5b62c4c314
-> Many thanks to @worktycho for the idea, and @Haxi52 for the implementation plan! * Uses classes and inheritance now * Speed should be improved
112 lines
3.1 KiB
C++
112 lines
3.1 KiB
C++
|
|
#pragma once
|
|
|
|
#include "RedstoneHandler.h"
|
|
#include "BoundingBox.h"
|
|
|
|
|
|
|
|
|
|
|
|
class cPressurePlateHandler : public cRedstoneHandler
|
|
{
|
|
typedef cRedstoneHandler super;
|
|
public:
|
|
|
|
cPressurePlateHandler(cWorld & a_World) :
|
|
super(a_World)
|
|
{
|
|
}
|
|
|
|
virtual unsigned char GetPowerDeliveredToPosition(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const Vector3i & a_QueryPosition, BLOCKTYPE a_QueryBlockType) override
|
|
{
|
|
UNUSED(a_BlockType);
|
|
UNUSED(a_Meta);
|
|
UNUSED(a_QueryPosition);
|
|
UNUSED(a_QueryBlockType);
|
|
|
|
return static_cast<cIncrementalRedstoneSimulator *>(m_World.GetRedstoneSimulator())->GetChunkData()->GetCachedPowerData(a_Position).PowerLevel;
|
|
}
|
|
|
|
virtual unsigned char GetPowerLevel(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) override
|
|
{
|
|
UNUSED(a_Meta);
|
|
|
|
class cPressurePlateCallback :
|
|
public cEntityCallback
|
|
{
|
|
public:
|
|
cPressurePlateCallback(void) :
|
|
m_NumberOfEntities(0),
|
|
m_FoundPlayer(false)
|
|
{
|
|
}
|
|
|
|
virtual bool Item(cEntity * a_Entity) override
|
|
{
|
|
if (a_Entity->IsPlayer())
|
|
{
|
|
m_FoundPlayer = true;
|
|
}
|
|
|
|
m_NumberOfEntities++;
|
|
return false;
|
|
}
|
|
|
|
unsigned int m_NumberOfEntities;
|
|
bool m_FoundPlayer;
|
|
} PressurePlateCallback;
|
|
m_World.ForEachEntityInBox(cBoundingBox(Vector3d(0.5, 0, 0.5) + a_Position, 0.5, 0.5), PressurePlateCallback);
|
|
|
|
switch (a_BlockType)
|
|
{
|
|
case E_BLOCK_STONE_PRESSURE_PLATE:
|
|
{
|
|
return (PressurePlateCallback.m_FoundPlayer ? 15 : 0);
|
|
}
|
|
case E_BLOCK_WOODEN_PRESSURE_PLATE:
|
|
{
|
|
return (PressurePlateCallback.m_NumberOfEntities != 0 ? 15 : 0);
|
|
}
|
|
case E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE:
|
|
{
|
|
return std::min(static_cast<unsigned char>(CeilC(PressurePlateCallback.m_NumberOfEntities / 10.f)), static_cast<unsigned char>(15));
|
|
}
|
|
case E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE:
|
|
{
|
|
return std::min(static_cast<unsigned char>(PressurePlateCallback.m_NumberOfEntities), static_cast<unsigned char>(15));
|
|
}
|
|
default:
|
|
{
|
|
ASSERT(!"Unhandled/unimplemented block in pressure plate handler!");
|
|
return 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
virtual cVector3iArray Update(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) override
|
|
{
|
|
UNUSED(a_PoweringData.PowerLevel);
|
|
// LOGD("Evaluating clicky the pressure plate (%d %d %d)", a_Position.x, a_Position.y, a_Position.z);
|
|
|
|
auto Power = GetPowerLevel(a_Position, a_BlockType, a_Meta);
|
|
auto PreviousPower = static_cast<cIncrementalRedstoneSimulator *>(m_World.GetRedstoneSimulator())->GetChunkData()->ExchangeUpdateOncePowerData(a_Position, PoweringData(a_BlockType, Power));
|
|
|
|
if (Power != PreviousPower.PowerLevel)
|
|
{
|
|
m_World.SetBlockMeta(a_Position, (Power == 0) ? E_META_PRESSURE_PLATE_RAISED : E_META_PRESSURE_PLATE_DEPRESSED);
|
|
return GetAdjustedRelatives(a_Position, StaticAppend(GetRelativeLaterals(), cVector3iArray{ OffsetYM() }));
|
|
}
|
|
|
|
return {};
|
|
}
|
|
|
|
virtual cVector3iArray GetValidSourcePositions(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) override
|
|
{
|
|
UNUSED(a_Position);
|
|
UNUSED(a_BlockType);
|
|
UNUSED(a_Meta);
|
|
return {};
|
|
}
|
|
};
|