59 lines
1.2 KiB
C++
59 lines
1.2 KiB
C++
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// Color.h
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// Declares a class to handle item color related code
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#pragma once
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// tolua_begin
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class cColor
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{
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public:
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enum
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{
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COLOR_MIN = 0,
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COLOR_MAX = 255,
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COLOR_LIMIT = 256,
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COLOR_NONE = 0xFFFFFFFF,
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};
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cColor() { m_Color = static_cast<unsigned int>(COLOR_NONE);}
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cColor(unsigned char a_Red, unsigned char a_Green, unsigned char a_Blue) { SetColor(a_Red, a_Green, a_Blue); }
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/// Returns whether the color is a valid color
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bool IsValid() const { return m_Color != COLOR_NONE; }
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/// Changes the color
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void SetColor(unsigned char a_Red, unsigned char a_Green, unsigned char a_Blue);
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/// Alters the red value of the color
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void SetRed(unsigned char a_Red);
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/// Alters the green value of the color
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void SetGreen(unsigned char a_Red);
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/// Alters the blue value of the color
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void SetBlue(unsigned char a_Red);
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/// Returns the red value of the color
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unsigned char GetRed() const;
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/// Returns the green value of the color
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unsigned char GetGreen() const;
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/// Returns the blue value of the color
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unsigned char GetBlue() const;
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/// Resets the color
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void Clear() { m_Color = static_cast<unsigned int>(COLOR_NONE); }
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// tolua_end
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unsigned int m_Color;
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};
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