.. |
ArrowEntity.cpp
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Don't remove items twice (#4524)
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2020-03-22 12:17:04 +02:00 |
ArrowEntity.h
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Refactored more of Entities and BlockEntities to use Vector3. (#4403)
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2019-09-29 14:59:24 +02:00 |
Boat.cpp
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Don't send entity velocity for boats (#4488)
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2020-03-07 13:56:02 +02:00 |
Boat.h
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Don't send entity velocity for boats (#4488)
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2020-03-07 13:56:02 +02:00 |
CMakeLists.txt
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Force all headers other than "Globals.h" to be included with relative paths (#4269)
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2018-08-29 01:51:25 +01:00 |
EnderCrystal.cpp
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Refactored more of Entities and BlockEntities to use Vector3. (#4403)
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2019-09-29 14:59:24 +02:00 |
EnderCrystal.h
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Refactored more of Entities and BlockEntities to use Vector3. (#4403)
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2019-09-29 14:59:24 +02:00 |
Entity.cpp
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TNT position fixes (#4519)
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2020-03-22 17:33:36 +02:00 |
Entity.h
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Fix armor protection (#4506)
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2020-03-22 12:39:32 +02:00 |
EntityEffect.cpp
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Fix effect crashes (#4530)
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2020-03-22 17:34:24 +02:00 |
EntityEffect.h
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Implement invisibility effect
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2017-08-03 15:34:38 +02:00 |
ExpBottleEntity.cpp
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Refactored more of Entities and BlockEntities to use Vector3. (#4403)
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2019-09-29 14:59:24 +02:00 |
ExpBottleEntity.h
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Refactored more of Entities and BlockEntities to use Vector3. (#4403)
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2019-09-29 14:59:24 +02:00 |
ExpOrb.cpp
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Stabilise MoveToWorld (#4004)
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2020-03-05 12:52:34 +02:00 |
ExpOrb.h
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Refactored more of Entities and BlockEntities to use Vector3. (#4403)
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2019-09-29 14:59:24 +02:00 |
FallingBlock.cpp
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Stabilise MoveToWorld (#4004)
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2020-03-05 12:52:34 +02:00 |
FallingBlock.h
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Refactored more of Entities and BlockEntities to use Vector3. (#4403)
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2019-09-29 14:59:24 +02:00 |
FireChargeEntity.cpp
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Refactored more of Entities and BlockEntities to use Vector3. (#4403)
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2019-09-29 14:59:24 +02:00 |
FireChargeEntity.h
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Refactored more of Entities and BlockEntities to use Vector3. (#4403)
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2019-09-29 14:59:24 +02:00 |
FireworkEntity.cpp
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Refactored more of Entities and BlockEntities to use Vector3. (#4403)
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2019-09-29 14:59:24 +02:00 |
FireworkEntity.h
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Refactored more of Entities and BlockEntities to use Vector3. (#4403)
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2019-09-29 14:59:24 +02:00 |
Floater.cpp
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Stabilise MoveToWorld (#4004)
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2020-03-05 12:52:34 +02:00 |
Floater.h
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Refactored more of Entities and BlockEntities to use Vector3. (#4403)
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2019-09-29 14:59:24 +02:00 |
GhastFireballEntity.cpp
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Refactored more of Entities and BlockEntities to use Vector3. (#4403)
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2019-09-29 14:59:24 +02:00 |
GhastFireballEntity.h
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Refactored more of Entities and BlockEntities to use Vector3. (#4403)
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2019-09-29 14:59:24 +02:00 |
HangingEntity.cpp
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Refactored more of Entities and BlockEntities to use Vector3. (#4403)
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2019-09-29 14:59:24 +02:00 |
HangingEntity.h
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Refactored more of Entities and BlockEntities to use Vector3. (#4403)
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2019-09-29 14:59:24 +02:00 |
ItemFrame.cpp
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Refactored more of Entities and BlockEntities to use Vector3. (#4403)
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2019-09-29 14:59:24 +02:00 |
ItemFrame.h
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Refactored more of Entities and BlockEntities to use Vector3. (#4403)
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2019-09-29 14:59:24 +02:00 |
LeashKnot.cpp
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Refactored more of Entities and BlockEntities to use Vector3. (#4403)
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2019-09-29 14:59:24 +02:00 |
LeashKnot.h
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Refactored more of Entities and BlockEntities to use Vector3. (#4403)
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2019-09-29 14:59:24 +02:00 |
Minecart.cpp
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Moved growing from cWorld / cChunk to cBlockHandler descendants.
