13144a08e4
* Avoid inefficient AString -> c_str() -> AString round trip * Avoid redundant string init expressions * Avoid unnecessary return, continue, etc. * Add .clang-format to help with clang-tidy fix-its * Avoid unnecessary passing by value * Avoid unnecessary local copying * Avoid copying in range-for loops * Avoid over-complicated boolean expressions * Some violations missed by my local clang-tidy * Allow unnecessary continue statements * Add brackets * Another expression missed locally * Move BindingsProcessor call into clang-tidy.sh and add space * Fix pushd not found error * Different grouping of CheckBlockInteractionRate
3646 lines
97 KiB
C++
Executable File
3646 lines
97 KiB
C++
Executable File
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// WSSAnvil.cpp
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// Implements the cWSSAnvil class representing the Anvil world storage scheme
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#include "Globals.h"
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#include "WSSAnvil.h"
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#include "NBTChunkSerializer.h"
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#include "EnchantmentSerializer.h"
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#include "zlib/zlib.h"
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#include "json/json.h"
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#include "../World.h"
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#include "../Item.h"
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#include "../ItemGrid.h"
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#include "../StringCompression.h"
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#include "../SetChunkData.h"
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#include "../Root.h"
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#include "../BlockType.h"
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#include "../JsonUtils.h"
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#include "../BlockEntities/BeaconEntity.h"
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#include "../BlockEntities/BedEntity.h"
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#include "../BlockEntities/BrewingstandEntity.h"
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#include "../BlockEntities/ChestEntity.h"
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#include "../BlockEntities/CommandBlockEntity.h"
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#include "../BlockEntities/DispenserEntity.h"
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#include "../BlockEntities/DropperEntity.h"
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#include "../BlockEntities/FurnaceEntity.h"
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#include "../BlockEntities/HopperEntity.h"
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#include "../BlockEntities/JukeboxEntity.h"
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#include "../BlockEntities/NoteEntity.h"
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#include "../BlockEntities/SignEntity.h"
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#include "../BlockEntities/MobHeadEntity.h"
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#include "../BlockEntities/MobSpawnerEntity.h"
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#include "../BlockEntities/FlowerPotEntity.h"
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#include "../Mobs/IncludeAllMonsters.h"
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#include "../Entities/Boat.h"
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#include "../Entities/EnderCrystal.h"
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#include "../Entities/FallingBlock.h"
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#include "../Entities/Minecart.h"
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#include "../Entities/Pickup.h"
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#include "../Entities/ArrowEntity.h"
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#include "../Entities/SplashPotionEntity.h"
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#include "../Entities/ThrownEggEntity.h"
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#include "../Entities/ThrownEnderPearlEntity.h"
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#include "../Entities/ThrownSnowballEntity.h"
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#include "../Entities/FireChargeEntity.h"
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#include "../Entities/GhastFireballEntity.h"
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#include "../Entities/TNTEntity.h"
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#include "../Entities/ExpOrb.h"
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#include "../Entities/HangingEntity.h"
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#include "../Entities/ItemFrame.h"
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#include "../Entities/LeashKnot.h"
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#include "../Entities/Painting.h"
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#include "../Protocol/MojangAPI.h"
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#include "../Server.h"
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#include "../BoundingBox.h"
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/** If defined, the BlockSkyLight values will be copied over to BlockLight upon chunk saving,
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thus making skylight visible in Minutor's Lighting mode
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*/
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// #define DEBUG_SKYLIGHT
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/** Maximum number of MCA files that are cached in memory.
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Since only the header is actually in the memory, this number can be high, but still, each file means an OS FS handle.
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*/
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#define MAX_MCA_FILES 32
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////////////////////////////////////////////////////////////////////////////////
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// cWSSAnvil:
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cWSSAnvil::cWSSAnvil(cWorld * a_World, int a_CompressionFactor) :
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Super(a_World),
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m_CompressionFactor(a_CompressionFactor)
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{
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// Create a level.dat file for mapping tools, if it doesn't already exist:
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AString fnam;
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Printf(fnam, "%s%clevel.dat", a_World->GetDataPath().c_str(), cFile::PathSeparator());
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if (!cFile::Exists(fnam))
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{
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cFastNBTWriter Writer;
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Writer.BeginCompound("Data");
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Writer.AddByte("allowCommands", 1);
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Writer.AddByte("Difficulty", 2);
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Writer.AddByte("hardcore", cRoot::Get()->GetServer()->IsHardcore() ? 1 : 0);
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Writer.AddByte("initialized", 1);
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Writer.AddByte("MapFeatures", 1);
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Writer.AddByte("raining", a_World->IsWeatherRain() ? 1 : 0);
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Writer.AddByte("thundering", a_World->IsWeatherStorm() ? 1 : 0);
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Writer.AddInt("GameType", static_cast<int>(a_World->GetGameMode()));
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Writer.AddInt("generatorVersion", 1);
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Writer.AddInt("SpawnX", FloorC(a_World->GetSpawnX()));
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Writer.AddInt("SpawnY", FloorC(a_World->GetSpawnY()));
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Writer.AddInt("SpawnZ", FloorC(a_World->GetSpawnZ()));
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Writer.AddInt("version", 19133);
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Writer.AddLong("DayTime", a_World->GetTimeOfDay());
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Writer.AddLong("Time", a_World->GetWorldAge());
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Writer.AddLong("SizeOnDisk", 0);
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Writer.AddString("generatorName", "default");
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Writer.AddString("generatorOptions", "");
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Writer.AddString("LevelName", a_World->GetName());
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Writer.EndCompound();
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Writer.Finish();
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gzFile gz = gzopen((fnam).c_str(), "wb");
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if (gz != nullptr)
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{
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gzwrite(gz, Writer.GetResult().data(), static_cast<unsigned>(Writer.GetResult().size()));
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}
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gzclose(gz);
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}
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}
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cWSSAnvil::~cWSSAnvil()
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{
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cCSLock Lock(m_CS);
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for (cMCAFiles::iterator itr = m_Files.begin(); itr != m_Files.end(); ++itr)
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{
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delete *itr;
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} // for itr - m_Files[]
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}
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bool cWSSAnvil::LoadChunk(const cChunkCoords & a_Chunk)
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{
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AString ChunkData;
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if (!GetChunkData(a_Chunk, ChunkData))
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{
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// The reason for failure is already printed in GetChunkData()
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return false;
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}
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return LoadChunkFromData(a_Chunk, ChunkData);
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}
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bool cWSSAnvil::SaveChunk(const cChunkCoords & a_Chunk)
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{
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AString ChunkData;
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if (!SaveChunkToData(a_Chunk, ChunkData))
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{
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LOGWARNING("Cannot serialize chunk [%d, %d] into data", a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ);
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return false;
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}
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if (!SetChunkData(a_Chunk, ChunkData))
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{
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LOGWARNING("Cannot store chunk [%d, %d] data", a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ);
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return false;
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}
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// Everything successful
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return true;
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}
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void cWSSAnvil::ChunkLoadFailed(int a_ChunkX, int a_ChunkZ, const AString & a_Reason, const AString & a_ChunkDataToSave)
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{
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// Construct the filename for offloading:
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AString OffloadFileName;
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Printf(OffloadFileName, "%s%cregion%cbadchunks", m_World->GetDataPath().c_str(), cFile::PathSeparator(), cFile::PathSeparator());
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cFile::CreateFolder(OffloadFileName);
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auto t = time(nullptr);
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struct tm stm;
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#ifdef _MSC_VER
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localtime_s(&stm, &t);
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#else
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localtime_r(&t, &stm);
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#endif
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AppendPrintf(OffloadFileName, "%cch.%d.%d.%d-%02d-%02d-%02d-%02d-%02d.dat",
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cFile::PathSeparator(), a_ChunkX, a_ChunkZ,
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stm.tm_year + 1900, stm.tm_mon + 1, stm.tm_mday, stm.tm_hour, stm.tm_min, stm.tm_sec
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);
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// Log the warning to console:
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const int RegionX = FAST_FLOOR_DIV(a_ChunkX, 32);
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const int RegionZ = FAST_FLOOR_DIV(a_ChunkZ, 32);
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AString Info = Printf("Loading chunk [%d, %d] for world %s from file r.%d.%d.mca failed: %s. Offloading old chunk data to file %s and regenerating chunk.",
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a_ChunkX, a_ChunkZ, m_World->GetName().c_str(), RegionX, RegionZ, a_Reason.c_str(), OffloadFileName.c_str()
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);
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LOGWARNING("%s", Info.c_str());
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// Write the data:
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cFile f;
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if (!f.Open(OffloadFileName, cFile::fmWrite))
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{
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LOGWARNING("Cannot open file %s for writing! Old chunk data is lost.", OffloadFileName.c_str());
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return;
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}
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f.Write(a_ChunkDataToSave.data(), a_ChunkDataToSave.size());
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f.Close();
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// Write a description file:
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if (!f.Open(OffloadFileName + ".info", cFile::fmWrite))
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{
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LOGWARNING("Cannot open file %s.info for writing! The information about the failed chunk will not be written.", OffloadFileName.c_str());
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return;
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}
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f.Write(Info.c_str(), Info.size());
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f.Close();
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}
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bool cWSSAnvil::GetChunkData(const cChunkCoords & a_Chunk, AString & a_Data)
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{
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cCSLock Lock(m_CS);
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cMCAFile * File = LoadMCAFile(a_Chunk);
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if (File == nullptr)
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{
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return false;
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}
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return File->GetChunkData(a_Chunk, a_Data);
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}
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bool cWSSAnvil::SetChunkData(const cChunkCoords & a_Chunk, const AString & a_Data)
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{
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cCSLock Lock(m_CS);
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cMCAFile * File = LoadMCAFile(a_Chunk);
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if (File == nullptr)
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{
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return false;
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}
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return File->SetChunkData(a_Chunk, a_Data);
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}
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cWSSAnvil::cMCAFile * cWSSAnvil::LoadMCAFile(const cChunkCoords & a_Chunk)
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{
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// ASSUME m_CS is locked
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ASSERT(m_CS.IsLocked());
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const int RegionX = FAST_FLOOR_DIV(a_Chunk.m_ChunkX, 32);
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const int RegionZ = FAST_FLOOR_DIV(a_Chunk.m_ChunkZ, 32);
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ASSERT(a_Chunk.m_ChunkX - RegionX * 32 >= 0);
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ASSERT(a_Chunk.m_ChunkZ - RegionZ * 32 >= 0);
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ASSERT(a_Chunk.m_ChunkX - RegionX * 32 < 32);
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ASSERT(a_Chunk.m_ChunkZ - RegionZ * 32 < 32);
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// Is it already cached?
