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cuberite-2a/src/Bindings/PluginManager.cpp

1819 lines
38 KiB
C++

#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "PluginManager.h"
#include "Plugin.h"
#include "PluginLua.h"
#include "../Item.h"
#include "../Root.h"
#include "../Server.h"
#include "../CommandOutput.h"
#include "../IniFile.h"
#include "../Entities/Player.h"
cPluginManager * cPluginManager::Get(void)
{
return cRoot::Get()->GetPluginManager();
}
cPluginManager::cPluginManager(cDeadlockDetect & a_DeadlockDetect) :
m_bReloadPlugins(false),
m_DeadlockDetect(a_DeadlockDetect)
{
}
cPluginManager::~cPluginManager()
{
UnloadPluginsNow();
}
void cPluginManager::ReloadPlugins(void)
{
m_bReloadPlugins = true;
}
void cPluginManager::RefreshPluginList(void)
{
// Get a list of currently available folders:
AString PluginsPath = GetPluginsPath() + "/";
AStringVector Contents = cFile::GetFolderContents(PluginsPath);
AStringVector Folders;
for (auto & item: Contents)
{
if (!cFile::IsFolder(PluginsPath + item))
{
// We only want folders, and don't want "." or ".."
continue;
}
Folders.push_back(item);
} // for item - Contents[]
// Set all plugins with invalid folders as psNotFound:
for (auto & plugin: m_Plugins)
{
if (std::find(Folders.cbegin(), Folders.cend(), plugin->GetFolderName()) == Folders.end())
{
plugin->m_Status = psNotFound;
}
} // for plugin - m_Plugins[]
// Add all newly discovered plugins:
for (auto & folder: Folders)
{
bool hasFound = false;
for (auto & plugin: m_Plugins)
{
if (plugin->GetFolderName() == folder)
{
hasFound = true;
break;
}
} // for plugin - m_Plugins[]
if (!hasFound)
{
m_Plugins.push_back(std::make_shared<cPluginLua>(folder, m_DeadlockDetect));
}
} // for folder - Folders[]
}
void cPluginManager::ReloadPluginsNow(void)
{
cIniFile a_SettingsIni;
a_SettingsIni.ReadFile(cRoot::Get()->m_SettingsFilename);
ReloadPluginsNow(a_SettingsIni);
}
void cPluginManager::ReloadPluginsNow(cSettingsRepositoryInterface & a_Settings)
{
LOG("-- Loading Plugins --");
// Unload any existing plugins:
m_bReloadPlugins = false;
UnloadPluginsNow();
// Refresh the list of plugins to load new ones from disk / remove the deleted ones:
RefreshPluginList();
// Load the plugins:
AStringVector ToLoad = GetFoldersToLoad(a_Settings);
for (auto & pluginFolder: ToLoad)
{
LoadPlugin(pluginFolder);
} // for pluginFolder - ToLoad[]
// Log a report of the loading process
size_t NumLoadedPlugins = GetNumLoadedPlugins();
if (NumLoadedPlugins == 0)
{
LOG("-- No Plugins Loaded --");
}
else if (NumLoadedPlugins == 1)
{
LOG("-- Loaded 1 Plugin --");
}
else
{
LOG("-- Loaded %u Plugins --", static_cast<unsigned>(NumLoadedPlugins));
}
CallHookPluginsLoaded();
}
void cPluginManager::InsertDefaultPlugins(cSettingsRepositoryInterface & a_Settings)
{
a_Settings.AddKeyName("Plugins");
a_Settings.AddValue("Plugins", "Core", "1");
a_Settings.AddValue("Plugins", "ChatLog", "1");
a_Settings.AddValue("Plugins", "ProtectionAreas", "0");
}
void cPluginManager::Tick(float a_Dt)
{
decltype(m_PluginsNeedAction) PluginsNeedAction;
{
cCSLock Lock(m_CSPluginsNeedAction);
std::swap(m_PluginsNeedAction, PluginsNeedAction);
}
// Process deferred actions:
for (auto & CurrentPlugin : PluginsNeedAction)
{
auto & Action = CurrentPlugin.first;
auto & Folder = CurrentPlugin.second;
bool WasLoaded = false;
bool WasFound = false;
for (auto & Plugin: m_Plugins)
{
if (Plugin->GetFolderName() == Folder)
{
WasFound = true;
if (Plugin->IsLoaded())
{
switch (Action)
{
case PluginAction::Reload :
{
// Reload plugins by unloading, then loading:
Plugin->Unload();
Plugin->Load();
break;
}
case PluginAction::Unload :
{
// Unload plugins that have been scheduled for unloading:
Plugin->Unload();
break;
}
}
WasLoaded = true;
}
}
}
if (!WasFound)
{
LOG("Cannot act on plugin in folder \"%s\", there's no such plugin folder", Folder.c_str());
}
else if (!WasLoaded)
{
LOG("Cannot act on plugin in folder \"%s\", it has not been loaded.", Folder.c_str());
}
} // for plugin - m_Plugins[]
// If a plugin reload has been scheduled, reload now:
if (m_bReloadPlugins)
{
ReloadPluginsNow();
}
auto Plugins = m_Hooks.find(HOOK_TICK);
if (Plugins == m_Hooks.end())
{
return;
}
for (auto * Plugin : Plugins->second)
{
Plugin->Tick(a_Dt);
}
}
template <typename HookFunction>
bool cPluginManager::GenericCallHook(PluginHook a_HookName, HookFunction a_HookFunction)
{
auto Plugins = m_Hooks.find(a_HookName);
if (Plugins == m_Hooks.end())
{
return false;
}
