LOGWARN("[Generator] CompositionGen value not set in world.ini, using \"Biomal\".");
CompoGenName = "Biomal";
}
// Compositor list is alpha-sorted
cTerrainCompositionGenPtr res;
if (NoCaseCompare(CompoGenName, "Biomal") == 0)
{
res = CreateCompoGenBiomal(a_Seed);
}
else if (NoCaseCompare(CompoGenName, "BiomalNoise3D") == 0)
{
// The composition that used to be provided with BiomalNoise3D is now provided by the Biomal compositor:
res = CreateCompoGenBiomal(a_Seed);
}
else if (NoCaseCompare(CompoGenName, "Classic") == 0)
{
res = std::make_shared<cCompoGenClassic>();
}
else if (NoCaseCompare(CompoGenName, "DebugBiomes") == 0)
{
res = std::make_shared<cCompoGenDebugBiomes>();
}
else if (NoCaseCompare(CompoGenName, "DistortedHeightmap") == 0)
{
// The composition that used to be provided with DistortedHeightmap is now provided by the Biomal compositor:
res = CreateCompoGenBiomal(a_Seed);
}
else if (NoCaseCompare(CompoGenName, "End") == 0)
{
res = std::make_shared<cEndGen>(a_Seed);
}
else if (NoCaseCompare(CompoGenName, "Nether") == 0)
{
res = std::make_shared<cCompoGenNether>(a_Seed);
}
else if (NoCaseCompare(CompoGenName, "Noise3D") == 0)
{
// The composition that used to be provided with Noise3D is now provided by the Biomal compositor:
res = CreateCompoGenBiomal(a_Seed);
}
else if (NoCaseCompare(CompoGenName, "SameBlock") == 0)
{
res = std::make_shared<cCompoGenSameBlock>();
}
else
{
LOGWARN("Unknown CompositionGen \"%s\", using \"Biomal\" instead.", CompoGenName.c_str());
a_IniFile.SetValue("Generator", "CompositionGen", "Biomal");
return CreateCompositionGen(a_IniFile, a_BiomeGen, a_ShapeGen, a_Seed);
}
ASSERT(res != nullptr);
// Read the settings from the ini file:
res->InitializeCompoGen(a_IniFile);
return cTerrainCompositionGenPtr(res);
}
////////////////////////////////////////////////////////////////////////////////
// cComposableGenerator:
cComposableGenerator::cComposableGenerator():
m_BiomeGen(),
m_ShapeGen(),
m_CompositionGen()
{
}
void cComposableGenerator::Initialize(cIniFile & a_IniFile)
{
Super::Initialize(a_IniFile);
// Add the defaults, if they're not overridden:
InitializeGeneratorDefaults(a_IniFile, m_Dimension);
InitBiomeGen(a_IniFile);
InitShapeGen(a_IniFile);
InitCompositionGen(a_IniFile);
InitFinishGens(a_IniFile);
}
void cComposableGenerator::GenerateBiomes(cChunkCoords a_ChunkCoords, cChunkDef::BiomeMap & a_BiomeMap)
{
if (m_BiomeGen != nullptr) // Quick fix for generator deinitializing before the world storage finishes loading
{
m_BiomeGen->GenBiomes(a_ChunkCoords, a_BiomeMap);
}
}
void cComposableGenerator::Generate(cChunkDesc & a_ChunkDesc)
{
if (a_ChunkDesc.IsUsingDefaultBiomes())
{
m_BiomeGen->GenBiomes(a_ChunkDesc.GetChunkCoords(), a_ChunkDesc.GetBiomeMap());
}
cChunkDesc::Shape shape;
if (a_ChunkDesc.IsUsingDefaultHeight())
{