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for (cMCAFiles::iterator itr = m_Files.begin(); itr != m_Files.end(); ++itr)
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{
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if (((*itr) != nullptr) && ((*itr)->GetRegionX() == RegionX) && ((*itr)->GetRegionZ() == RegionZ))
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{
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// Move the file to front and return it:
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cMCAFile * f = *itr;
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if (itr != m_Files.begin())
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{
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m_Files.erase(itr);
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m_Files.push_front(f);
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}
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return f;
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}
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}
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// Load it anew:
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AString FileName;
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Printf(FileName, "%s%cregion", m_World->GetDataPath().c_str(), cFile::PathSeparator());
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cFile::CreateFolder(FileName);
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AppendPrintf(FileName, "/r.%d.%d.mca", RegionX, RegionZ);
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cMCAFile * f = new cMCAFile(*this, FileName, RegionX, RegionZ);
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if (f == nullptr)
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{
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return nullptr;
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}
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m_Files.push_front(f);
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// If there are too many MCA files cached, delete the last one used:
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if (m_Files.size() > MAX_MCA_FILES)
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{
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delete m_Files.back();
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m_Files.pop_back();
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}
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return f;
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}
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bool cWSSAnvil::LoadChunkFromData(const cChunkCoords & a_Chunk, const AString & a_Data)
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{
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// Uncompress the data:
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AString Uncompressed;
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int res = InflateString(a_Data.data(), a_Data.size(), Uncompressed);
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if (res != Z_OK)
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{
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LOGWARNING("Uncompressing chunk [%d, %d] failed: %d", a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, res);
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ChunkLoadFailed(a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, "InflateString() failed", a_Data);
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return false;
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}
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// Parse the NBT data:
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cParsedNBT NBT(Uncompressed.data(), Uncompressed.size());
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if (!NBT.IsValid())
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{
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// NBT Parsing failed
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auto msg = fmt::format("NBT parsing failed: {}, pos {}", NBT.GetErrorCode().message(), NBT.GetErrorPos());
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ChunkLoadFailed(a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, msg, a_Data);
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return false;
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}
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// Load the data from NBT:
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return LoadChunkFromNBT(a_Chunk, NBT, a_Data);
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}
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bool cWSSAnvil::SaveChunkToData(const cChunkCoords & a_Chunk, AString & a_Data)
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{
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cFastNBTWriter Writer;
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if (!SaveChunkToNBT(a_Chunk, Writer))
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{
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LOGWARNING("Cannot save chunk [%d, %d] to NBT", a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ);
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return false;
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}
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Writer.Finish();
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CompressString(Writer.GetResult().data(), Writer.GetResult().size(), a_Data, m_CompressionFactor);
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return true;
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}
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bool cWSSAnvil::LoadChunkFromNBT(const cChunkCoords & a_Chunk, const cParsedNBT & a_NBT, const AString & a_RawChunkData)
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{
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// The data arrays, in MCA-native y / z / x ordering (will be reordered for the final chunk data)
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cChunkDef::BlockTypes BlockTypes;
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cChunkDef::BlockNibbles MetaData;
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cChunkDef::BlockNibbles BlockLight;
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cChunkDef::BlockNibbles SkyLight;
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memset(BlockTypes, 0, sizeof(BlockTypes));
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memset(MetaData, 0, sizeof(MetaData));
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memset(SkyLight, 0xff, sizeof(SkyLight)); // By default, data not present in the NBT means air, which means full skylight
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memset(BlockLight, 0x00, sizeof(BlockLight));
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// Load the blockdata, blocklight and skylight:
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int Level = a_NBT.FindChildByName(0, "Level");
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if (Level < 0)
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{
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ChunkLoadFailed(a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, "Missing NBT tag: Level", a_RawChunkData);
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return false;
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}
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int Sections = a_NBT.FindChildByName(Level, "Sections");
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if ((Sections < 0) || (a_NBT.GetType(Sections) != TAG_List))
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{
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ChunkLoadFailed(a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, "Missing NBT tag: Sections", a_RawChunkData);
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return false;
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}
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eTagType SectionsType = a_NBT.GetChildrenType(Sections);
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if ((SectionsType != TAG_Compound) && (SectionsType != TAG_End))
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{
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ChunkLoadFailed(a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, "NBT tag has wrong type: Sections", a_RawChunkData);
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return false;
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}
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for (int Child = a_NBT.GetFirstChild(Sections); Child >= 0; Child = a_NBT.GetNextSibling(Child))
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{
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int y = 0;
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int SectionY = a_NBT.FindChildByName(Child, "Y");
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if ((SectionY < 0) || (a_NBT.GetType(SectionY) != TAG_Byte))
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{
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continue;
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}
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y = a_NBT.GetByte(SectionY);
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if ((y < 0) || (y > 15))
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{
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continue;
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}
