53 lines
1.2 KiB
C++
53 lines
1.2 KiB
C++
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// CompositedHeiGen.h
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// Declares the cCompositedHeiGen class representing a cTerrainHeightGen descendant that calculates heightmap of the composited terrain
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// This is used to further cache heightmaps for chunks already generated for finishers that require only heightmap information
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#pragma once
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#include "ComposableGenerator.h"
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class cCompositedHeiGen:
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public cTerrainHeightGen
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{
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public:
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cCompositedHeiGen(cBiomeGenPtr a_BiomeGen, cTerrainShapeGenPtr a_ShapeGen, cTerrainCompositionGenPtr a_CompositionGen):
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m_BiomeGen(a_BiomeGen),
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m_ShapeGen(a_ShapeGen),
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m_CompositionGen(a_CompositionGen)
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{
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}
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// cTerrainHeightGen overrides:
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virtual void GenHeightMap(cChunkCoords a_ChunkCoords, cChunkDef::HeightMap & a_HeightMap) override
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{
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cChunkDesc::Shape shape;
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m_ShapeGen->GenShape(a_ChunkCoords, shape);
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cChunkDesc desc(a_ChunkCoords);
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m_BiomeGen->GenBiomes(a_ChunkCoords, desc.GetBiomeMap()); // Need to initialize biomes for the composition gen
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desc.SetHeightFromShape(shape);
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m_CompositionGen->ComposeTerrain(desc, shape);
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memcpy(a_HeightMap, desc.GetHeightMap(), sizeof(a_HeightMap));
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}
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protected:
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cBiomeGenPtr m_BiomeGen;
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cTerrainShapeGenPtr m_ShapeGen;
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cTerrainCompositionGenPtr m_CompositionGen;
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};
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