return std::any_of(Plugins->second.begin(), Plugins->second.end(), a_HookFunction);
}
bool cPluginManager::CallHookBlockSpread(cWorld & a_World, int a_BlockX, int a_BlockY, int a_BlockZ, eSpreadSource a_Source)
{
return GenericCallHook(HOOK_BLOCK_SPREAD, [&](cPlugin * a_Plugin)
{
return a_Plugin->OnBlockSpread(a_World, a_BlockX, a_BlockY, a_BlockZ, a_Source);
}
);
}
bool cPluginManager::CallHookBlockToPickups(
cWorld & a_World,
Vector3i a_BlockPos,
BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta,
const cBlockEntity * a_BlockEntity,
const cEntity * a_Digger,
const cItem * a_Tool,
cItems & a_Pickups
)
{
return GenericCallHook(HOOK_BLOCK_TO_PICKUPS, [&](cPlugin * a_Plugin)
{
return a_Plugin->OnBlockToPickups(a_World, a_BlockPos, a_BlockType, a_BlockMeta, a_BlockEntity, a_Digger, a_Tool, a_Pickups);
}
);
}
bool cPluginManager::CallHookBrewingCompleted(cWorld & a_World, cBrewingstandEntity & a_Brewingstand)
{
return GenericCallHook(HOOK_BREWING_COMPLETED, [&](cPlugin * a_Plugin)
{
return a_Plugin->OnBrewingCompleted(a_World, a_Brewingstand);
}
);
}
bool cPluginManager::CallHookBrewingCompleting(cWorld & a_World, cBrewingstandEntity & a_Brewingstand)
{
return GenericCallHook(HOOK_BREWING_COMPLETING, [&](cPlugin * a_Plugin)
{
return a_Plugin->OnBrewingCompleting(a_World, a_Brewingstand);
}
);
}
bool cPluginManager::CallHookChat(cPlayer & a_Player, AString & a_Message)
{
// Check if the message contains a command, execute it:
switch (HandleCommand(a_Player, a_Message, true))
{
case crExecuted:
{
// The command has executed successfully
return true;
}
case crBlocked:
{
// The command was blocked by a plugin using HOOK_EXECUTE_COMMAND
// The plugin has most likely sent a message to the player already
return true;
}
case crError:
{
// An error in the plugin has prevented the command from executing. Report the error to the player:
a_Player.SendMessageFailure(Printf("Something went wrong while executing command \"%s\"", a_Message.c_str()));
return true;
}
case crNoPermission:
{
// The player is not allowed to execute this command
a_Player.SendMessageFailure(Printf("Forbidden command; insufficient privileges: \"%s\"", a_Message.c_str()));
return true;
}
case crUnknownCommand:
{
// This was not a known command, keep processing as a message
break;
}
}
// Check if the message is a command (starts with a slash). If it is, we know that it wasn't recognised:
if (!a_Message.empty() && (a_Message[0] == '/'))
{
AStringVector Split(StringSplit(a_Message, " "));
ASSERT(!Split.empty()); // This should not happen - we know there's at least one char in the message so the split needs to be at least one item long
a_Player.SendMessageInfo(Printf("Unknown command: \"%s\"", a_Message.c_str()));
LOGINFO("Player %s issued an unknown command: \"%s\"", a_Player.GetName().c_str(), a_Message.c_str());
return true; // Cancel sending
}
return GenericCallHook(HOOK_CHAT, [&](cPlugin * a_Plugin)
{
return a_Plugin->OnChat(a_Player, a_Message);
}
);
}
bool cPluginManager::CallHookChunkAvailable(cWorld & a_World, int a_ChunkX, int a_ChunkZ)
{
return GenericCallHook(HOOK_CHUNK_AVAILABLE, [&](cPlugin * a_Plugin)
{
return a_Plugin->OnChunkAvailable(a_World, a_ChunkX, a_ChunkZ);
}
);
}
bool cPluginManager::CallHookChunkGenerated(cWorld & a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc)
{
return GenericCallHook(HOOK_CHUNK_GENERATED, [&](cPlugin * a_Plugin)
{
return a_Plugin->OnChunkGenerated(a_World, a_ChunkX, a_ChunkZ, a_ChunkDesc);
}
);
}
bool cPluginManager::CallHookChunkGenerating(cWorld & a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc)
{
return GenericCallHook(HOOK_CHUNK_GENERATING, [&](cPlugin * a_Plugin)
{
return a_Plugin->OnChunkGenerating(a_World, a_ChunkX, a_ChunkZ, a_ChunkDesc);
}
);
}
bool cPluginManager::CallHookChunkUnloaded(cWorld & a_World, int a_ChunkX, int a_ChunkZ)
{
return GenericCallHook(HOOK_CHUNK_UNLOADED, [&](cPlugin * a_Plugin)
{
return a_Plugin->OnChunkUnloaded(a_World, a_ChunkX, a_ChunkZ);
}
);
}
bool cPluginManager::CallHookChunkUnloading(cWorld & a_World, int a_ChunkX, int a_ChunkZ)
{
return GenericCallHook(HOOK_CHUNK_UNLOADING, [&](cPlugin * a_Plugin)
{
return a_Plugin->OnChunkUnloading(a_World, a_ChunkX, a_ChunkZ);
}
);
}
bool cPluginManager::CallHookCollectingPickup(cPlayer & a_Player, cPickup & a_Pickup)
{
return GenericCallHook(HOOK_COLLECTING_PICKUP, [&](cPlugin * a_Plugin)
{
return a_Plugin->OnCollectingPickup(a_Player, a_Pickup);
}
);
}