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CopyNBTData(a_NBT, Child, "Blocks", reinterpret_cast<char *>(&(BlockTypes[y * 4096])), 4096);
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CopyNBTData(a_NBT, Child, "Data", reinterpret_cast<char *>(&(MetaData[y * 2048])), 2048);
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CopyNBTData(a_NBT, Child, "SkyLight", reinterpret_cast<char *>(&(SkyLight[y * 2048])), 2048);
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CopyNBTData(a_NBT, Child, "BlockLight", reinterpret_cast<char *>(&(BlockLight[y * 2048])), 2048);
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} // for itr - LevelSections[]
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// Load the biomes from NBT, if present and valid. First try MCS-style, then Vanilla-style:
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cChunkDef::BiomeMap BiomeMap;
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cChunkDef::BiomeMap * Biomes = LoadBiomeMapFromNBT(&BiomeMap, a_NBT, a_NBT.FindChildByName(Level, "MCSBiomes"));
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if (Biomes == nullptr)
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{
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// MCS-style biomes not available, load vanilla-style:
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Biomes = LoadVanillaBiomeMapFromNBT(&BiomeMap, a_NBT, a_NBT.FindChildByName(Level, "Biomes"));
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}
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// Load the entities from NBT:
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cEntityList Entities;
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cBlockEntities BlockEntities;
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LoadEntitiesFromNBT (Entities, a_NBT, a_NBT.FindChildByName(Level, "Entities"));
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LoadBlockEntitiesFromNBT(BlockEntities, a_NBT, a_NBT.FindChildByName(Level, "TileEntities"), BlockTypes, MetaData);
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bool IsLightValid = (a_NBT.FindChildByName(Level, "MCSIsLightValid") > 0);
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/*
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// Uncomment this block for really cool stuff :)
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// DEBUG magic: Invert the underground, so that we can see the MC generator in action :)
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bool ShouldInvert[cChunkDef::Width * cChunkDef::Width];
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memset(ShouldInvert, 0, sizeof(ShouldInvert));
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for (int y = cChunkDef::Height - 1; y >= 0; y--)
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{
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for (int x = 0; x < cChunkDef::Width; x++) for (int z = 0; z < cChunkDef::Width; z++)
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{
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int Index = cChunkDef::MakeIndexNoCheck(x, y, z);
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if (ShouldInvert[x + cChunkDef::Width * z])
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{
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BlockTypes[Index] = (BlockTypes[Index] == E_BLOCK_AIR) ? E_BLOCK_STONE : E_BLOCK_AIR;
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}
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else
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{
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switch (BlockTypes[Index])
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{
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case E_BLOCK_AIR:
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case E_BLOCK_LEAVES:
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case E_BLOCK_NEW_LEAVES:
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{
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// nothing needed
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break;
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}
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default:
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{
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ShouldInvert[x + cChunkDef::Width * z] = true;
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}
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}
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BlockTypes[Index] = E_BLOCK_AIR;
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}
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}
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} // for y
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//*/
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auto SetChunkData = cpp14::make_unique<cSetChunkData>(
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a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ,
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BlockTypes, MetaData,
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IsLightValid ? BlockLight : nullptr,
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|
IsLightValid ? SkyLight : nullptr,
|
|
nullptr, Biomes,
|
|
std::move(Entities), std::move(BlockEntities),
|
|
false
|
|
);
|
|
m_World->QueueSetChunkData(std::move(SetChunkData));
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWSSAnvil::CopyNBTData(const cParsedNBT & a_NBT, int a_Tag, const AString & a_ChildName, char * a_Destination, size_t a_Length)
|
|
{
|
|
int Child = a_NBT.FindChildByName(a_Tag, a_ChildName);
|
|
if ((Child >= 0) && (a_NBT.GetType(Child) == TAG_ByteArray) && (a_NBT.GetDataLength(Child) == a_Length))
|
|
{
|
|
memcpy(a_Destination, a_NBT.GetData(Child), a_Length);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cWSSAnvil::SaveChunkToNBT(const cChunkCoords & a_Chunk, cFastNBTWriter & a_Writer)
|
|
{
|
|
if (!NBTChunkSerializer::serialize(*m_World, a_Chunk, a_Writer))
|
|
{
|
|
LOGWARNING("Failed to save chunk %s.", a_Chunk.ToString());
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
cChunkDef::BiomeMap * cWSSAnvil::LoadVanillaBiomeMapFromNBT(cChunkDef::BiomeMap * a_BiomeMap, const cParsedNBT & a_NBT, int a_TagIdx)
|
|
{
|
|
if ((a_TagIdx < 0) || (a_NBT.GetType(a_TagIdx) != TAG_ByteArray))
|
|
{
|
|
return nullptr;
|
|
}
|
|
if (a_NBT.GetDataLength(a_TagIdx) != 16 * 16)
|
|
{
|
|
// The biomes stored don't match in size
|
|
return nullptr;
|
|
}
|
|
const unsigned char * VanillaBiomeData = reinterpret_cast<const unsigned char *>(a_NBT.GetData(a_TagIdx));
|
|
for (size_t i = 0; i < ARRAYCOUNT(*a_BiomeMap); i++)
|
|
{
|
|
if ((VanillaBiomeData)[i] == 0xff)
|
|
{
|
|
// Unassigned biomes
|
|
return nullptr;
|
|
}
|
|
(*a_BiomeMap)[i] = static_cast<EMCSBiome>(VanillaBiomeData[i]);
|
|
}
|
|
return a_BiomeMap;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
cChunkDef::BiomeMap * cWSSAnvil::LoadBiomeMapFromNBT(cChunkDef::BiomeMap * a_BiomeMap, const cParsedNBT & a_NBT, int a_TagIdx)
|
|
{
|
|
if ((a_TagIdx < 0) || (a_NBT.GetType(a_TagIdx) != TAG_IntArray))
|
|
{
|
|
return nullptr;
|
|
}
|
|
if (a_NBT.GetDataLength(a_TagIdx) != sizeof(*a_BiomeMap))
|
|
{
|
|
// The biomes stored don't match in size
|
|
return nullptr;
|
|
}
|
|
const char * BiomeData = (a_NBT.GetData(a_TagIdx));
|
|
for (size_t i = 0; i < ARRAYCOUNT(*a_BiomeMap); i++)
|
|
{
|
|
(*a_BiomeMap)[i] = static_cast<EMCSBiome>(GetBEInt(&BiomeData[i * 4]));
|
|
if ((*a_BiomeMap)[i] == 0xff)
|
|
{
|
|
// Unassigned biomes
|
|
return nullptr;
|
|
}
|
|
}
|
|
return a_BiomeMap;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWSSAnvil::LoadEntitiesFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
|
|
{
|
|
if ((a_TagIdx < 0) || (a_NBT.GetType(a_TagIdx) != TAG_List))
|
|
{
|
|
return;
|
|
}
|
|
|
|
for (int Child = a_NBT.GetFirstChild(a_TagIdx); Child != -1; Child = a_NBT.GetNextSibling(Child))
|
|
{
|
|
if (a_NBT.GetType(Child) != TAG_Compound)
|
|
{
|
|
continue;
|
|
}
|
|
int sID = a_NBT.FindChildByName(Child, "id");
|
|
if (sID < 0)
|
|
{
|
|
continue;
|
|
}
|
|
LoadEntityFromNBT(a_Entities, a_NBT, Child, a_NBT.GetData(sID), a_NBT.GetDataLength(sID));
|
|
} // for Child - a_NBT[]
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWSSAnvil::LoadBlockEntitiesFromNBT(cBlockEntities & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE * a_BlockTypes, NIBBLETYPE * a_BlockMetas)
|
|
{
|
|
if ((a_TagIdx < 0) || (a_NBT.GetType(a_TagIdx) != TAG_List))
|
|
{
|
|
return;
|
|
}
|
|
|
|
for (int Child = a_NBT.GetFirstChild(a_TagIdx); Child != -1; Child = a_NBT.GetNextSibling(Child))
|
|
{
|
|
if (a_NBT.GetType(Child) != TAG_Compound)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
// Get the BlockEntity's position
|
|
Vector3i absPos;
|
|
if (!GetBlockEntityNBTPos(a_NBT, Child, absPos) || (absPos.y < 0) || (absPos.y >= cChunkDef::Height))
|
|
{
|
|
LOGWARNING("Bad block entity, missing the coords. Will be ignored.");
|
|
continue;
|
|
}
|
|
auto relPos = cChunkDef::AbsoluteToRelative(absPos);
|
|
|
|
// Load the proper BlockEntity type based on the block type:
|
|
BLOCKTYPE BlockType = cChunkDef::GetBlock(a_BlockTypes, relPos);
|
|
NIBBLETYPE BlockMeta = cChunkDef::GetNibble(a_BlockMetas, relPos);
|
|
auto be = LoadBlockEntityFromNBT(a_NBT, Child, absPos, BlockType, BlockMeta);
|
|
if (be == nullptr)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
// Add the BlockEntity to the loaded data:
|
|
auto Idx = cChunkDef::MakeIndex(be->GetRelX(), be->GetPosY(), be->GetRelZ());
|
|
a_BlockEntities.emplace(Idx, std::move(be));
|
|
} // for Child - tag children
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
