57 lines
1.2 KiB
C++
57 lines
1.2 KiB
C++
|
|
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
|
|
|
|
#include "Blaze.h"
|
|
#include "../World.h"
|
|
#include "../Entities/FireChargeEntity.h"
|
|
|
|
|
|
|
|
|
|
cBlaze::cBlaze(void) :
|
|
super("Blaze", mtBlaze, "entity.blaze.hurt", "entity.blaze.death", 0.6, 1.8)
|
|
{
|
|
SetGravity(-8.0f);
|
|
SetAirDrag(0.05f);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cBlaze::GetDrops(cItems & a_Drops, cEntity * a_Killer)
|
|
{
|
|
if ((a_Killer != nullptr) && (a_Killer->IsPlayer() || a_Killer->IsA("cWolf")))
|
|
{
|
|
unsigned int LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
|
|
AddRandomDropItem(a_Drops, 0, 1 + LootingLevel, E_ITEM_BLAZE_ROD);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cBlaze::Attack(std::chrono::milliseconds a_Dt)
|
|
{
|
|
if ((GetTarget() != nullptr) && (m_AttackCoolDownTicksLeft == 0))
|
|
{
|
|
// Setting this higher gives us more wiggle room for attackrate
|
|
Vector3d Speed = GetLookVector() * 20;
|
|
Speed.y = Speed.y + 1;
|
|
|
|
auto FireCharge = cpp14::make_unique<cFireChargeEntity>(this, GetPosX(), GetPosY() + 1, GetPosZ(), Speed);
|
|
auto FireChargePtr = FireCharge.get();
|
|
if (!FireChargePtr->Initialize(std::move(FireCharge), *m_World))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
ResetAttackCooldown();
|
|
// ToDo: Shoot 3 fireballs instead of 1.
|
|
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|