c53a0ba5f6
- Removed normal BlockHandler knowledge of block entities during conversion + Added cBlockEntity::ConvertToPickups that handles it
146 lines
5.0 KiB
C++
146 lines
5.0 KiB
C++
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// BlockEntity.cpp
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// Implements the cBlockEntity class that is the common ancestor for all block entities
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#include "Globals.h"
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#include "BeaconEntity.h"
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#include "BedEntity.h"
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#include "BlockEntity.h"
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#include "EnchantingTableEntity.h"
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#include "BrewingstandEntity.h"
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#include "ChestEntity.h"
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#include "CommandBlockEntity.h"
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#include "DispenserEntity.h"
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#include "DropperEntity.h"
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#include "EnderChestEntity.h"
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#include "EndPortalEntity.h"
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#include "FlowerPotEntity.h"
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#include "FurnaceEntity.h"
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#include "HopperEntity.h"
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#include "MobHeadEntity.h"
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#include "MobSpawnerEntity.h"
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#include "JukeboxEntity.h"
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#include "NoteEntity.h"
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#include "SignEntity.h"
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void cBlockEntity::SetPos(Vector3i a_NewPos)
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{
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ASSERT(m_World == nullptr); // Cannot move block entities that represent world blocks (only use this for cBlockArea's BEs)
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m_Pos = a_NewPos;
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}
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bool cBlockEntity::IsBlockEntityBlockType(BLOCKTYPE a_BlockType)
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{
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switch (a_BlockType)
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{
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case E_BLOCK_BEACON:
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case E_BLOCK_BED:
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case E_BLOCK_BREWING_STAND:
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case E_BLOCK_CHEST:
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case E_BLOCK_COMMAND_BLOCK:
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case E_BLOCK_DISPENSER:
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case E_BLOCK_DROPPER:
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case E_BLOCK_ENCHANTMENT_TABLE:
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case E_BLOCK_ENDER_CHEST:
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case E_BLOCK_END_PORTAL:
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case E_BLOCK_FLOWER_POT:
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case E_BLOCK_FURNACE:
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case E_BLOCK_HEAD:
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case E_BLOCK_HOPPER:
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case E_BLOCK_JUKEBOX:
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case E_BLOCK_LIT_FURNACE:
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case E_BLOCK_MOB_SPAWNER:
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case E_BLOCK_NOTE_BLOCK:
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case E_BLOCK_SIGN_POST:
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case E_BLOCK_TRAPPED_CHEST:
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case E_BLOCK_WALLSIGN:
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{
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return true;
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}
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default:
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{
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return false;
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}
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}
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}
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OwnedBlockEntity cBlockEntity::CreateByBlockType(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos, cWorld * a_World)
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{
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switch (a_BlockType)
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{
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case E_BLOCK_BEACON: return std::make_unique<cBeaconEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
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case E_BLOCK_BED: return std::make_unique<cBedEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
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case E_BLOCK_BREWING_STAND: return std::make_unique<cBrewingstandEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
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case E_BLOCK_CHEST: return std::make_unique<cChestEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
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case E_BLOCK_COMMAND_BLOCK: return std::make_unique<cCommandBlockEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
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case E_BLOCK_DISPENSER: return std::make_unique<cDispenserEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
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case E_BLOCK_DROPPER: return std::make_unique<cDropperEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
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case E_BLOCK_ENCHANTMENT_TABLE: return std::make_unique<cEnchantingTableEntity>(a_BlockType, a_BlockMeta, a_Pos, a_World);
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case E_BLOCK_ENDER_CHEST: return std::make_unique<cEnderChestEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
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case E_BLOCK_END_PORTAL: return std::make_unique<cEndPortalEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
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case E_BLOCK_FLOWER_POT: return std::make_unique<cFlowerPotEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
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case E_BLOCK_FURNACE: return std::make_unique<cFurnaceEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
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case E_BLOCK_HEAD: return std::make_unique<cMobHeadEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
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case E_BLOCK_HOPPER: return std::make_unique<cHopperEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
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case E_BLOCK_JUKEBOX: return std::make_unique<cJukeboxEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
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case E_BLOCK_LIT_FURNACE: return std::make_unique<cFurnaceEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
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case E_BLOCK_MOB_SPAWNER: return std::make_unique<cMobSpawnerEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
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case E_BLOCK_NOTE_BLOCK: return std::make_unique<cNoteEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
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case E_BLOCK_SIGN_POST: return std::make_unique<cSignEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
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case E_BLOCK_TRAPPED_CHEST: return std::make_unique<cChestEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
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case E_BLOCK_WALLSIGN: return std::make_unique<cSignEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
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default:
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{
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LOGD("%s: Requesting creation of an unknown block entity - block type %d (%s)",
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__FUNCTION__, a_BlockType, ItemTypeToString(a_BlockType).c_str()
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);
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ASSERT(!"Requesting creation of an unknown block entity");
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return nullptr;
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}
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}
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}
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OwnedBlockEntity cBlockEntity::Clone(Vector3i a_Pos)
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{
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auto res = CreateByBlockType(m_BlockType, m_BlockMeta, a_Pos, nullptr);
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res->CopyFrom(*this);
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return res;
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}
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cItems cBlockEntity::ConvertToPickups() const
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{
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return {};
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}
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void cBlockEntity::CopyFrom(const cBlockEntity & a_Src)
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{
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// Nothing to copy, but check that we're copying the right entity:
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ASSERT(m_BlockType == a_Src.m_BlockType);
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ASSERT(m_BlockMeta == a_Src.m_BlockMeta);
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}
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