OwnedBlockEntity cWSSAnvil::LoadBlockEntityFromNBT(const cParsedNBT & a_NBT, int a_Tag, Vector3i a_Pos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
|
|
{
|
|
ASSERT((a_Pos.y >= 0) && (a_Pos.y < cChunkDef::Height));
|
|
|
|
// Load the specific BlockEntity type:
|
|
switch (a_BlockType)
|
|
{
|
|
// Specific entity loaders:
|
|
case E_BLOCK_BEACON: return LoadBeaconFromNBT (a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
|
|
case E_BLOCK_BED: return LoadBedFromNBT (a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
|
|
case E_BLOCK_BREWING_STAND: return LoadBrewingstandFromNBT(a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
|
|
case E_BLOCK_CHEST: return LoadChestFromNBT (a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
|
|
case E_BLOCK_COMMAND_BLOCK: return LoadCommandBlockFromNBT(a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
|
|
case E_BLOCK_DISPENSER: return LoadDispenserFromNBT (a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
|
|
case E_BLOCK_DROPPER: return LoadDropperFromNBT (a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
|
|
case E_BLOCK_FLOWER_POT: return LoadFlowerPotFromNBT (a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
|
|
case E_BLOCK_FURNACE: return LoadFurnaceFromNBT (a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
|
|
case E_BLOCK_HEAD: return LoadMobHeadFromNBT (a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
|
|
case E_BLOCK_HOPPER: return LoadHopperFromNBT (a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
|
|
case E_BLOCK_JUKEBOX: return LoadJukeboxFromNBT (a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
|
|
case E_BLOCK_LIT_FURNACE: return LoadFurnaceFromNBT (a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
|
|
case E_BLOCK_MOB_SPAWNER: return LoadMobSpawnerFromNBT (a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
|
|
case E_BLOCK_NOTE_BLOCK: return LoadNoteBlockFromNBT (a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
|
|
case E_BLOCK_SIGN_POST: return LoadSignFromNBT (a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
|
|
case E_BLOCK_TRAPPED_CHEST: return LoadChestFromNBT (a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
|
|
case E_BLOCK_WALLSIGN: return LoadSignFromNBT (a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
|
|
|
|
// Blocktypes that have block entities but don't load their contents from disk:
|
|
case E_BLOCK_ENDER_CHEST: return nullptr;
|
|
|
|
default:
|
|
{
|
|
// All the other blocktypes should have no entities assigned to them. Report an error:
|
|
// Get the "id" tag:
|
|
int TagID = a_NBT.FindChildByName(a_Tag, "id");
|
|
AString TypeName("<unknown>");
|
|
if (TagID >= 0)
|
|
{
|
|
TypeName.assign(a_NBT.GetData(TagID), static_cast<size_t>(a_NBT.GetDataLength(TagID)));
|
|
}
|
|
FLOGINFO("WorldLoader({0}): Block entity mismatch: block type {1} ({2}), type \"{3}\", at {4}; the entity will be lost.",
|
|
m_World->GetName(),
|
|
ItemTypeToString(a_BlockType), a_BlockType, TypeName,
|
|
a_Pos
|
|
);
|
|
return nullptr;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cWSSAnvil::LoadItemFromNBT(cItem & a_Item, const cParsedNBT & a_NBT, int a_TagIdx)
|
|
{
|
|
int Type = a_NBT.FindChildByName(a_TagIdx, "id");
|
|
if (Type <= 0)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (a_NBT.GetType(Type) == TAG_String)
|
|
{
|
|
if (!StringToItem(a_NBT.GetString(Type), a_Item))
|
|
{
|
|
// Can't resolve item type
|
|
return false;
|
|
}
|
|
}
|
|
else if (a_NBT.GetType(Type) == TAG_Short)
|
|
{
|
|
a_Item.m_ItemType = a_NBT.GetShort(Type);
|
|
}
|
|
else
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (a_Item.m_ItemType < 0)
|
|
{
|
|
a_Item.Empty();
|
|
return true;
|
|
}
|
|
|
|
int Damage = a_NBT.FindChildByName(a_TagIdx, "Damage");
|
|
if ((Damage > 0) && (a_NBT.GetType(Damage) == TAG_Short))
|
|
{
|
|
a_Item.m_ItemDamage = a_NBT.GetShort(Damage);
|
|
}
|
|
|
|
int Count = a_NBT.FindChildByName(a_TagIdx, "Count");
|
|
if ((Count > 0) && (a_NBT.GetType(Count) == TAG_Byte))
|
|
{
|
|
a_Item.m_ItemCount = static_cast<char>(a_NBT.GetByte(Count));
|
|
}
|
|
|
|
// Find the "tag" tag, used for enchantments and other extra data
|
|
int TagTag = a_NBT.FindChildByName(a_TagIdx, "tag");
|
|
if (TagTag <= 0)
|
|
{
|
|
// No extra data
|
|
return true;
|
|
}
|
|
|
|
// Load repair cost:
|
|
int RepairCost = a_NBT.FindChildByName(TagTag, "RepairCost");
|
|
if ((RepairCost > 0) && (a_NBT.GetType(RepairCost) == TAG_Int))
|
|
{
|
|
a_Item.m_RepairCost = a_NBT.GetInt(RepairCost);
|
|
}
|
|
|
|
// Load display name:
|
|
int DisplayTag = a_NBT.FindChildByName(TagTag, "display");
|
|
if (DisplayTag > 0)
|
|
{
|
|
int DisplayName = a_NBT.FindChildByName(DisplayTag, "Name");
|
|
if ((DisplayName > 0) && (a_NBT.GetType(DisplayName) == TAG_String))
|
|
{
|
|
a_Item.m_CustomName = a_NBT.GetString(DisplayName);
|
|
}
|
|
int Lore = a_NBT.FindChildByName(DisplayTag, "Lore");
|
|
if ((Lore > 0) && (a_NBT.GetType(Lore) == TAG_String))
|
|
{
|
|
// Legacy string lore
|
|
a_Item.m_LoreTable = StringSplit(a_NBT.GetString(Lore), "`");
|
|
}
|
|
else if ((Lore > 0) && (a_NBT.GetType(Lore) == TAG_List))
|
|
{
|
|
// Lore table
|
|
a_Item.m_LoreTable.clear();
|
|
for (int loretag = a_NBT.GetFirstChild(Lore); loretag >= 0; loretag = a_NBT.GetNextSibling(loretag)) // Loop through array of strings
|
|
{
|
|
a_Item.m_LoreTable.push_back(a_NBT.GetString(loretag));
|
|
}
|
|
}
|
|
}
|
|
|
|
// Load enchantments:
|
|
const char * EnchName = (a_Item.m_ItemType == E_ITEM_BOOK) ? "StoredEnchantments" : "ench";
|
|
int EnchTag = a_NBT.FindChildByName(TagTag, EnchName);
|
|
if (EnchTag > 0)
|
|
{
|
|
EnchantmentSerializer::ParseFromNBT(a_Item.m_Enchantments, a_NBT, EnchTag);
|
|
}
|
|
|
|
// Load firework data:
|
|
int FireworksTag = a_NBT.FindChildByName(TagTag, ((a_Item.m_ItemType == E_ITEM_FIREWORK_STAR) ? "Explosion" : "Fireworks"));
|
|
if (FireworksTag > 0)
|
|
{
|
|
cFireworkItem::ParseFromNBT(a_Item.m_FireworkItem, a_NBT, FireworksTag, static_cast<ENUM_ITEM_TYPE>(a_Item.m_ItemType));
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWSSAnvil::LoadItemGridFromNBT(cItemGrid & a_ItemGrid, const cParsedNBT & a_NBT, int a_ItemsTagIdx, int a_SlotOffset)
|
|
{
|
|
int NumSlots = a_ItemGrid.GetNumSlots();
|
|
for (int Child = a_NBT.GetFirstChild(a_ItemsTagIdx); Child != -1; Child = a_NBT.GetNextSibling(Child))
|
|
{
|
|
int SlotTag = a_NBT.FindChildByName(Child, "Slot");
|
|
if ((SlotTag < 0) || (a_NBT.GetType(SlotTag) != TAG_Byte))
|
|
{
|
|
continue;
|
|
}
|
|
int SlotNum = static_cast<int>(a_NBT.GetByte(SlotTag)) - a_SlotOffset;
|
|
if ((SlotNum < 0) || (SlotNum >= NumSlots))
|
|
{
|
|
// SlotNum outside of the range
|
|
continue;
|
|
}
|
|
cItem Item;
|
|
if (LoadItemFromNBT(Item, a_NBT, Child))
|
|
{
|
|
a_ItemGrid.SetSlot(SlotNum, Item);
|
|
}
|
|
} // for itr - ItemDefs[]
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
AString cWSSAnvil::DecodeSignLine(const AString & a_Line)
|
|
{
|
|
if (a_Line.empty())
|
|
{
|
|
return AString();
|
|
}
|
|
if (a_Line[0] != '{')
|
|
{
|
|
return a_Line;
|
|
}
|
|
|
|
// Try to parse the JSON:
|
|
Json::Value root;
|
|
if (!JsonUtils::ParseString(a_Line, root) || !root.isObject())
|
|
{
|
|
return a_Line;
|
|
}
|
|
const auto & txt = root["text"];
|
|
if (txt.isString())
|
|
{
|
|
return txt.asString();
|
|
}
|
|
return a_Line;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cWSSAnvil::CheckBlockEntityType(const cParsedNBT & a_NBT, int a_TagIdx, const AStringVector & a_ExpectedTypes, Vector3i a_Pos)
|
|
{
|
|
// Check if the given tag is a compound:
|
|
if (a_NBT.GetType(a_TagIdx) != TAG_Compound)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// Get the "id" tag:
|
|
int TagID = a_NBT.FindChildByName(a_TagIdx, "id");
|
|
if (TagID < 0)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// Compare the value:
|
|
for (const auto & et: a_ExpectedTypes)
|
|
{
|
|
if (strncmp(a_NBT.GetData(TagID), et.c_str(), static_cast<size_t>(a_NBT.GetDataLength(TagID))) == 0)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
|
|
// Expectation not met, output an error into the log:
|
|
AString expectedTypes;
|
|
for (const auto & et : a_ExpectedTypes)
|
|
{
|
|
expectedTypes.append(", \"");
|
|
expectedTypes.append(et);
|
|
expectedTypes.push_back('\"');
|
|
}
|
|
FLOGWARNING("Block entity type mismatch: exp {0}, got \"{1}\". The block entity at {2} will lose all its properties.",
|
|
expectedTypes.c_str() + 2, // Skip the first ", " that is extra in the string
|
|
AString(a_NBT.GetData(TagID), static_cast<size_t>(a_NBT.GetDataLength(TagID))),
|
|
a_Pos
|
|
);
|
|
return false;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
OwnedBlockEntity cWSSAnvil::LoadBeaconFromNBT(const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos)
|
|
{
|
|
// Check if the data has a proper type:
|
|
static const AStringVector expectedTypes({"Beacon", "minecraft:beacon"});
|
|
if (!CheckBlockEntityType(a_NBT, a_TagIdx, expectedTypes, a_Pos))
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
auto Beacon = cpp14::make_unique<cBeaconEntity>(a_BlockType, a_BlockMeta, a_Pos, m_World);
|
|
|
|
int CurrentLine = a_NBT.FindChildByName(a_TagIdx, "Levels");
|
|
if (CurrentLine >= 0)
|
|
{
|
|
Beacon->SetBeaconLevel(static_cast<char>(a_NBT.GetInt(CurrentLine)));
|
|
}
|
|
|
|
CurrentLine = a_NBT.FindChildByName(a_TagIdx, "Primary");
|
|
if (CurrentLine >= 0)
|
|
{
|
|
Beacon->SetPrimaryEffect(static_cast<cEntityEffect::eType>(a_NBT.GetInt(CurrentLine)));
|
|
}
|
|
|
|
CurrentLine = a_NBT.FindChildByName(a_TagIdx, "Secondary");
|
|
if (CurrentLine >= 0)
|
|
{
|
|
Beacon->SetSecondaryEffect(static_cast<cEntityEffect::eType>(a_NBT.GetInt(CurrentLine)));
|
|
}
|
|
|
|
// We are better than mojang, we load / save the beacon inventory!
