a9031b6bae
* Fix cmake not adding Werror on clang, and _lots_ of warnings * WIP: Build fixes * Cannot make intermediate blockhandler instance * Tiger's changes * Fix BitIndex check * Handle invalid NextState values in cMultiVersionProtocol Co-authored-by: Tiger Wang <ziwei.tiger@outlook.com>
68 lines
1.8 KiB
C++
68 lines
1.8 KiB
C++
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#pragma once
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#include "../../Blocks/BlockPiston.h"
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namespace PistonHandler
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{
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inline PowerLevel GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked)
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{
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UNUSED(a_Chunk);
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UNUSED(a_Position);
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UNUSED(a_BlockType);
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UNUSED(a_QueryPosition);
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UNUSED(a_QueryBlockType);
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UNUSED(IsLinked);
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return 0;
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}
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inline void Update(cChunk & a_Chunk, cChunk &, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const PowerLevel Power)
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{
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// LOGD("Evaluating pisty the piston (%d %d %d)", a_Position.x, a_Position.y, a_Position.z);
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const bool ShouldBeExtended = Power != 0;
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if (ShouldBeExtended == cBlockPistonHandler::IsExtended(a_Meta))
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{
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return;
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}
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a_Position = cChunkDef::RelativeToAbsolute(a_Position, a_Chunk.GetPos());
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if (ShouldBeExtended)
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{
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cBlockPistonHandler::ExtendPiston(a_Position, *a_Chunk.GetWorld());
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}
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else
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{
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cBlockPistonHandler::RetractPiston(a_Position, *a_Chunk.GetWorld());
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}
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// It is necessary to delay after a signal to prevent an infinite loop (#3168)
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// However, this delay is already present: as a side effect of the implementation of piston animation in Blocks\BlockPiston.cpp
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}
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inline void ForValidSourcePositions(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, ForEachSourceCallback & Callback)
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{
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UNUSED(a_Chunk);
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UNUSED(a_BlockType);
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const auto Face = cBlockPistonHandler::MetaDataToDirection(a_Meta);
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const auto FrontOffset = AddFaceDirection(Vector3i(), Face);
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for (const auto & Offset : RelativeAdjacents)
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{
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if (Offset != FrontOffset)
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{
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Callback(a_Position + Offset);
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}
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}
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// Consider indirect power:
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Callback.CheckIndirectPower();
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}
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};
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