bool cPluginManager::CallHookCraftingNoRecipe(cPlayer & a_Player, cCraftingGrid & a_Grid, cCraftingRecipe & a_Recipe)
{
return GenericCallHook(HOOK_CRAFTING_NO_RECIPE, [&](cPlugin * a_Plugin)
{
return a_Plugin->OnCraftingNoRecipe(a_Player, a_Grid, a_Recipe);
}
);
}
bool cPluginManager::CallHookDisconnect(cClientHandle & a_Client, const AString & a_Reason)
{
return GenericCallHook(HOOK_DISCONNECT, [&](cPlugin * a_Plugin)
{
return a_Plugin->OnDisconnect(a_Client, a_Reason);
}
);
}
bool cPluginManager::CallHookEntityAddEffect(cEntity & a_Entity, int a_EffectType, int a_EffectDurationTicks, int a_EffectIntensity, double a_DistanceModifier)
{
return GenericCallHook(HOOK_ENTITY_ADD_EFFECT, [&](cPlugin * a_Plugin)
{
return a_Plugin->OnEntityAddEffect(a_Entity, a_EffectType, a_EffectDurationTicks, a_EffectIntensity, a_DistanceModifier);
}
);
}
bool cPluginManager::CallHookEntityTeleport(cEntity & a_Entity, const Vector3d & a_OldPosition, const Vector3d & a_NewPosition)
{
return GenericCallHook(HOOK_ENTITY_TELEPORT, [&](cPlugin * a_Plugin)
{
return a_Plugin->OnEntityTeleport(a_Entity, a_OldPosition, a_NewPosition);
}
);
}
bool cPluginManager::CallHookEntityChangingWorld(cEntity & a_Entity, cWorld & a_World)
{
return GenericCallHook(HOOK_ENTITY_CHANGING_WORLD, [&](cPlugin * a_Plugin)
{
return a_Plugin->OnEntityChangingWorld(a_Entity, a_World);
}
);
}
bool cPluginManager::CallHookEntityChangedWorld(cEntity & a_Entity, cWorld & a_World)
{
return GenericCallHook(HOOK_ENTITY_CHANGED_WORLD, [&](cPlugin * a_Plugin)
{
return a_Plugin->OnEntityChangedWorld(a_Entity, a_World);
}
);
}
bool cPluginManager::CallHookExecuteCommand(cPlayer * a_Player, const AStringVector & a_Split, const AString & a_EntireCommand, CommandResult & a_Result)
{
// Output the command being executed to log (for troubleshooting deadlocks-in-commands):
if (a_Player != nullptr)
{
auto world = a_Player->GetWorld();
AString worldName;
Int64 worldAge;
if (world != nullptr)
{
worldName = world->GetName();
worldAge = world->GetWorldAge().count();
}
else
{
worldName = "<no world>";
worldAge = 0;
}
LOG("Player %s is executing command \"%s\" in world \"%s\" at world age %lld.",
a_Player->GetName().c_str(),
a_EntireCommand.c_str(),
worldName.c_str(),
worldAge
);
}
return GenericCallHook(HOOK_EXECUTE_COMMAND, [&](cPlugin * a_Plugin)
{
return a_Plugin->OnExecuteCommand(a_Player, a_Split, a_EntireCommand, a_Result);
}
);
}
bool cPluginManager::CallHookExploded(cWorld & a_World, double a_ExplosionSize, bool a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData)
{
return GenericCallHook(HOOK_EXPLODED, [&](cPlugin * a_Plugin)
{
return a_Plugin->OnExploded(a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData);
}
);
}
bool cPluginManager::CallHookExploding(cWorld & a_World, double & a_ExplosionSize, bool & a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData)
{
return GenericCallHook(HOOK_EXPLODING, [&](cPlugin * a_Plugin)
{
return a_Plugin->OnExploding(a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData);
}
);
}
bool cPluginManager::CallHookHandshake(cClientHandle & a_ClientHandle, const AString & a_Username)
{
return GenericCallHook(HOOK_HANDSHAKE, [&](cPlugin * a_Plugin)
{
return a_Plugin->OnHandshake(a_ClientHandle, a_Username);
}
);
}
bool cPluginManager::CallHookHopperPullingItem(cWorld & a_World, cHopperEntity & a_Hopper, int a_DstSlotNum, cBlockEntityWithItems & a_SrcEntity, int a_SrcSlotNum)
{
return GenericCallHook(HOOK_HOPPER_PULLING_ITEM, [&](cPlugin * a_Plugin)
{
return a_Plugin->OnHopperPullingItem(a_World, a_Hopper, a_DstSlotNum, a_SrcEntity, a_SrcSlotNum);
}
);
}
bool cPluginManager::CallHookHopperPushingItem(cWorld & a_World, cHopperEntity & a_Hopper, int a_SrcSlotNum, cBlockEntityWithItems & a_DstEntity, int a_DstSlotNum)
{
return GenericCallHook(HOOK_HOPPER_PUSHING_ITEM, [&](cPlugin * a_Plugin)
{
return a_Plugin->OnHopperPushingItem(a_World, a_Hopper, a_SrcSlotNum, a_DstEntity, a_DstSlotNum);
}
);
}
bool cPluginManager::CallHookDropSpense(cWorld & a_World, cDropSpenserEntity & a_DropSpenser, int a_SlotNum)
{
return GenericCallHook(HOOK_DROPSPENSE, [&](cPlugin * a_Plugin)
{
return a_Plugin->OnDropSpense(a_World, a_DropSpenser, a_SlotNum);
}
);
}
bool cPluginManager::CallHookKilled(cEntity & a_Victim, TakeDamageInfo & a_TDI, AString & a_DeathMessage)
{
return GenericCallHook(HOOK_KILLED, [&](cPlugin * a_Plugin)
{
return a_Plugin->OnKilled(a_Victim, a_TDI, a_DeathMessage);
}
);
}
bool cPluginManager::CallHookKilling(cEntity & a_Victim, cEntity * a_Killer, TakeDamageInfo & a_TDI)