|
|
int Items = a_NBT.FindChildByName(a_TagIdx, "Items");
|
|
if ((Items >= 0) && (a_NBT.GetType(Items) == TAG_List))
|
|
{
|
|
LoadItemGridFromNBT(Beacon->GetContents(), a_NBT, Items);
|
|
}
|
|
|
|
return std::move(Beacon);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
OwnedBlockEntity cWSSAnvil::LoadBedFromNBT(const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos)
|
|
{
|
|
// Check if the data has a proper type:
|
|
static const AStringVector expectedTypes({ "Bed", "minecraft:bed" });
|
|
if (!CheckBlockEntityType(a_NBT, a_TagIdx, expectedTypes, a_Pos))
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
// Use color red as default
|
|
short Color = E_META_WOOL_RED;
|
|
|
|
int ColorIDx = a_NBT.FindChildByName(a_TagIdx, "color");
|
|
if (ColorIDx >= 0)
|
|
{
|
|
Color = static_cast<short>(a_NBT.GetInt(ColorIDx));
|
|
}
|
|
|
|
return cpp14::make_unique<cBedEntity>(a_BlockType, a_BlockMeta, a_Pos, m_World, Color);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
OwnedBlockEntity cWSSAnvil::LoadBrewingstandFromNBT(const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos)
|
|
{
|
|
// Check if the data has a proper type:
|
|
static const AStringVector expectedTypes({ "Brewingstand", "minecraft:brewing_stand" });
|
|
if (!CheckBlockEntityType(a_NBT, a_TagIdx, expectedTypes, a_Pos))
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
int Items = a_NBT.FindChildByName(a_TagIdx, "Items");
|
|
if ((Items < 0) || (a_NBT.GetType(Items) != TAG_List))
|
|
{
|
|
return nullptr; // Make it an empty brewingstand - the chunk loader will provide an empty cBrewingstandEntity for this
|
|
}
|
|
|
|
auto Brewingstand = cpp14::make_unique<cBrewingstandEntity>(a_BlockType, a_BlockMeta, a_Pos, m_World);
|
|
|
|
// Fuel has to be loaded at first, because of slot events:
|
|
int Fuel = a_NBT.FindChildByName(a_TagIdx, "Fuel");
|
|
if (Fuel >= 0)
|
|
{
|
|
Int16 tb = a_NBT.GetShort(Fuel);
|
|
Brewingstand->SetRemainingFuel(tb);
|
|
}
|
|
|
|
// Load slots:
|
|
for (int Child = a_NBT.GetFirstChild(Items); Child != -1; Child = a_NBT.GetNextSibling(Child))
|
|
{
|
|
int Slot = a_NBT.FindChildByName(Child, "Slot");
|
|
if ((Slot < 0) || (a_NBT.GetType(Slot) != TAG_Byte))
|
|
{
|
|
continue;
|
|
}
|
|
cItem Item;
|
|
if (LoadItemFromNBT(Item, a_NBT, Child))
|
|
{
|
|
Brewingstand->SetSlot(a_NBT.GetByte(Slot), Item);
|
|
}
|
|
} // for itr - ItemDefs[]
|
|
|
|
// Load brewing time:
|
|
int BrewTime = a_NBT.FindChildByName(a_TagIdx, "BrewTime");
|
|
if (BrewTime >= 0)
|
|
{
|
|
Int16 tb = a_NBT.GetShort(BrewTime);
|
|
Brewingstand->SetTimeBrewed(tb);
|
|
}
|
|
|
|
// Restart brewing:
|
|
Brewingstand->LoadRecipes();
|
|
Brewingstand->ContinueBrewing();
|
|
return std::move(Brewingstand);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
OwnedBlockEntity cWSSAnvil::LoadChestFromNBT(const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos)
|
|
{
|
|
// Check if the data has a proper type:
|
|
// Note that older Cuberite code used "TrappedChest" for trapped chests; new code mimics vanilla and uses "Chest" throughout, but we allow migration here:
|
|
static const AStringVector expectedTypes({ "Chest", "TrappedChest", "minecraft:chest" });
|
|
if (!CheckBlockEntityType(a_NBT, a_TagIdx, expectedTypes, a_Pos))
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
int Items = a_NBT.FindChildByName(a_TagIdx, "Items");
|
|
if ((Items < 0) || (a_NBT.GetType(Items) != TAG_List))
|
|
{
|
|
return nullptr; // Make it an empty chest - the chunk loader will provide an empty cChestEntity for this
|
|
}
|
|
auto Chest = cpp14::make_unique<cChestEntity>(a_BlockType, a_BlockMeta, a_Pos, m_World);
|
|
LoadItemGridFromNBT(Chest->GetContents(), a_NBT, Items);
|
|
return std::move(Chest);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
OwnedBlockEntity cWSSAnvil::LoadCommandBlockFromNBT(const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos)
|
|
{
|
|
// Check if the data has a proper type:
|
|
static const AStringVector expectedTypes({ "Control", "minecraft:command_block" });
|
|
if (!CheckBlockEntityType(a_NBT, a_TagIdx, expectedTypes, a_Pos))
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
auto CmdBlock = cpp14::make_unique<cCommandBlockEntity>(a_BlockType, a_BlockMeta, a_Pos, m_World);
|
|
|
|
int currentLine = a_NBT.FindChildByName(a_TagIdx, "Command");
|
|
if (currentLine >= 0)
|
|
{
|
|
CmdBlock->SetCommand(a_NBT.GetString(currentLine));
|
|
}
|
|
|
|
currentLine = a_NBT.FindChildByName(a_TagIdx, "SuccessCount");
|
|
if (currentLine >= 0)
|
|
{
|
|
CmdBlock->SetResult(static_cast<NIBBLETYPE>(a_NBT.GetInt(currentLine)));
|
|
}
|
|
|
|
currentLine = a_NBT.FindChildByName(a_TagIdx, "LastOutput");
|
|
if (currentLine >= 0)
|
|
{
|
|
CmdBlock->SetLastOutput(a_NBT.GetString(currentLine));
|
|
}
|
|
|
|
// TODO 2014-01-18 xdot: Figure out what TrackOutput is and parse it.
