c53a0ba5f6
- Removed normal BlockHandler knowledge of block entities during conversion + Added cBlockEntity::ConvertToPickups that handles it
34 lines
752 B
C++
34 lines
752 B
C++
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#pragma once
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#include "BlockEntity.h"
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class cEnchantingTableEntity :
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public cBlockEntity
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{
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using Super = cBlockEntity;
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public:
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BLOCKENTITY_PROTODEF(cEnchantingTableEntity)
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cEnchantingTableEntity(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos, cWorld * a_World, AString a_CustomName = "");
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const AString & GetCustomName() const { return m_CustomName; }
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void SetCustomName(const AString & a_CustomName) { m_CustomName = a_CustomName; }
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private:
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// cBlockEntity overrides:
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virtual cItems ConvertToPickups() const override;
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virtual void CopyFrom(const cBlockEntity & a_Src) override;
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virtual bool UsedBy(cPlayer * a_Player) override;
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virtual void SendTo(cClientHandle & a_Client) override;
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AString m_CustomName;
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};
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