{
return GenericCallHook(HOOK_KILLING, [&](cPlugin * a_Plugin)
{
return a_Plugin->OnKilling(a_Victim, a_Killer, a_TDI);
}
);
}
bool cPluginManager::CallHookLogin(cClientHandle & a_Client, UInt32 a_ProtocolVersion, const AString & a_Username)
{
return GenericCallHook(HOOK_LOGIN, [&](cPlugin * a_Plugin)
{
return a_Plugin->OnLogin(a_Client, a_ProtocolVersion, a_Username);
}
);
}
bool cPluginManager::CallHookLoginForge(cClientHandle & a_Client, AStringMap & a_Mods)
{
return GenericCallHook(HOOK_LOGIN_FORGE, [&](cPlugin * a_Plugin)
{
return a_Plugin->OnLoginForge(a_Client, a_Mods);
}
);
}
bool cPluginManager::CallHookPlayerAnimation(cPlayer & a_Player, int a_Animation)
{
return GenericCallHook(HOOK_PLAYER_ANIMATION, [&](cPlugin * a_Plugin)
{
return a_Plugin->OnPlayerAnimation(a_Player, a_Animation);
}
);
}
bool cPluginManager::CallHookPlayerBreakingBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
{
return GenericCallHook(HOOK_PLAYER_BREAKING_BLOCK, [&](cPlugin * a_Plugin)
{
return a_Plugin->OnPlayerBreakingBlock(a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_BlockType, a_BlockMeta);
}
);
}
bool cPluginManager::CallHookPlayerBrokenBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
{
return GenericCallHook(HOOK_PLAYER_BROKEN_BLOCK, [&](cPlugin * a_Plugin)
{
return a_Plugin->OnPlayerBrokenBlock(a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_BlockType, a_BlockMeta);
}
);
}
bool cPluginManager::CallHookPlayerDestroyed(cPlayer & a_Player)
{
return GenericCallHook(HOOK_PLAYER_DESTROYED, [&](cPlugin * a_Plugin)
{
return a_Plugin->OnPlayerDestroyed(a_Player);
}
);
}
bool cPluginManager::CallHookPlayerEating(cPlayer & a_Player)
{
return GenericCallHook(HOOK_PLAYER_EATING, [&](cPlugin * a_Plugin)
{
return a_Plugin->OnPlayerEating(a_Player);
}
);
}
bool cPluginManager::CallHookPlayerFoodLevelChange(cPlayer & a_Player, int a_NewFoodLevel)
{
return GenericCallHook(HOOK_PLAYER_FOOD_LEVEL_CHANGE, [&](cPlugin * a_Plugin)
{
return a_Plugin->OnPlayerFoodLevelChange(a_Player, a_NewFoodLevel);
}
);
}
bool cPluginManager::CallHookPlayerFished(cPlayer & a_Player, const cItems & a_Reward, const int ExperienceAmount)
{
return GenericCallHook(HOOK_PLAYER_FISHED, [&](cPlugin * a_Plugin)
{
return a_Plugin->OnPlayerFished(a_Player, a_Reward, ExperienceAmount);
}
);
}
bool cPluginManager::CallHookPlayerFishing(cPlayer & a_Player, cItems & a_Reward, int & ExperienceAmount)
{
return GenericCallHook(HOOK_PLAYER_FISHING, [&](cPlugin * a_Plugin)
{
return a_Plugin->OnPlayerFishing(a_Player, a_Reward, ExperienceAmount);
}
);
}
bool cPluginManager::CallHookPlayerJoined(cPlayer & a_Player)
{
return GenericCallHook(HOOK_PLAYER_JOINED, [&](cPlugin * a_Plugin)
{
return a_Plugin->OnPlayerJoined(a_Player);
}
);
}
bool cPluginManager::CallHookPlayerLeftClick(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status)
{
return GenericCallHook(HOOK_PLAYER_LEFT_CLICK, [&](cPlugin * a_Plugin)
{
return a_Plugin->OnPlayerLeftClick(a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_Status);
}
);
}
bool cPluginManager::CallHookPlayerMoving(cPlayer & a_Player, const Vector3d & a_OldPosition, const Vector3d & a_NewPosition, bool a_PreviousIsOnGround)
{
return GenericCallHook(HOOK_PLAYER_MOVING, [&](cPlugin * a_Plugin)
{
return a_Plugin->OnPlayerMoving(a_Player, a_OldPosition, a_NewPosition, a_PreviousIsOnGround);
}
);
}
bool cPluginManager::CallHookPlayerOpeningWindow(cPlayer & a_Player, cWindow & a_Window)
{
return GenericCallHook(HOOK_PLAYER_OPENING_WINDOW, [&](cPlugin * a_Plugin)
{
return a_Plugin->OnPlayerOpeningWindow(a_Player, a_Window);
}
);
}
bool cPluginManager::CallHookPlayerPlacedBlock(cPlayer & a_Player, const sSetBlock & a_BlockChange)
{
return GenericCallHook(HOOK_PLAYER_PLACED_BLOCK, [&](cPlugin * a_Plugin)
{
return a_Plugin->OnPlayerPlacedBlock(a_Player, a_BlockChange);
}
);
}
bool cPluginManager::CallHookPlayerPlacingBlock(cPlayer & a_Player, const sSetBlock & a_BlockChange)
{
return GenericCallHook(HOOK_PLAYER_PLACING_BLOCK, [&](cPlugin * a_Plugin)
{
return a_Plugin->OnPlayerPlacingBlock(a_Player, a_BlockChange);
}
);
}
bool cPluginManager::CallHookPlayerCrouched(cPlayer & a_Player)
{
return GenericCallHook(HOOK_PLAYER_CROUCHED, [&](cPlugin * a_Plugin)
{
return a_Plugin->OnPlayerCrouched(a_Player);
}
);
}
bool cPluginManager::CallHookPlayerRightClick(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ)
{
return GenericCallHook(HOOK_PLAYER_RIGHT_CLICK, [&](cPlugin * a_Plugin)
