ee84197014
Closes #4236 CMake now creates a header file in the build directory under the path "include/Globals.h" which just includes "src/Globals.h" with an absolute path. Then instead of adding "src/" to the include directories, it adds "include/". #include "Globals.h" still works by including the build generated file and any other src-relative path will not work.
106 lines
1.7 KiB
C++
106 lines
1.7 KiB
C++
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "Slime.h"
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#include "../FastRandom.h"
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#include "../World.h"
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cSlime::cSlime(int a_Size) :
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super("Slime",
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mtSlime,
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Printf("entity.%sslime.hurt", GetSizeName(a_Size).c_str()),
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Printf("entity.%sslime.death", GetSizeName(a_Size).c_str()),
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0.6 * a_Size,
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0.6 * a_Size
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),
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m_Size(a_Size)
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{
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SetMaxHealth(a_Size * a_Size);
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SetAttackDamage(a_Size);
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}
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void cSlime::GetDrops(cItems & a_Drops, cEntity * a_Killer)
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{
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unsigned int LootingLevel = 0;
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if (a_Killer != nullptr)
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{
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LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
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}
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// Only slimes with the size 1 can drop slimeballs.
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if (m_Size == 1)
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{
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AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_SLIMEBALL);
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}
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}
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bool cSlime::Attack(std::chrono::milliseconds a_Dt)
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{
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if (m_Size > 1)
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{
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// Only slimes larger than size 1 attack a player.
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return super::Attack(a_Dt);
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}
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return false;
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}
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void cSlime::KilledBy(TakeDamageInfo & a_TDI)
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{
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if (GetHealth() > 0)
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{
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return;
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}
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if (m_Size != 1)
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{
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auto & Random = GetRandomProvider();
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int SpawnAmount = Random.RandInt(2, 4);
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for (int i = 0; i < SpawnAmount; ++i)
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{
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double AddX = (i % 2 - 0.5) * m_Size / 4.0;
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double AddZ = (i / 2 - 0.5) * m_Size / 4.0;
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auto NewSlime = cpp14::make_unique<cSlime>(m_Size / 2);
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NewSlime->SetPosition(GetPosX() + AddX, GetPosY() + 0.5, GetPosZ() + AddZ);
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NewSlime->SetYaw(Random.RandReal(360.0f));
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m_World->SpawnMobFinalize(std::move(NewSlime));
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}
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}
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super::KilledBy(a_TDI);
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}
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AString cSlime::GetSizeName(int a_Size)
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{
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if (a_Size == 1)
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{
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return "small_";
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}
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return "";
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}
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