77f1f58c0a
Ad fix a load of warnings
40 lines
983 B
C++
40 lines
983 B
C++
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "Zombie.h"
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#include "../World.h"
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#include "../LineBlockTracer.h"
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cZombie::cZombie(bool a_IsVillagerZombie) :
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super("Zombie", mtZombie, "mob.zombie.hurt", "mob.zombie.death", 0.6, 1.8),
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m_IsVillagerZombie(a_IsVillagerZombie),
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m_IsConverting(false)
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{
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SetBurnsInDaylight(true);
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}
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void cZombie::GetDrops(cItems & a_Drops, cEntity * a_Killer)
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{
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unsigned int LootingLevel = 0;
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if (a_Killer != nullptr)
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{
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LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
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}
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AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_ROTTEN_FLESH);
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cItems RareDrops;
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RareDrops.Add(cItem(E_ITEM_IRON));
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RareDrops.Add(cItem(E_ITEM_CARROT));
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RareDrops.Add(cItem(E_ITEM_POTATO));
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AddRandomRareDropItem(a_Drops, RareDrops, LootingLevel);
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AddRandomArmorDropItem(a_Drops, LootingLevel);
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AddRandomWeaponDropItem(a_Drops, LootingLevel);
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}
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