{
return a_Plugin->OnPlayerRightClick(a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ);
}
);
}
bool cPluginManager::CallHookPlayerRightClickingEntity(cPlayer & a_Player, cEntity & a_Entity)
{
return GenericCallHook(HOOK_PLAYER_RIGHT_CLICKING_ENTITY, [&](cPlugin * a_Plugin)
{
return a_Plugin->OnPlayerRightClickingEntity(a_Player, a_Entity);
}
);
}
bool cPluginManager::CallHookPlayerShooting(cPlayer & a_Player)
{
return GenericCallHook(HOOK_PLAYER_SHOOTING, [&](cPlugin * a_Plugin)
{
return a_Plugin->OnPlayerShooting(a_Player);
}
);
}
bool cPluginManager::CallHookPlayerSpawned(cPlayer & a_Player)
{
return GenericCallHook(HOOK_PLAYER_SPAWNED, [&](cPlugin * a_Plugin)
{
return a_Plugin->OnPlayerSpawned(a_Player);
}
);
}
bool cPluginManager::CallHookPlayerTossingItem(cPlayer & a_Player)
{
return GenericCallHook(HOOK_PLAYER_TOSSING_ITEM, [&](cPlugin * a_Plugin)
{
return a_Plugin->OnPlayerTossingItem(a_Player);
}
);
}
bool cPluginManager::CallHookPlayerUsedBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
{
return GenericCallHook(HOOK_PLAYER_USED_BLOCK, [&](cPlugin * a_Plugin)
{
return a_Plugin->OnPlayerUsedBlock(a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, a_BlockType, a_BlockMeta);
}
);
}
bool cPluginManager::CallHookPlayerUsedItem(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ)
{
return GenericCallHook(HOOK_PLAYER_USED_ITEM, [&](cPlugin * a_Plugin)
{
return a_Plugin->OnPlayerUsedItem(a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ);
}
);
}
bool cPluginManager::CallHookPlayerUsingBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
{
return GenericCallHook(HOOK_PLAYER_USING_BLOCK, [&](cPlugin * a_Plugin)
{
return a_Plugin->OnPlayerUsingBlock(a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, a_BlockType, a_BlockMeta);
}
);
}
bool cPluginManager::CallHookPlayerUsingItem(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ)
{
return GenericCallHook(HOOK_PLAYER_USING_ITEM, [&](cPlugin * a_Plugin)
{
return a_Plugin->OnPlayerUsingItem(a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ);
}
);
}
bool cPluginManager::CallHookPluginMessage(cClientHandle & a_Client, const AString & a_Channel, const ContiguousByteBufferView a_Message)
{
return GenericCallHook(HOOK_PLUGIN_MESSAGE, [&](cPlugin * a_Plugin)
{
return a_Plugin->OnPluginMessage(a_Client, a_Channel, a_Message);
}
);
}
bool cPluginManager::CallHookPluginsLoaded(void)
{
auto Plugins = m_Hooks.find(HOOK_PLUGINS_LOADED);
if (Plugins == m_Hooks.end())
{
return false;
}
bool res = false;
for (auto * Plugin : Plugins->second)
{
if (!Plugin->OnPluginsLoaded())
{
res = true;
}
}
return res;
}
bool cPluginManager::CallHookPostCrafting(cPlayer & a_Player, cCraftingGrid & a_Grid, cCraftingRecipe & a_Recipe)
{
return GenericCallHook(HOOK_POST_CRAFTING, [&](cPlugin * a_Plugin)
{
return a_Plugin->OnPostCrafting(a_Player, a_Grid, a_Recipe);
}
);
}
bool cPluginManager::CallHookPreCrafting(cPlayer & a_Player, cCraftingGrid & a_Grid, cCraftingRecipe & a_Recipe)
{
return GenericCallHook(HOOK_PRE_CRAFTING, [&](cPlugin * a_Plugin)
{
return a_Plugin->OnPreCrafting(a_Player, a_Grid, a_Recipe);
}
);
}
bool cPluginManager::CallHookProjectileHitBlock(cProjectileEntity & a_Projectile, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Face, const Vector3d & a_BlockHitPos)
{
return GenericCallHook(HOOK_PROJECTILE_HIT_BLOCK, [&](cPlugin * a_Plugin)
{
return a_Plugin->OnProjectileHitBlock(a_Projectile, a_BlockX, a_BlockY, a_BlockZ, a_Face, a_BlockHitPos);
}
);
}
bool cPluginManager::CallHookProjectileHitEntity(cProjectileEntity & a_Projectile, cEntity & a_HitEntity)
{
return GenericCallHook(HOOK_PROJECTILE_HIT_ENTITY, [&](cPlugin * a_Plugin)
{
return a_Plugin->OnProjectileHitEntity(a_Projectile, a_HitEntity);
}
);
}
bool cPluginManager::CallHookServerPing(cClientHandle & a_ClientHandle, AString & a_ServerDescription, int & a_OnlinePlayersCount, int & a_MaxPlayersCount, AString & a_Favicon)
{
return GenericCallHook(HOOK_SERVER_PING, [&](cPlugin * a_Plugin)
{
return a_Plugin->OnServerPing(a_ClientHandle, a_ServerDescription, a_OnlinePlayersCount, a_MaxPlayersCount, a_Favicon);
}
);
}
bool cPluginManager::CallHookSpawnedEntity(cWorld & a_World, cEntity & a_Entity)
{
return GenericCallHook(HOOK_SPAWNED_ENTITY, [&](cPlugin * a_Plugin)
{
return a_Plugin->OnSpawnedEntity(a_World, a_Entity);
}
);
}
bool cPluginManager::CallHookSpawnedMonster(cWorld & a_World, cMonster & a_Monster)
{