|
|
|
|
return std::move(CmdBlock);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
OwnedBlockEntity cWSSAnvil::LoadDispenserFromNBT(const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos)
|
|
{
|
|
// Check if the data has a proper type:
|
|
static const AStringVector expectedTypes({ "Trap", "minecraft:dispenser" });
|
|
if (!CheckBlockEntityType(a_NBT, a_TagIdx, expectedTypes, a_Pos))
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
int Items = a_NBT.FindChildByName(a_TagIdx, "Items");
|
|
if ((Items < 0) || (a_NBT.GetType(Items) != TAG_List))
|
|
{
|
|
return nullptr; // Make it an empty dispenser - the chunk loader will provide an empty cDispenserEntity for this
|
|
}
|
|
auto Dispenser = cpp14::make_unique<cDispenserEntity>(a_BlockType, a_BlockMeta, a_Pos, m_World);
|
|
LoadItemGridFromNBT(Dispenser->GetContents(), a_NBT, Items);
|
|
return std::move(Dispenser);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
OwnedBlockEntity cWSSAnvil::LoadDropperFromNBT(const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos)
|
|
{
|
|
// Check if the data has a proper type:
|
|
static const AStringVector expectedTypes({ "Dropper", "minecraft:dropper" });
|
|
if (!CheckBlockEntityType(a_NBT, a_TagIdx, expectedTypes, a_Pos))
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
int Items = a_NBT.FindChildByName(a_TagIdx, "Items");
|
|
if ((Items < 0) || (a_NBT.GetType(Items) != TAG_List))
|
|
{
|
|
return nullptr; // Make it an empty dropper - the chunk loader will provide an empty cDropperEntity for this
|
|
}
|
|
auto Dropper = cpp14::make_unique<cDropperEntity>(a_BlockType, a_BlockMeta, a_Pos, m_World);
|
|
LoadItemGridFromNBT(Dropper->GetContents(), a_NBT, Items);
|
|
return std::move(Dropper);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
OwnedBlockEntity cWSSAnvil::LoadFlowerPotFromNBT(const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos)
|
|
{
|
|
// Check if the data has a proper type:
|
|
static const AStringVector expectedTypes({ "FlowerPot", "minecraft:flower_pot" });
|
|
if (!CheckBlockEntityType(a_NBT, a_TagIdx, expectedTypes, a_Pos))
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
auto FlowerPot = cpp14::make_unique<cFlowerPotEntity>(a_BlockType, a_BlockMeta, a_Pos, m_World);
|
|
cItem Item;
|
|
|
|
int currentLine = a_NBT.FindChildByName(a_TagIdx, "Item");
|
|
if (currentLine >= 0)
|
|
{
|
|
if (a_NBT.GetType(currentLine) == TAG_String)
|
|
{
|
|
StringToItem(a_NBT.GetString(currentLine), Item);
|
|
}
|
|
else if (a_NBT.GetType(currentLine) == TAG_Int)
|
|
{
|
|
Item.m_ItemType = static_cast<short>(a_NBT.GetInt(currentLine));
|
|
}
|
|
}
|
|
|
|
currentLine = a_NBT.FindChildByName(a_TagIdx, "Data");
|
|
if ((currentLine >= 0) && (a_NBT.GetType(currentLine) == TAG_Int))
|
|
{
|
|
Item.m_ItemDamage = static_cast<short>(a_NBT.GetInt(currentLine));
|
|
}
|
|
|
|
FlowerPot->SetItem(Item);
|
|
return std::move(FlowerPot);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
OwnedBlockEntity cWSSAnvil::LoadFurnaceFromNBT(const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos)
|
|
{
|
|
// Check if the data has a proper type:
|
|
static const AStringVector expectedTypes({ "Furnace", "minecraft:furnace" });
|
|
if (!CheckBlockEntityType(a_NBT, a_TagIdx, expectedTypes, a_Pos))
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
int Items = a_NBT.FindChildByName(a_TagIdx, "Items");
|
|
if ((Items < 0) || (a_NBT.GetType(Items) != TAG_List))
|
|
{
|
|
return nullptr; // Make it an empty furnace - the chunk loader will provide an empty cFurnaceEntity for this
|
|
}
|
|
|
|
auto Furnace = cpp14::make_unique<cFurnaceEntity>(a_BlockType, a_BlockMeta, a_Pos, m_World);
|
|
Furnace->SetLoading(true);
|
|
|
|
// Load slots:
|
|
for (int Child = a_NBT.GetFirstChild(Items); Child != -1; Child = a_NBT.GetNextSibling(Child))
|
|
{
|
|
int Slot = a_NBT.FindChildByName(Child, "Slot");
|
|
if ((Slot < 0) || (a_NBT.GetType(Slot) != TAG_Byte))
|
|
{
|
|
continue;
|
|
}
|
|
cItem Item;
|
|
if (LoadItemFromNBT(Item, a_NBT, Child))
|
|
{
|
|
Furnace->SetSlot(a_NBT.GetByte(Slot), Item);
|
|
}
|
|
} // for itr - ItemDefs[]
|
|
|
|
// Load burn time:
|
|
int BurnTime = a_NBT.FindChildByName(a_TagIdx, "BurnTime");
|
|
if (BurnTime >= 0)
|
|
{
|
|
Int16 bt = a_NBT.GetShort(BurnTime);
|
|
// Anvil doesn't store the time that the fuel can burn. We simply "reset" the current value to be the 100%
|
|
Furnace->SetBurnTimes(bt, 0);
|
|
}
|
|
|
|
// Load cook time:
|
|
int CookTime = a_NBT.FindChildByName(a_TagIdx, "CookTime");
|
|
if (CookTime >= 0)
|
|
{
|
|
Int16 ct = a_NBT.GetShort(CookTime);
|
|
// Anvil doesn't store the time that an item takes to cook. We simply use the default - 10 seconds (200 ticks)
|
|
Furnace->SetCookTimes(200, ct);
|
|
}
|
|
// Restart cooking:
|
|
Furnace->ContinueCooking();
|
|
Furnace->SetLoading(false);
|
|
return std::move(Furnace);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
OwnedBlockEntity cWSSAnvil::LoadHopperFromNBT(const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos)
|
|
{
|
|
// Check if the data has a proper type:
|
|
static const AStringVector expectedTypes({ "Hopper", "minecraft:hopper" });
|
|
if (!CheckBlockEntityType(a_NBT, a_TagIdx, expectedTypes, a_Pos))
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
int Items = a_NBT.FindChildByName(a_TagIdx, "Items");
|
|
if ((Items < 0) || (a_NBT.GetType(Items) != TAG_List))
|
|
{
|
|
return nullptr; // Make it an empty hopper - the chunk loader will provide an empty cHopperEntity for this
|
|
}
|
|
auto Hopper = cpp14::make_unique<cHopperEntity>(a_BlockType, a_BlockMeta, a_Pos, m_World);
|
|
LoadItemGridFromNBT(Hopper->GetContents(), a_NBT, Items);
|
|
return std::move(Hopper);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
OwnedBlockEntity cWSSAnvil::LoadJukeboxFromNBT(const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos)
|
|
{
|
|
// Check if the data has a proper type:
|
|
static const AStringVector expectedTypes({ "RecordPlayer", "minecraft:jukebox" });
|
|
if (!CheckBlockEntityType(a_NBT, a_TagIdx, expectedTypes, a_Pos))
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
auto Jukebox = cpp14::make_unique<cJukeboxEntity>(a_BlockType, a_BlockMeta, a_Pos, m_World);
|
|
int Record = a_NBT.FindChildByName(a_TagIdx, "Record");
|
|
if (Record >= 0)
|
|
{
|
|
Jukebox->SetRecord(a_NBT.GetInt(Record));
|
|
}
|
|
return std::move(Jukebox);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
OwnedBlockEntity cWSSAnvil::LoadMobSpawnerFromNBT(const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos)
|
|
{
|
|
// Check if the data has a proper type:
|
|
static const AStringVector expectedTypes({ "MobSpawner", "minecraft:mob_spawner" });
|
|
if (!CheckBlockEntityType(a_NBT, a_TagIdx, expectedTypes, a_Pos))
