86 lines
1.5 KiB
C++
86 lines
1.5 KiB
C++
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "ThrownEnderPearlEntity.h"
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#include "Player.h"
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cThrownEnderPearlEntity::cThrownEnderPearlEntity(cEntity * a_Creator, Vector3d a_Pos, Vector3d a_Speed):
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super(pkEnderPearl, a_Creator, a_Pos, 0.25, 0.25),
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m_DestroyTimer(-1)
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{
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SetSpeed(a_Speed);
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}
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void cThrownEnderPearlEntity::OnHitSolidBlock(Vector3d a_HitPos, eBlockFace a_HitFace)
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{
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// TODO: Tweak a_HitPos based on block face.
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TeleportCreator(a_HitPos);
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m_DestroyTimer = 2;
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}
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void cThrownEnderPearlEntity::OnHitEntity(cEntity & a_EntityHit, Vector3d a_HitPos)
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{
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int TotalDamage = 0;
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// TODO: If entity is Ender Crystal, destroy it
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TeleportCreator(a_HitPos);
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a_EntityHit.TakeDamage(dtRangedAttack, this, TotalDamage, 1);
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m_DestroyTimer = 5;
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}
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void cThrownEnderPearlEntity::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
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{
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if (m_DestroyTimer > 0)
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{
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m_DestroyTimer--;
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if (m_DestroyTimer == 0)
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{
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Destroy();
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return;
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}
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}
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else
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{
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super::Tick(a_Dt, a_Chunk);
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}
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}
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void cThrownEnderPearlEntity::TeleportCreator(Vector3d a_HitPos)
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{
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if (m_CreatorData.m_Name.empty())
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{
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return;
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}
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GetWorld()->FindAndDoWithPlayer(m_CreatorData.m_Name, [=](cPlayer & a_Entity)
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{
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// Teleport the creator here, make them take 5 damage:
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a_Entity.TeleportToCoords(a_HitPos.x, a_HitPos.y + 0.2, a_HitPos.z);
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a_Entity.TakeDamage(dtEnderPearl, this, 5, 0);
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return true;
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}
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);
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}
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