return GenericCallHook(HOOK_SPAWNED_MONSTER, [&](cPlugin * a_Plugin)
{
return a_Plugin->OnSpawnedMonster(a_World, a_Monster);
}
);
}
bool cPluginManager::CallHookSpawningEntity(cWorld & a_World, cEntity & a_Entity)
{
return GenericCallHook(HOOK_SPAWNING_ENTITY, [&](cPlugin * a_Plugin)
{
return a_Plugin->OnSpawningEntity(a_World, a_Entity);
}
);
}
bool cPluginManager::CallHookSpawningMonster(cWorld & a_World, cMonster & a_Monster)
{
return GenericCallHook(HOOK_SPAWNING_MONSTER, [&](cPlugin * a_Plugin)
{
return a_Plugin->OnSpawningMonster(a_World, a_Monster);
}
);
}
bool cPluginManager::CallHookTakeDamage(cEntity & a_Receiver, TakeDamageInfo & a_TDI)
{
return GenericCallHook(HOOK_TAKE_DAMAGE, [&](cPlugin * a_Plugin)
{
return a_Plugin->OnTakeDamage(a_Receiver, a_TDI);
}
);
}
bool cPluginManager::CallHookUpdatingSign(cWorld & a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player)
{
return GenericCallHook(HOOK_UPDATING_SIGN, [&](cPlugin * a_Plugin)
{
return a_Plugin->OnUpdatingSign(a_World, a_BlockX, a_BlockY, a_BlockZ, a_Line1, a_Line2, a_Line3, a_Line4, a_Player);
}
);
}
bool cPluginManager::CallHookUpdatedSign(cWorld & a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player)
{
return GenericCallHook(HOOK_UPDATED_SIGN, [&](cPlugin * a_Plugin)
{
return a_Plugin->OnUpdatedSign(a_World, a_BlockX, a_BlockY, a_BlockZ, a_Line1, a_Line2, a_Line3, a_Line4, a_Player);
}
);
}
bool cPluginManager::CallHookWeatherChanged(cWorld & a_World)
{
return GenericCallHook(HOOK_WEATHER_CHANGED, [&](cPlugin * a_Plugin)
{
return a_Plugin->OnWeatherChanged(a_World);
}
);
}
bool cPluginManager::CallHookWeatherChanging(cWorld & a_World, eWeather & a_NewWeather)
{
return GenericCallHook(HOOK_WEATHER_CHANGING, [&](cPlugin * a_Plugin)
{
return a_Plugin->OnWeatherChanging(a_World, a_NewWeather);
}
);
}
bool cPluginManager::CallHookWorldStarted(cWorld & a_World)
{
return GenericCallHook(HOOK_WORLD_STARTED, [&](cPlugin * a_Plugin)
{
return a_Plugin->OnWorldStarted(a_World);
}
);
}
bool cPluginManager::CallHookWorldTick(cWorld & a_World, std::chrono::milliseconds a_Dt, std::chrono::milliseconds a_LastTickDurationMSec)
{
return GenericCallHook(HOOK_WORLD_TICK, [&](cPlugin * a_Plugin)
{
return a_Plugin->OnWorldTick(a_World, a_Dt, a_LastTickDurationMSec);
}
);
}
cPluginManager::CommandResult cPluginManager::HandleCommand(cPlayer & a_Player, const AString & a_Command, bool a_ShouldCheckPermissions)
{
AStringVector Split(StringSplit(a_Command, " "));
if (Split.empty())
{
return crUnknownCommand;
}
CommandMap::iterator cmd = m_Commands.find(Split[0]);
if (cmd == m_Commands.end())
{
// Command not found
// If it started with a slash, ask the plugins if they still want to handle it:
if (!a_Command.empty() && (a_Command[0] == '/'))
{
CommandResult Result = crUnknownCommand;
CallHookExecuteCommand(&a_Player, Split, a_Command, Result);
return Result;
}
return crUnknownCommand;
}
// Ask plugins first if a command is okay to execute the command:
CommandResult Result = crBlocked;
if (CallHookExecuteCommand(&a_Player, Split, a_Command, Result))
{
if (Result == crBlocked)
{
LOGINFO("Player %s tried executing command \"%s\" that was stopped by the HOOK_EXECUTE_COMMAND hook", a_Player.GetName().c_str(), Split[0].c_str());
}
return Result;
}
if (
a_ShouldCheckPermissions &&
!cmd->second.m_Permission.empty() &&
!a_Player.HasPermission(cmd->second.m_Permission)
)
{
LOGINFO("Player %s tried to execute forbidden command: \"%s\"", a_Player.GetName().c_str(), Split[0].c_str());
return crNoPermission;
}
ASSERT(cmd->second.m_Handler != nullptr);
if (!cmd->second.m_Handler->ExecuteCommand(Split, &a_Player, a_Command, nullptr))
{
return crError;
}
return crExecuted;
}
void cPluginManager::UnloadPluginsNow()
{
// Remove all bindings:
m_Hooks.clear();
m_Commands.clear();
m_ConsoleCommands.clear();
// Re-bind built-in console commands:
cServer::BindBuiltInConsoleCommands();
// Unload all loaded plugins:
for (auto & plugin: m_Plugins)
{
if (plugin->IsLoaded())
{
plugin->Unload();
}
}
}
void cPluginManager::UnloadPlugin(const AString & a_PluginFolder)
{
cCSLock Lock(m_CSPluginsNeedAction);
m_PluginsNeedAction.emplace_back(PluginAction::Unload, a_PluginFolder);
}
void cPluginManager::ReloadPlugin(const AString & a_PluginFolder)
{
cCSLock Lock(m_CSPluginsNeedAction);
m_PluginsNeedAction.emplace_back(PluginAction::Reload, a_PluginFolder);
}
bool cPluginManager::LoadPlugin(const AString & a_FolderName)
{
for (auto & plugin: m_Plugins)
{
if (plugin->GetFolderName() == a_FolderName)