m_ShapeGen->GenShape(a_ChunkDesc.GetChunkCoords(), shape);
a_ChunkDesc.SetHeightFromShape(shape);
}
else
{
// Convert the heightmap in a_ChunkDesc into shape:
a_ChunkDesc.GetShapeFromHeight(shape);
}
bool ShouldUpdateHeightmap = false;
if (a_ChunkDesc.IsUsingDefaultComposition())
{
m_CompositionGen->ComposeTerrain(a_ChunkDesc, shape);
}
if (a_ChunkDesc.IsUsingDefaultFinish())
{
for (cFinishGenList::iterator itr = m_FinishGens.begin(); itr != m_FinishGens.end(); ++itr)
{
(*itr)->GenFinish(a_ChunkDesc);
} // for itr - m_FinishGens[]
ShouldUpdateHeightmap = true;
}
if (ShouldUpdateHeightmap)
{
a_ChunkDesc.UpdateHeightmap();
}
}
void cComposableGenerator::InitializeGeneratorDefaults(cIniFile & a_IniFile, eDimension a_Dimension)
{
switch (a_Dimension)
{
case dimOverworld:
{
a_IniFile.GetValueSet("Generator", "BiomeGen", "Grown");
a_IniFile.GetValueSet("Generator", "ShapeGen", "BiomalNoise3D");
a_IniFile.GetValueSet("Generator", "CompositionGen", "Biomal");
a_IniFile.GetValueSet("Generator", "Finishers",
"RoughRavines, "
"WormNestCaves, "
"WaterLakes, "
"WaterSprings, "
"LavaLakes, "
"LavaSprings, "
"OreNests, "
"Mineshafts, "
"Trees, "
"Villages, "
"SinglePieceStructures: JungleTemple|WitchHut|DesertPyramid|DesertWell, "
"TallGrass, "
"SprinkleFoliage, "
"Ice, "
"Snow, "
"Lilypads, "
"BottomLava, "
"DeadBushes, "
"NaturalPatches, "
"PreSimulator, "
"Animals, "
"OverworldClumpFlowers"
);
break;
} // dimOverworld
case dimNether:
{
a_IniFile.GetValueSet("Generator", "Generator", "Composable");
a_IniFile.GetValueSet("Generator", "BiomeGen", "Constant");
a_IniFile.GetValueSet("Generator", "ConstantBiome", "Nether");
a_IniFile.GetValueSet("Generator", "ShapeGen", "HeightMap");
a_IniFile.GetValueSet("Generator", "HeightGen", "Flat");
a_IniFile.GetValueSet("Generator", "FlatHeight", "128");
a_IniFile.GetValueSet("Generator", "CompositionGen", "Nether");
a_IniFile.GetValueSet("Generator", "Finishers",
"SoulsandRims, "
"WormNestCaves, "
"BottomLava, "
"LavaSprings, "
"NetherClumpFoliage, "
"NetherOreNests, "
"PieceStructures: NetherFort, "
"GlowStone, "
"PreSimulator");
break;
} // dimNether
case dimEnd:
{
a_IniFile.GetValueSet("Generator", "BiomeGen", "Constant");
a_IniFile.GetValueSet("Generator", "ConstantBiome", "End");
a_IniFile.GetValueSet("Generator", "ShapeGen", "End");
a_IniFile.GetValueSet("Generator", "CompositionGen", "End");
a_IniFile.GetValueSet("Generator", "Finishers", "");
break;
} // dimEnd
default:
{
ASSERT(!"Unhandled dimension");
break;
}
}
}
void cComposableGenerator::InitBiomeGen(cIniFile & a_IniFile)
{
bool CacheOffByDefault = false;
m_BiomeGen = cBiomeGen::CreateBiomeGen(a_IniFile, m_Seed, CacheOffByDefault);
// Add a cache, if requested:
// The default is 16 * 128 caches, which is 2 MiB of RAM. Reasonable, for the amount of work this is saving.