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
auto MobSpawner = cpp14::make_unique<cMobSpawnerEntity>(a_BlockType, a_BlockMeta, a_Pos, m_World);
|
|
|
|
// Load entity (Cuberite worlds):
|
|
int Type = a_NBT.FindChildByName(a_TagIdx, "Entity");
|
|
if ((Type >= 0) && (a_NBT.GetType(Type) == TAG_Short))
|
|
{
|
|
short MonsterType = a_NBT.GetShort(Type);
|
|
if ((MonsterType >= 50) && (MonsterType <= 120))
|
|
{
|
|
MobSpawner->SetEntity(static_cast<eMonsterType>(MonsterType));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Load entity (vanilla worlds):
|
|
Type = a_NBT.FindChildByName(a_TagIdx, "EntityId");
|
|
if ((Type >= 0) && (a_NBT.GetType(Type) == TAG_String))
|
|
{
|
|
eMonsterType MonsterType = cMonster::StringToMobType(a_NBT.GetString(Type));
|
|
if (MonsterType != eMonsterType::mtInvalidType)
|
|
{
|
|
MobSpawner->SetEntity(MonsterType);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Load delay:
|
|
int Delay = a_NBT.FindChildByName(a_TagIdx, "Delay");
|
|
if ((Delay >= 0) && (a_NBT.GetType(Delay) == TAG_Short))
|
|
{
|
|
MobSpawner->SetSpawnDelay(a_NBT.GetShort(Delay));
|
|
}
|
|
|
|
return std::move(MobSpawner);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
OwnedBlockEntity cWSSAnvil::LoadMobHeadFromNBT(const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos)
|
|
{
|
|
// Check if the data has a proper type:
|
|
static const AStringVector expectedTypes({ "Skull", "minecraft:skull" });
|
|
if (!CheckBlockEntityType(a_NBT, a_TagIdx, expectedTypes, a_Pos))
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
auto MobHead = cpp14::make_unique<cMobHeadEntity>(a_BlockType, a_BlockMeta, a_Pos, m_World);
|
|
|
|
int currentLine = a_NBT.FindChildByName(a_TagIdx, "SkullType");
|
|
if (currentLine >= 0)
|
|
{
|
|
MobHead->SetType(static_cast<eMobHeadType>(a_NBT.GetByte(currentLine)));
|
|
}
|
|
|
|
currentLine = a_NBT.FindChildByName(a_TagIdx, "Rot");
|
|
if (currentLine >= 0)
|
|
{
|
|
MobHead->SetRotation(static_cast<eMobHeadRotation>(a_NBT.GetByte(currentLine)));
|
|
}
|
|
|
|
int ownerLine = a_NBT.FindChildByName(a_TagIdx, "Owner");
|
|
if (ownerLine >= 0)
|
|
{
|
|
AString OwnerName, OwnerTexture, OwnerTextureSignature;
|
|
cUUID OwnerUUID;
|
|
|
|
currentLine = a_NBT.FindChildByName(ownerLine, "Id");
|
|
if (currentLine >= 0)
|
|
{
|
|
OwnerUUID.FromString(a_NBT.GetString(currentLine));
|
|
}
|
|
|
|
currentLine = a_NBT.FindChildByName(ownerLine, "Name");
|
|
if (currentLine >= 0)
|
|
{
|
|
OwnerName = a_NBT.GetString(currentLine);
|
|
}
|
|
|
|
int textureLine = a_NBT.GetFirstChild( // The first texture of
|
|
a_NBT.FindChildByName( // The texture list of
|
|
a_NBT.FindChildByName( // The Properties compound of
|
|
ownerLine, // The Owner compound
|
|
"Properties"
|
|
),
|
|
"textures"
|
|
)
|
|
);
|
|
if (textureLine >= 0)
|
|
{
|
|
currentLine = a_NBT.FindChildByName(textureLine, "Signature");
|
|
if (currentLine >= 0)
|
|
{
|
|
OwnerTextureSignature = a_NBT.GetString(currentLine);
|
|
}
|
|
|
|
currentLine = a_NBT.FindChildByName(textureLine, "Value");
|
|
if (currentLine >= 0)
|
|
{
|
|
OwnerTexture = a_NBT.GetString(currentLine);
|
|
}
|
|
}
|
|
MobHead->SetOwner(OwnerUUID, OwnerName, OwnerTexture, OwnerTextureSignature);
|
|
}
|
|
|
|
return std::move(MobHead);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
OwnedBlockEntity cWSSAnvil::LoadNoteBlockFromNBT(const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos)
|
|
{
|
|
// Check if the data has a proper type:
|
|
static const AStringVector expectedTypes({ "Music", "minecraft:noteblock" });
|
|
if (!CheckBlockEntityType(a_NBT, a_TagIdx, expectedTypes, a_Pos))
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
auto NoteBlock = cpp14::make_unique<cNoteEntity>(a_BlockType, a_BlockMeta, a_Pos, m_World);
|
|
int note = a_NBT.FindChildByName(a_TagIdx, "note");
|
|
if (note >= 0)
|
|
{
|
|
NoteBlock->SetPitch(static_cast<char>(a_NBT.GetByte(note)));
|
|
}
|
|
return std::move(NoteBlock);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
OwnedBlockEntity cWSSAnvil::LoadSignFromNBT(const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos)
|
|
{
|
|
// Check if the data has a proper type:
|
|
static const AStringVector expectedTypes({ "Sign", "minecraft:sign" });
|
|
if (!CheckBlockEntityType(a_NBT, a_TagIdx, expectedTypes, a_Pos))
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
auto Sign = cpp14::make_unique<cSignEntity>(a_BlockType, a_BlockMeta, a_Pos, m_World);
|
|
|
|
int currentLine = a_NBT.FindChildByName(a_TagIdx, "Text1");
|
|
if (currentLine >= 0)
|
|
{
|
|
Sign->SetLine(0, DecodeSignLine(a_NBT.GetString(currentLine)));
|
|
}
|
|
|
|
currentLine = a_NBT.FindChildByName(a_TagIdx, "Text2");
|
|
if (currentLine >= 0)
|
|
{
|
|
Sign->SetLine(1, DecodeSignLine(a_NBT.GetString(currentLine)));
|
|
}
|
|
|
|
currentLine = a_NBT.FindChildByName(a_TagIdx, "Text3");
|
|
if (currentLine >= 0)
|
|
{
|
|
Sign->SetLine(2, DecodeSignLine(a_NBT.GetString(currentLine)));
|
|
}
|
|
|
|
currentLine = a_NBT.FindChildByName(a_TagIdx, "Text4");
|
|
if (currentLine >= 0)
|
|
{
|
|
Sign->SetLine(3, DecodeSignLine(a_NBT.GetString(currentLine)));
|
|
}
|
|
|
|
return std::move(Sign);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWSSAnvil::LoadEntityFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_EntityTagIdx, const char * a_IDTag, size_t a_IDTagLength)
|
|
{
|
|
typedef void (cWSSAnvil::*EntityLoaderFunc)(cEntityList &, const cParsedNBT &, int a_EntityTagIdx);
|
|
typedef std::map<AString, EntityLoaderFunc> EntityLoaderMap;
|
|
static const EntityLoaderMap EntityTypeToFunction
|
|
{
|
|
{ "Boat", &cWSSAnvil::LoadBoatFromNBT },
|
|
{ "minecraft:boat", &cWSSAnvil::LoadBoatFromNBT },
|
|
{ "EnderCrystal", &cWSSAnvil::LoadEnderCrystalFromNBT },
|
|
{ "minecraft:ender_crystal", &cWSSAnvil::LoadEnderCrystalFromNBT },
|
|
{ "FallingBlock", &cWSSAnvil::LoadFallingBlockFromNBT },
|
|
{ "minecraft:falling_block", &cWSSAnvil::LoadFallingBlockFromNBT },
|
|
{ "Minecart", &cWSSAnvil::LoadOldMinecartFromNBT },
|
|
{ "MinecartChest", &cWSSAnvil::LoadMinecartCFromNBT },
|
|
{ "minecraft:chest_minecart", &cWSSAnvil::LoadMinecartCFromNBT },
|
|
{ "MinecartFurnace", &cWSSAnvil::LoadMinecartFFromNBT },
|
|
{ "minecraft:furnace_minecart", &cWSSAnvil::LoadMinecartFFromNBT },
|
|
{ "MinecartTNT", &cWSSAnvil::LoadMinecartTFromNBT },
|
|
{ "minecraft:tnt_minecart", &cWSSAnvil::LoadMinecartTFromNBT },
|
|
{ "MinecartHopper", &cWSSAnvil::LoadMinecartHFromNBT },
|
|
{ "minecraft:hopper_minecart", &cWSSAnvil::LoadMinecartHFromNBT },
|
|
{ "MinecartRideable", &cWSSAnvil::LoadMinecartRFromNBT },
|
|
{ "minecraft:minecart", &cWSSAnvil::LoadMinecartRFromNBT },
|
|
{ "Item", &cWSSAnvil::LoadPickupFromNBT },
|
|