{
if (!plugin->IsLoaded())
{
return plugin->Load();
}
return true;
}
} // for plugin - m_Plugins[]
// Plugin not found
LOG("Cannot load plugin, folder \"%s\" not found.", a_FolderName.c_str());
return false;
}
void cPluginManager::RemoveHooks(cPlugin * a_Plugin)
{
for (auto & Hook : m_Hooks)
{
Hook.second.remove(a_Plugin);
}
}
void cPluginManager::RemovePluginCommands(cPlugin * a_Plugin)
{
for (CommandMap::iterator itr = m_Commands.begin(); itr != m_Commands.end();)
{
if (itr->second.m_Plugin == a_Plugin)
{
CommandMap::iterator EraseMe = itr; // Stupid GCC doesn't have a std::map::erase() that would return the next iterator
++itr;
m_Commands.erase(EraseMe);
}
else
{
++itr;
}
} // for itr - m_Commands[]
}
bool cPluginManager::IsPluginLoaded(const AString & a_PluginName)
{
for (auto & plugin: m_Plugins)
{
if (plugin->GetName() == a_PluginName)
{
return true;
}
}
return false;
}
bool cPluginManager::BindCommand(
const AString & a_Command,
cPlugin * a_Plugin,
cCommandHandlerPtr a_Handler,
const AString & a_Permission,
const AString & a_HelpString
)
{
CommandMap::iterator cmd = m_Commands.find(a_Command);
if (cmd != m_Commands.end())
{
LOGWARNING("Command \"%s\" is already bound to plugin \"%s\".", a_Command.c_str(), cmd->second.m_Plugin->GetName().c_str());
return false;
}
auto & reg = m_Commands[a_Command];
reg.m_Plugin = a_Plugin;
reg.m_Handler = std::move(a_Handler);
reg.m_Permission = a_Permission;
reg.m_HelpString = a_HelpString;
return true;
}
bool cPluginManager::ForEachCommand(cCommandEnumCallback & a_Callback)
{
for (auto & itr : m_Commands)
{
if (a_Callback.Command(itr.first, itr.second.m_Plugin, itr.second.m_Permission, itr.second.m_HelpString))
{
return false;
}
} // for itr - m_Commands[]
return true;
}
bool cPluginManager::IsCommandBound(const AString & a_Command)
{
return (m_Commands.find(a_Command) != m_Commands.end());
}
AString cPluginManager::GetCommandPermission(const AString & a_Command)
{
CommandMap::iterator cmd = m_Commands.find(a_Command);
return (cmd == m_Commands.end()) ? "" : cmd->second.m_Permission;
}
cPluginManager::CommandResult cPluginManager::ExecuteCommand(cPlayer & a_Player, const AString & a_Command)
{
return HandleCommand(a_Player, a_Command, true);
}
cPluginManager::CommandResult cPluginManager::ForceExecuteCommand(cPlayer & a_Player, const AString & a_Command)
{
return HandleCommand(a_Player, a_Command, false);
}
void cPluginManager::RemovePluginConsoleCommands(cPlugin * a_Plugin)
{
for (CommandMap::iterator itr = m_ConsoleCommands.begin(); itr != m_ConsoleCommands.end();)
{
if (itr->second.m_Plugin == a_Plugin)
{
CommandMap::iterator EraseMe = itr; // Stupid GCC doesn't have a std::map::erase() that would return the next iterator
++itr;
m_ConsoleCommands.erase(EraseMe);
}
else
{
++itr;
}
} // for itr - m_Commands[]
}
bool cPluginManager::BindConsoleCommand(
const AString & a_Command,
cPlugin * a_Plugin,
cCommandHandlerPtr a_Handler,
const AString & a_HelpString
)
{
CommandMap::iterator cmd = m_ConsoleCommands.find(a_Command);
if (cmd != m_ConsoleCommands.end())
{
if (cmd->second.m_Plugin == nullptr)
{
LOGWARNING("Console command \"%s\" is already bound internally by Cuberite, cannot bind in plugin \"%s\".", a_Command.c_str(), a_Plugin->GetName().c_str());
}
else
{
LOGWARNING("Console command \"%s\" is already bound to plugin \"%s\", cannot bind in plugin \"%s\".", a_Command.c_str(), cmd->second.m_Plugin->GetName().c_str(), a_Plugin->GetName().c_str());
}
return false;
}
auto & reg = m_ConsoleCommands[a_Command];
reg.m_Plugin = a_Plugin;
reg.m_Handler = std::move(a_Handler);
reg.m_Permission = "";
reg.m_HelpString = a_HelpString;
return true;
}
bool cPluginManager::ForEachConsoleCommand(cCommandEnumCallback & a_Callback)
{
for (auto & itr : m_ConsoleCommands)
{
if (a_Callback.Command(itr.first, itr.second.m_Plugin, "", itr.second.m_HelpString))
{
return false;
}
} // for itr - m_Commands[]
return true;
}
bool cPluginManager::IsConsoleCommandBound(const AString & a_Command)
{
return (m_ConsoleCommands.find(a_Command) != m_ConsoleCommands.end());
}
bool cPluginManager::ExecuteConsoleCommand(const AStringVector & a_Split, cCommandOutputCallback & a_Output, const AString & a_Command)
{
if (a_Split.empty())
{
return false;
}
CommandMap::iterator cmd = m_ConsoleCommands.find(a_Split[0]);
if (cmd == m_ConsoleCommands.end())
{
// Command not found
// Still notify the plugins (so that plugins such as Aliases can intercept unknown commands).