int CacheSize = a_IniFile.GetValueSetI("Generator", "BiomeGenCacheSize", CacheOffByDefault ? 0 : 16);
if (CacheSize <= 0)
{
return;
}
int MultiCacheLength = a_IniFile.GetValueSetI("Generator", "BiomeGenMultiCacheLength", 128);
if (CacheSize < 4)
{
LOGWARNING("Biomegen cache size set too low, would hurt performance instead of helping. Increasing from %d to %d",
CacheSize, 4
);
CacheSize = 4;
}
LOGD("Using a cache for biomegen of size %d.", CacheSize);
if (MultiCacheLength > 0)
{
LOGD("Enabling multicache for biomegen of length %d.", MultiCacheLength);
m_BiomeGen = std::make_shared<cBioGenMulticache>(m_BiomeGen, static_cast<size_t>(CacheSize), static_cast<size_t>(MultiCacheLength));
}
else
{
m_BiomeGen = std::make_shared<cBioGenCache>(m_BiomeGen, static_cast<size_t>(CacheSize));
}
}
void cComposableGenerator::InitShapeGen(cIniFile & a_IniFile)
{
bool CacheOffByDefault = false;
m_ShapeGen = cTerrainShapeGen::CreateShapeGen(
a_IniFile,
m_BiomeGen,
m_Seed,
CacheOffByDefault
);
/*
// TODO
// Add a cache, if requested:
int CacheSize = a_IniFile.GetValueSetI("Generator", "ShapeGenCacheSize", CacheOffByDefault ? 0 : 64);
if (CacheSize > 0)
{
if (CacheSize < 4)
{
LOGWARNING("Heightgen cache size set too low, would hurt performance instead of helping. Increasing from %d to %d",
CacheSize, 4
);
CacheSize = 4;
}
LOGD("Using a cache for Heightgen of size %d.", CacheSize);
m_HeightGen = cTerrainHeightGenPtr(new cHeiGenCache(m_HeightGen, CacheSize));
}
*/
}
void cComposableGenerator::InitCompositionGen(cIniFile & a_IniFile)
{
m_CompositionGen = cTerrainCompositionGen::CreateCompositionGen(
a_IniFile,
m_BiomeGen,
m_ShapeGen,
m_Seed
);
// Add a cache over the composition generator:
// Even a cache of size 1 is useful due to the CompositedHeiGen cache after us doing re-composition on its misses
int CompoGenCacheSize = a_IniFile.GetValueSetI("Generator", "CompositionGenCacheSize", 64);
if (CompoGenCacheSize > 0)
{
m_CompositionGen = std::make_shared<cCompoGenCache>(m_CompositionGen, CompoGenCacheSize);
}
// Create a cache of the composited heightmaps, so that finishers may use it:
m_CompositedHeightCache = std::make_shared<cHeiGenMultiCache>(std::make_shared<cCompositedHeiGen>(m_BiomeGen, m_ShapeGen, m_CompositionGen), 16, 128);
// 128 subcaches of depth 16 each = 0.5 MiB of RAM. Acceptable, for the amount of work this saves.
}
void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile)
{
auto seaLevel = a_IniFile.GetValueI("Generator", "SeaLevel");
AString Finishers = a_IniFile.GetValue("Generator", "Finishers");
// Create all requested finishers:
AStringVector Str = StringSplitAndTrim(Finishers, ",");
for (AStringVector::const_iterator itr = Str.begin(); itr != Str.end(); ++itr)
{
auto split = StringSplitAndTrim(*itr, ":");
if (split.empty())
{
continue;
}
const auto & finisher = split[0];
// Finishers, alpha-sorted:
if (NoCaseCompare(finisher, "Animals") == 0)
{
m_FinishGens.emplace_back(new cFinishGenPassiveMobs(m_Seed, a_IniFile, m_Dimension));
}
else if (NoCaseCompare(finisher, "BottomLava") == 0)
{
int DefaultBottomLavaLevel = (m_Dimension == dimNether) ? 30 : 10;
int BottomLavaLevel = a_IniFile.GetValueSetI("Generator", "BottomLavaLevel", DefaultBottomLavaLevel);
m_FinishGens.emplace_back(new cFinishGenBottomLava(BottomLavaLevel));
}
else if (NoCaseCompare(finisher, "DeadBushes") == 0)
{
// A list with all the allowed biomes.