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2019-10-28 10:45:43 +01:00 |
Minecart.h
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Refactored more of Entities and BlockEntities to use Vector3. (#4403)
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2019-09-29 14:59:24 +02:00 |
Painting.cpp
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Refactored more of Entities and BlockEntities to use Vector3. (#4403)
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2019-09-29 14:59:24 +02:00 |
Painting.h
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Refactored more of Entities and BlockEntities to use Vector3. (#4403)
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2019-09-29 14:59:24 +02:00 |
Pawn.cpp
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Refactored more of Entities and BlockEntities to use Vector3. (#4403)
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2019-09-29 14:59:24 +02:00 |
Pawn.h
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cPawn: Reset last ground height in ResetPosition (#4261)
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2018-07-23 17:26:48 +01:00 |
Pickup.cpp
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Stabilise MoveToWorld (#4004)
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2020-03-05 12:52:34 +02:00 |
Pickup.h
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Refactored more of Entities and BlockEntities to use Vector3. (#4403)
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2019-09-29 14:59:24 +02:00 |
Player.cpp
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Don't remove items twice (#4524)
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2020-03-22 12:17:04 +02:00 |
Player.h
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Stabilise MoveToWorld (#4004)
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2020-03-05 12:52:34 +02:00 |
ProjectileEntity.cpp
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Refactored more of Entities and BlockEntities to use Vector3. (#4403)
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2019-09-29 14:59:24 +02:00 |
ProjectileEntity.h
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Refactored more of Entities and BlockEntities to use Vector3. (#4403)
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2019-09-29 14:59:24 +02:00 |
SplashPotionEntity.cpp
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Refactored more of Entities and BlockEntities to use Vector3. (#4403)
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2019-09-29 14:59:24 +02:00 |
SplashPotionEntity.h
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Refactored more of Entities and BlockEntities to use Vector3. (#4403)
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2019-09-29 14:59:24 +02:00 |
ThrownEggEntity.cpp
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Refactored more of Entities and BlockEntities to use Vector3. (#4403)
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2019-09-29 14:59:24 +02:00 |
ThrownEggEntity.h
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Refactored more of Entities and BlockEntities to use Vector3. (#4403)
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2019-09-29 14:59:24 +02:00 |
ThrownEnderPearlEntity.cpp
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Refactored more of Entities and BlockEntities to use Vector3. (#4403)
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2019-09-29 14:59:24 +02:00 |
ThrownEnderPearlEntity.h
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Refactored more of Entities and BlockEntities to use Vector3. (#4403)
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2019-09-29 14:59:24 +02:00 |
ThrownSnowballEntity.cpp
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Refactored more of Entities and BlockEntities to use Vector3. (#4403)
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2019-09-29 14:59:24 +02:00 |
ThrownSnowballEntity.h
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Refactored more of Entities and BlockEntities to use Vector3. (#4403)
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2019-09-29 14:59:24 +02:00 |
TNTEntity.cpp
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TNT position fixes (#4519)
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2020-03-22 17:33:36 +02:00 |
TNTEntity.h
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Changed some int parameters to vector parameters (#3937)
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2017-09-07 10:25:34 +02:00 |
WitherSkullEntity.cpp
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Stabilise MoveToWorld (#4004)
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2020-03-05 12:52:34 +02:00 |
WitherSkullEntity.h
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Refactored more of Entities and BlockEntities to use Vector3. (#4403)
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2019-09-29 14:59:24 +02:00 |