CommandResult res = crBlocked;
CallHookExecuteCommand(nullptr, a_Split, a_Command, res);
return (res == crExecuted);
}
if (cmd->second.m_Plugin == nullptr)
{
// This is a built-in command
return false;
}
// Ask plugins first if a command is okay to execute the console command:
CommandResult res = crBlocked;
if (CallHookExecuteCommand(nullptr, a_Split, a_Command, res))
{
return (res == crExecuted);
}
return cmd->second.m_Handler->ExecuteCommand(a_Split, nullptr, a_Command, &a_Output);
}
void cPluginManager::TabCompleteCommand(const AString & a_Text, AStringVector & a_Results, cPlayer * a_Player)
{
for (auto & Command : m_Commands)
{
if (NoCaseCompare(Command.first.substr(0, a_Text.length()), a_Text) != 0)
{
// Command name doesn't match
continue;
}
if ((a_Player != nullptr) && !a_Player->HasPermission(Command.second.m_Permission))
{
// Player doesn't have permission for the command
continue;
}
/* Client expects to only get back the last part of a space separated command.
Find the position of the beginning of the last part:
Position of last space + 1 for space separated commands
string::npos + 1 = 0 for commands that are not separated
Then skip all commands that have too many subcommands.
When the client asks for suggestions for "/time s"
the server must skip all commands that consist of more than 2 words just as
"/time set day". Or in other words, the position of the last space (separator)
in the strings must be equal or string::npos for both. */
size_t LastSpaceInText = a_Text.find_last_of(' ') + 1;
size_t LastSpaceInSuggestion = Command.first.find_last_of(' ') + 1;
if (LastSpaceInText != LastSpaceInSuggestion)
{
// Suggestion has more subcommands than a_Text
continue;
}
a_Results.push_back(Command.first.substr(LastSpaceInSuggestion));
}
}
bool cPluginManager::IsValidHookType(int a_HookType)
{
return ((a_HookType >= 0) && (a_HookType <= HOOK_MAX));
}
bool cPluginManager::DoWithPlugin(const AString & a_PluginName, cPluginCallback a_Callback)
{
// TODO: Implement locking for plugins
for (auto & plugin: m_Plugins)
{
if (plugin->GetName() == a_PluginName)
{
return a_Callback(*plugin);
}
}
return false;
}
bool cPluginManager::ForEachPlugin(cPluginCallback a_Callback)
{
// TODO: Implement locking for plugins
for (auto & plugin: m_Plugins)
{
if (a_Callback(*plugin))
{
return false;
}
}
return true;
}
AString cPluginManager::GetPluginFolderName(const AString & a_PluginName)
{
// TODO: Implement locking for plugins
for (auto & plugin: m_Plugins)
{
if (plugin->GetName() == a_PluginName)
{
return plugin->GetFolderName();
}
}
return AString();
}
void cPluginManager::AddHook(cPlugin * a_Plugin, int a_Hook)
{
if (a_Plugin == nullptr)
{
LOGWARN("Called cPluginManager::AddHook() with a_Plugin == nullptr");
return;
}
PluginList & Plugins = m_Hooks[a_Hook];
if (std::find(Plugins.cbegin(), Plugins.cend(), a_Plugin) == Plugins.cend())
{
Plugins.push_back(a_Plugin);
}
}
size_t cPluginManager::GetNumPlugins(void) const
{
return m_Plugins.size();
}
size_t cPluginManager::GetNumLoadedPlugins(void) const
{
size_t res = 0;
for (auto & plugin: m_Plugins)
{
if (plugin->IsLoaded())
{
res += 1;
}
}
return res;
}
AStringVector cPluginManager::GetFoldersToLoad(cSettingsRepositoryInterface & a_Settings)
{
// Check if the Plugins section exists.
if (!a_Settings.KeyExists("Plugins"))
{
InsertDefaultPlugins(a_Settings);
}
AStringVector res;
// Get the old format plugin list, and migrate it.
// Upgrade path added on 2020-03-27
auto OldValues = a_Settings.GetValues("Plugins");
for (const auto & NameValue : OldValues)
{
AString ValueName = NameValue.first;
if (ValueName.compare("Plugin") == 0)
{
AString PluginFile = NameValue.second;
if (
!PluginFile.empty() &&
(PluginFile != "0") &&
(PluginFile != "1")
)
{
a_Settings.DeleteValue("Plugins", ValueName);
a_Settings.SetValue("Plugins", PluginFile, "1");
}
}
} // for i - ini values
// Get the list of plugins to load:
auto Values = a_Settings.GetValues("Plugins");
for (const auto & NameValue : Values)
{
AString Enabled = NameValue.second;
if (Enabled == "1")
{
res.push_back(NameValue.first);
}
} // for i - ini values
return res;
}