cFinishGenSingleTopBlock::BiomeList AllowedBiomes;
AllowedBiomes.push_back(biDesert);
AllowedBiomes.push_back(biDesertHills);
AllowedBiomes.push_back(biDesertM);
AllowedBiomes.push_back(biMesa);
AllowedBiomes.push_back(biMesaBryce);
AllowedBiomes.push_back(biMesaPlateau);
AllowedBiomes.push_back(biMesaPlateauF);
AllowedBiomes.push_back(biMesaPlateauFM);
AllowedBiomes.push_back(biMesaPlateauM);
AllowedBiomes.push_back(biMegaTaiga);
// A list with all the allowed blocks that can be below the dead bush.
cFinishGenSingleTopBlock::BlockList AllowedBlocks;
AllowedBlocks.push_back(E_BLOCK_SAND);
AllowedBlocks.push_back(E_BLOCK_HARDENED_CLAY);
AllowedBlocks.push_back(E_BLOCK_STAINED_CLAY);
m_FinishGens.emplace_back(new cFinishGenSingleTopBlock(m_Seed, E_BLOCK_DEAD_BUSH, AllowedBiomes, 2, AllowedBlocks));
}
else if (NoCaseCompare(finisher, "DirectOverhangs") == 0)
{
m_FinishGens.emplace_back(new cStructGenDirectOverhangs(m_Seed));
}
else if (NoCaseCompare(finisher, "DirtPockets") == 0)
{
auto gen = std::make_shared<cFinishGenOrePockets>(m_Seed + 1, cFinishGenOrePockets::DefaultNaturalPatches());
gen->Initialize(a_IniFile, "DirtPockets");
m_FinishGens.push_back(gen);
}
else if (NoCaseCompare(finisher, "DistortedMembraneOverhangs") == 0)
{
m_FinishGens.emplace_back(new cStructGenDistortedMembraneOverhangs(m_Seed));
}
else if (NoCaseCompare(finisher, "DualRidgeCaves") == 0)
{
float Threshold = static_cast<float>(a_IniFile.GetValueSetF("Generator", "DualRidgeCavesThreshold", 0.3));
m_FinishGens.emplace_back(new cStructGenDualRidgeCaves(m_Seed, Threshold));
}
else if (NoCaseCompare(finisher, "DungeonRooms") == 0)
{
int GridSize = a_IniFile.GetValueSetI("Generator", "DungeonRoomsGridSize", 48);
int MaxSize = a_IniFile.GetValueSetI("Generator", "DungeonRoomsMaxSize", 7);
int MinSize = a_IniFile.GetValueSetI("Generator", "DungeonRoomsMinSize", 5);
AString HeightDistrib = a_IniFile.GetValueSet ("Generator", "DungeonRoomsHeightDistrib", "0, 0; 10, 10; 11, 500; 40, 500; 60, 40; 90, 1");
m_FinishGens.emplace_back(new cDungeonRoomsFinisher(m_ShapeGen, m_Seed, GridSize, MaxSize, MinSize, HeightDistrib));
}
else if (NoCaseCompare(finisher, "GlowStone") == 0)
{
m_FinishGens.emplace_back(new cFinishGenGlowStone(m_Seed));
}
else if (NoCaseCompare(finisher, "Ice") == 0)
{
m_FinishGens.emplace_back(new cFinishGenIce);
}
else if (NoCaseCompare(finisher, "LavaLakes") == 0)
{
int Probability = a_IniFile.GetValueSetI("Generator", "LavaLakesProbability", 10);
m_FinishGens.emplace_back(new cStructGenLakes(m_Seed * 5 + 16873, E_BLOCK_STATIONARY_LAVA, m_ShapeGen, Probability));
}
else if (NoCaseCompare(finisher, "LavaSprings") == 0)
{
m_FinishGens.emplace_back(new cFinishGenFluidSprings(m_Seed, E_BLOCK_LAVA, a_IniFile, m_Dimension));
}
else if (NoCaseCompare(finisher, "Lilypads") == 0)
{
// A list with all the allowed biomes.
