59 lines
593 B
C++
59 lines
593 B
C++
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// Vector3i.cpp
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// Implements the Vector3i class representing an int-based 3D vector
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "math.h"
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#include "Vector3i.h"
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#include "Vector3d.h"
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Vector3i::Vector3i(const Vector3d & v) :
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x((int)v.x),
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y((int)v.y),
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z((int)v.z)
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{
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}
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Vector3i::Vector3i(void) :
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x(0),
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y(0),
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z(0)
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{
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}
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Vector3i::Vector3i(int a_x, int a_y, int a_z) :
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x(a_x),
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y(a_y),
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z(a_z)
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{
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}
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void Vector3i::Move(int a_MoveX, int a_MoveY, int a_MoveZ)
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{
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x += a_MoveX;
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y += a_MoveY;
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z += a_MoveZ;
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}
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