52 lines
1.0 KiB
C++
52 lines
1.0 KiB
C++
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#pragma once
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#include "Entity.h"
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// tolua_begin
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class cFloater :
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public cEntity
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{
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// tolua_end
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using Super = cEntity;
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public: // tolua_export
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CLASS_PROTODEF(cFloater)
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cFloater(Vector3d a_Pos, Vector3d a_Speed, UInt32 a_PlayerID, int a_CountDownTime);
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virtual void SpawnOn(cClientHandle & a_Client) override;
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virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
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// tolua_begin
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bool CanPickup(void) const { return m_CanPickupItem; }
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UInt32 GetOwnerID(void) const { return m_PlayerID; }
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UInt32 GetAttachedMobID(void) const { return m_AttachedMobID; }
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Vector3d GetBitePos(void) const { return m_BitePos; }
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// tolua_end
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protected:
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// Position
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Vector3d m_ParticlePos;
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// Position just before the floater gets pulled under by a fish
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Vector3d m_BitePos;
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// Bool needed to check if you can get a fish.
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bool m_CanPickupItem;
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// Countdown times
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int m_PickupCountDown;
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int m_CountDownTime;
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// Entity IDs
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UInt32 m_PlayerID;
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UInt32 m_AttachedMobID;
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} ; // tolua_export
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