cFinishGenSingleTopBlock::BiomeList AllowedBiomes;
AllowedBiomes.push_back(biSwampland);
AllowedBiomes.push_back(biSwamplandM);
// A list with all the allowed blocks that can be below the lilypad.
cFinishGenSingleTopBlock::BlockList AllowedBlocks;
AllowedBlocks.push_back(E_BLOCK_WATER);
AllowedBlocks.push_back(E_BLOCK_STATIONARY_WATER);
m_FinishGens.emplace_back(new cFinishGenSingleTopBlock(m_Seed, E_BLOCK_LILY_PAD, AllowedBiomes, 4, AllowedBlocks));
}
else if (NoCaseCompare(finisher, "MarbleCaves") == 0)
{
m_FinishGens.emplace_back(new cStructGenMarbleCaves(m_Seed));
}
else if (NoCaseCompare(finisher, "MineShafts") == 0)
{
int GridSize = a_IniFile.GetValueSetI("Generator", "MineShaftsGridSize", 512);
int MaxOffset = a_IniFile.GetValueSetI("Generator", "MineShaftsMaxOffset", 256);
int MaxSystemSize = a_IniFile.GetValueSetI("Generator", "MineShaftsMaxSystemSize", 160);
int ChanceCorridor = a_IniFile.GetValueSetI("Generator", "MineShaftsChanceCorridor", 600);
int ChanceCrossing = a_IniFile.GetValueSetI("Generator", "MineShaftsChanceCrossing", 200);
int ChanceStaircase = a_IniFile.GetValueSetI("Generator", "MineShaftsChanceStaircase", 200);
m_FinishGens.emplace_back(new cStructGenMineShafts(
m_Seed, GridSize, MaxOffset, MaxSystemSize,
ChanceCorridor, ChanceCrossing, ChanceStaircase
));
}
else if (NoCaseCompare(finisher, "NaturalPatches") == 0)
{
m_FinishGens.emplace_back(new cFinishGenOreNests(m_Seed + 1, cFinishGenOreNests::DefaultNaturalPatches()));
}
else if (NoCaseCompare(finisher, "NetherClumpFoliage") == 0)
{
m_FinishGens.emplace_back(new cFinishGenNetherClumpFoliage(m_Seed));
}
else if (NoCaseCompare(finisher, "NetherOreNests") == 0)
{
m_FinishGens.emplace_back(new cFinishGenOreNests(m_Seed + 2, cFinishGenOreNests::DefaultNetherOres()));
}
else if (NoCaseCompare(finisher, "OreNests") == 0)
{
m_FinishGens.emplace_back(new cFinishGenOreNests(m_Seed + 3, cFinishGenOreNests::DefaultOverworldOres()));
}
else if (NoCaseCompare(finisher, "OrePockets") == 0)
{
auto gen = std::make_shared<cFinishGenOrePockets>(m_Seed + 2, cFinishGenOrePockets::DefaultOverworldOres());
gen->Initialize(a_IniFile, "OrePockets");
m_FinishGens.push_back(gen);
}
else if (NoCaseCompare(finisher, "OverworldClumpFlowers") == 0)
{
auto flowers = cFinishGenClumpTopBlock::ParseIniFile(a_IniFile, "OverworldClumpFlowers");
m_FinishGens.emplace_back(new cFinishGenClumpTopBlock(m_Seed, flowers));
}
else if (NoCaseCompare(finisher, "PieceStructures") == 0)
{
if (split.size() < 2)
{
LOGWARNING("The PieceStructures generator needs the structures to use. Example: \"PieceStructures: NetherFort\".");
continue;
}
auto gen = std::make_shared<cPieceStructuresGen>(m_Seed);
if (gen->Initialize(split[1], seaLevel, m_BiomeGen, m_CompositedHeightCache))
{
m_FinishGens.push_back(gen);
}
}
else if (NoCaseCompare(finisher, "PreSimulator") == 0)
{
// Load the settings
bool PreSimulateFallingBlocks = a_IniFile.GetValueSetB("Generator", "PreSimulatorFallingBlocks", true);
bool PreSimulateWater = a_IniFile.GetValueSetB("Generator", "PreSimulatorWater", true);
bool PreSimulateLava = a_IniFile.GetValueSetB("Generator", "PreSimulatorLava", true);
m_FinishGens.emplace_back(new cFinishGenPreSimulator(PreSimulateFallingBlocks, PreSimulateWater, PreSimulateLava));
}
else if (NoCaseCompare(finisher, "Ravines") == 0)
{
m_FinishGens.emplace_back(new cStructGenRavines(m_Seed, 128));
}
else if (NoCaseCompare(finisher, "RoughRavines") == 0)
{
int GridSize = a_IniFile.GetValueSetI("Generator", "RoughRavinesGridSize", 256);
int MaxOffset = a_IniFile.GetValueSetI("Generator", "RoughRavinesMaxOffset", 128);
int MaxSize = a_IniFile.GetValueSetI("Generator", "RoughRavinesMaxSize", 128);
int MinSize = a_IniFile.GetValueSetI("Generator", "RoughRavinesMinSize", 64);
double MaxCenterWidth = a_IniFile.GetValueSetF("Generator", "RoughRavinesMaxCenterWidth", 8);
double MinCenterWidth = a_IniFile.GetValueSetF("Generator", "RoughRavinesMinCenterWidth", 2);
double MaxRoughness = a_IniFile.GetValueSetF("Generator", "RoughRavinesMaxRoughness", 0.2);
double MinRoughness = a_IniFile.GetValueSetF("Generator", "RoughRavinesMinRoughness", 0.05);
double MaxFloorHeightEdge = a_IniFile.GetValueSetF("Generator", "RoughRavinesMaxFloorHeightEdge", 8);
double MinFloorHeightEdge = a_IniFile.GetValueSetF("Generator", "RoughRavinesMinFloorHeightEdge", 30);
double MaxFloorHeightCenter = a_IniFile.GetValueSetF("Generator", "RoughRavinesMaxFloorHeightCenter", 20);
double MinFloorHeightCenter = a_IniFile.GetValueSetF("Generator", "RoughRavinesMinFloorHeightCenter", 6);
double MaxCeilingHeightEdge = a_IniFile.GetValueSetF("Generator", "RoughRavinesMaxCeilingHeightEdge", 56);
double MinCeilingHeightEdge = a_IniFile.GetValueSetF("Generator", "RoughRavinesMinCeilingHeightEdge", 38);
double MaxCeilingHeightCenter = a_IniFile.GetValueSetF("Generator", "RoughRavinesMaxCeilingHeightCenter", 58);
double MinCeilingHeightCenter = a_IniFile.GetValueSetF("Generator", "RoughRavinesMinCeilingHeightCenter", 36);
m_FinishGens.emplace_back(new cRoughRavines(
m_Seed, MaxSize, MinSize,
static_cast<float>(MaxCenterWidth),
static_cast<float>(MinCenterWidth),
static_cast<float>(MaxRoughness),
static_cast<float>(MinRoughness),
static_cast<float>(MaxFloorHeightEdge),
static_cast<float>(MinFloorHeightEdge),
static_cast<float>(MaxFloorHeightCenter),
static_cast<float>(MinFloorHeightCenter),
static_cast<float>(MaxCeilingHeightEdge),
static_cast<float>(MinCeilingHeightEdge),
static_cast<float>(MaxCeilingHeightCenter),
static_cast<float>(MinCeilingHeightCenter),
GridSize, MaxOffset
));
}
else if (NoCaseCompare(finisher, "SinglePieceStructures") == 0)
{
if (split.size() < 2)
{
LOGWARNING("The SinglePieceStructures generator needs the structures to use. Example: \"SinglePieceStructures: DesertPyramid\".");
continue;
}
auto Gen = std::make_shared<cSinglePieceStructuresGen>(m_Seed);
if (Gen->Initialize(split[1], seaLevel, m_BiomeGen, m_CompositedHeightCache))
{
m_FinishGens.push_back(Gen);
}
}
else if (NoCaseCompare(finisher, "SoulsandRims") == 0)
{
m_FinishGens.emplace_back(new cFinishGenSoulsandRims(m_Seed));
}
else if (NoCaseCompare(finisher, "Snow") == 0)
{
m_FinishGens.emplace_back(new cFinishGenSnow);
}
else if (NoCaseCompare(finisher, "SprinkleFoliage") == 0)
{
int MaxCactusHeight = a_IniFile.GetValueI("Plants", "MaxCactusHeight", 3);
int MaxSugarcaneHeight = a_IniFile.GetValueI("Plants", "MaxSugarcaneHeight", 3);
m_FinishGens.emplace_back(new cFinishGenSprinkleFoliage(m_Seed, MaxCactusHeight, MaxSugarcaneHeight));
}
else if (NoCaseCompare(finisher, "TallGrass") == 0)
{
m_FinishGens.emplace_back(new cFinishGenTallGrass(m_Seed));
}
else if (NoCaseCompare(finisher, "Trees") == 0)
{
m_FinishGens.emplace_back(new cStructGenTrees(m_Seed, m_BiomeGen, m_ShapeGen, m_CompositionGen));
}
else if (NoCaseCompare(finisher, "Villages") == 0)
{
int GridSize = a_IniFile.GetValueSetI("Generator", "VillageGridSize", 384);
int MaxOffset = a_IniFile.GetValueSetI("Generator", "VillageMaxOffset", 128);
int MaxDepth = a_IniFile.GetValueSetI("Generator", "VillageMaxDepth", 2);
int MaxSize = a_IniFile.GetValueSetI("Generator", "VillageMaxSize", 128);
int MinDensity = a_IniFile.GetValueSetI("Generator", "VillageMinDensity", 50);
int MaxDensity = a_IniFile.GetValueSetI("Generator", "VillageMaxDensity", 80);
AString PrefabList = a_IniFile.GetValueSet("Generator", "VillagePrefabs", "PlainsVillage, SandVillage");
auto Prefabs = StringSplitAndTrim(PrefabList, ",");
m_FinishGens.emplace_back(new cVillageGen(m_Seed, GridSize, MaxOffset, MaxDepth, MaxSize, MinDensity, MaxDensity, m_BiomeGen, m_CompositedHeightCache, seaLevel, Prefabs));
}
else if (NoCaseCompare(finisher, "Vines") == 0)
{
int Level = a_IniFile.GetValueSetI("Generator", "VinesLevel", 40);
m_FinishGens.emplace_back(new cFinishGenVines(m_Seed, Level));
}
else if (NoCaseCompare(finisher, "WaterLakes") == 0)
{
int Probability = a_IniFile.GetValueSetI("Generator", "WaterLakesProbability", 25);
m_FinishGens.emplace_back(new cStructGenLakes(m_Seed * 3 + 652, E_BLOCK_STATIONARY_WATER, m_ShapeGen, Probability));
}
else if (NoCaseCompare(finisher, "WaterSprings") == 0)
{
m_FinishGens.emplace_back(new cFinishGenFluidSprings(m_Seed, E_BLOCK_WATER, a_IniFile, m_Dimension));
}
else if (NoCaseCompare(finisher, "WormNestCaves") == 0)
{
int Size = a_IniFile.GetValueSetI("Generator", "WormNestCavesSize", 64);
int Grid = a_IniFile.GetValueSetI("Generator", "WormNestCavesGrid", 96);
int MaxOffset = a_IniFile.GetValueSetI("Generator", "WormNestMaxOffset", 32);
m_FinishGens.emplace_back(new cStructGenWormNestCaves(m_Seed, Size, Grid, MaxOffset));
}
else
{
LOGWARNING("Unknown Finisher in the [Generator] section: \"%s\". Ignoring.", finisher.c_str());
}
} // for itr - Str[]
}