{ "minecraft:item", &cWSSAnvil::LoadPickupFromNBT },
|
|
{ "Painting", &cWSSAnvil::LoadPaintingFromNBT },
|
|
{ "minecraft:painting", &cWSSAnvil::LoadPaintingFromNBT },
|
|
{ "PrimedTnt", &cWSSAnvil::LoadTNTFromNBT },
|
|
{ "minecraft:tnt", &cWSSAnvil::LoadTNTFromNBT },
|
|
{ "XPOrb", &cWSSAnvil::LoadExpOrbFromNBT },
|
|
{ "minecraft:xp_orb", &cWSSAnvil::LoadExpOrbFromNBT },
|
|
{ "ItemFrame", &cWSSAnvil::LoadItemFrameFromNBT },
|
|
{ "minecraft:item_frame", &cWSSAnvil::LoadItemFrameFromNBT },
|
|
{ "LeashKnot", &cWSSAnvil::LoadLeashKnotFromNBT },
|
|
{ "minecraft:leash_knot", &cWSSAnvil::LoadLeashKnotFromNBT },
|
|
{ "Arrow", &cWSSAnvil::LoadArrowFromNBT },
|
|
{ "minecraft:arrow", &cWSSAnvil::LoadArrowFromNBT },
|
|
{ "SplashPotion", &cWSSAnvil::LoadSplashPotionFromNBT },
|
|
{ "minecraft:potion", &cWSSAnvil::LoadSplashPotionFromNBT },
|
|
{ "Snowball", &cWSSAnvil::LoadSnowballFromNBT },
|
|
{ "minecraft:snowball", &cWSSAnvil::LoadSnowballFromNBT },
|
|
{ "Egg", &cWSSAnvil::LoadEggFromNBT },
|
|
{ "minecraft:egg", &cWSSAnvil::LoadEggFromNBT },
|
|
{ "Fireball", &cWSSAnvil::LoadFireballFromNBT },
|
|
{ "minecraft:fireball", &cWSSAnvil::LoadFireballFromNBT },
|
|
{ "SmallFireball", &cWSSAnvil::LoadFireChargeFromNBT },
|
|
{ "minecraft:small_fireball", &cWSSAnvil::LoadFireChargeFromNBT },
|
|
{ "ThrownEnderpearl", &cWSSAnvil::LoadThrownEnderpearlFromNBT },
|
|
{ "minecraft:ender_pearl", &cWSSAnvil::LoadThrownEnderpearlFromNBT },
|
|
{ "Bat", &cWSSAnvil::LoadBatFromNBT },
|
|
{ "minecraft:bat", &cWSSAnvil::LoadBatFromNBT },
|
|
{ "Blaze", &cWSSAnvil::LoadBlazeFromNBT },
|
|
{ "minecraft:blaze", &cWSSAnvil::LoadBlazeFromNBT },
|
|
{ "CaveSpider", &cWSSAnvil::LoadCaveSpiderFromNBT },
|
|
{ "minecraft:cave_spider", &cWSSAnvil::LoadCaveSpiderFromNBT },
|
|
{ "Chicken", &cWSSAnvil::LoadChickenFromNBT },
|
|
{ "minecraft:chicken", &cWSSAnvil::LoadChickenFromNBT },
|
|
{ "Cow", &cWSSAnvil::LoadCowFromNBT },
|
|
{ "minecraft:cow", &cWSSAnvil::LoadCowFromNBT },
|
|
{ "Creeper", &cWSSAnvil::LoadCreeperFromNBT },
|
|
{ "minecraft:creeper", &cWSSAnvil::LoadCreeperFromNBT },
|
|
{ "EnderDragon", &cWSSAnvil::LoadEnderDragonFromNBT },
|
|
{ "minecraft:ender_dragon", &cWSSAnvil::LoadEnderDragonFromNBT },
|
|
{ "Enderman", &cWSSAnvil::LoadEndermanFromNBT },
|
|
{ "minecraft:enderman", &cWSSAnvil::LoadEndermanFromNBT },
|
|
{ "Ghast", &cWSSAnvil::LoadGhastFromNBT },
|
|
{ "minecraft:ghast", &cWSSAnvil::LoadGhastFromNBT },
|
|
{ "Giant", &cWSSAnvil::LoadGiantFromNBT },
|
|
{ "minecraft:giant", &cWSSAnvil::LoadGiantFromNBT },
|
|
{ "Guardian", &cWSSAnvil::LoadGuardianFromNBT },
|
|
{ "minecraft:guardian", &cWSSAnvil::LoadGuardianFromNBT },
|
|
{ "Horse", &cWSSAnvil::LoadHorseFromNBT },
|
|
{ "minecraft:horse", &cWSSAnvil::LoadHorseFromNBT },
|
|
{ "Villager", &cWSSAnvil::LoadVillagerFromNBT },
|
|
{ "minecraft:villager", &cWSSAnvil::LoadVillagerFromNBT },
|
|
{ "VillagerGolem", &cWSSAnvil::LoadIronGolemFromNBT },
|
|
{ "minecraft:villager_golem", &cWSSAnvil::LoadIronGolemFromNBT },
|
|
{ "LavaSlime", &cWSSAnvil::LoadMagmaCubeFromNBT },
|
|
{ "minecraft:magma_cube", &cWSSAnvil::LoadMagmaCubeFromNBT },
|
|
{ "MushroomCow", &cWSSAnvil::LoadMooshroomFromNBT },
|
|
{ "minecraft:mooshroom", &cWSSAnvil::LoadMooshroomFromNBT },
|
|
{ "Ozelot", &cWSSAnvil::LoadOcelotFromNBT },
|
|
{ "minecraft:ocelot", &cWSSAnvil::LoadOcelotFromNBT },
|
|
{ "Pig", &cWSSAnvil::LoadPigFromNBT },
|
|
{ "minecraft:pig", &cWSSAnvil::LoadPigFromNBT },
|
|
{ "Rabbit", &cWSSAnvil::LoadRabbitFromNBT },
|
|
{ "minecraft:rabbit", &cWSSAnvil::LoadRabbitFromNBT },
|
|
{ "Sheep", &cWSSAnvil::LoadSheepFromNBT },
|
|
{ "minecraft:sheep", &cWSSAnvil::LoadSheepFromNBT },
|
|
{ "Silverfish", &cWSSAnvil::LoadSilverfishFromNBT },
|
|
{ "minecraft:silverfish", &cWSSAnvil::LoadSilverfishFromNBT },
|
|
{ "Skeleton", &cWSSAnvil::LoadSkeletonFromNBT },
|
|
{ "minecraft:skeleton", &cWSSAnvil::LoadSkeletonFromNBT },
|
|
{ "Slime", &cWSSAnvil::LoadSlimeFromNBT },
|
|
{ "minecraft:slime", &cWSSAnvil::LoadSlimeFromNBT },
|
|
{ "SnowMan", &cWSSAnvil::LoadSnowGolemFromNBT },
|
|
{ "minecraft:snowman", &cWSSAnvil::LoadSnowGolemFromNBT },
|
|
{ "Spider", &cWSSAnvil::LoadSpiderFromNBT },
|
|
{ "minecraft:spider", &cWSSAnvil::LoadSpiderFromNBT },
|
|
{ "Squid", &cWSSAnvil::LoadSquidFromNBT },
|
|
{ "minecraft:squid", &cWSSAnvil::LoadSquidFromNBT },
|
|
{ "Witch", &cWSSAnvil::LoadWitchFromNBT },
|
|
{ "minecraft:witch", &cWSSAnvil::LoadWitchFromNBT },
|
|
{ "WitherBoss", &cWSSAnvil::LoadWitherFromNBT },
|
|
{ "minecraft:wither", &cWSSAnvil::LoadWitherFromNBT },
|
|
{ "WitherSkeleton", &cWSSAnvil::LoadWitherSkeletonFromNBT },
|
|
{ "minecraft:wither_skeleton", &cWSSAnvil::LoadWitherSkeletonFromNBT },
|
|
{ "Wolf", &cWSSAnvil::LoadWolfFromNBT },
|
|
{ "minecraft:wolf", &cWSSAnvil::LoadWolfFromNBT },
|
|
{ "Zombie", &cWSSAnvil::LoadZombieFromNBT },
|
|
{ "minecraft:zombie", &cWSSAnvil::LoadZombieFromNBT },
|
|
{ "PigZombie", &cWSSAnvil::LoadPigZombieFromNBT },
|
|
{ "minecraft:zombie_pigman", &cWSSAnvil::LoadPigZombieFromNBT },
|
|
{ "ZombieVillager", &cWSSAnvil::LoadZombieVillagerFromNBT },
|
|
{ "minecraft:zombie_villager", &cWSSAnvil::LoadZombieVillagerFromNBT },
|
|
};
|
|
|
|
auto it = EntityTypeToFunction.find(AString(a_IDTag, a_IDTagLength));
|
|
if (it != EntityTypeToFunction.end())
|
|
{
|
|
(this->*it->second)(a_Entities, a_NBT, a_EntityTagIdx);
|
|
}
|
|
// TODO: other entities
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWSSAnvil::LoadOldMinecartFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
|
|
{
|
|
// It is a minecart, old style, find out the type:
|
|
int TypeTag = a_NBT.FindChildByName(a_TagIdx, "Type");
|
|
if ((TypeTag < 0) || (a_NBT.GetType(TypeTag) != TAG_Int))
|
|
{
|
|
return;
|
|
}
|
|
int MinecartType = a_NBT.GetInt(TypeTag);
|
|
switch (MinecartType)
|
|
{
|
|
case 0: LoadMinecartRFromNBT(a_Entities, a_NBT, a_TagIdx); break; // Rideable minecart
|
|
case 1: LoadMinecartCFromNBT(a_Entities, a_NBT, a_TagIdx); break; // Minecart with chest
|
|
case 2: LoadMinecartFFromNBT(a_Entities, a_NBT, a_TagIdx); break; // Minecart with furnace
|
|
case 3: LoadMinecartTFromNBT(a_Entities, a_NBT, a_TagIdx); break; // Minecart with TNT
|
|
case 4: LoadMinecartHFromNBT(a_Entities, a_NBT, a_TagIdx); break; // Minecart with Hopper
|
|
default: LOGWARNING("cWSSAnvil::LoadOldMinecartFromNBT: Unhandled minecart type (%d)", MinecartType); break;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWSSAnvil::LoadBoatFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
|
|
{
|
|
auto Boat = cpp14::make_unique<cBoat>(Vector3d(), cBoat::bmOak);
|
|
if (!LoadEntityBaseFromNBT(*Boat.get(), a_NBT, a_TagIdx))
|
|
{
|
|
return;
|
|
}
|
|
|
|
int TypeIdx = a_NBT.FindChildByName(a_TagIdx, "Type");
|
|
if (TypeIdx > 0)
|
|
{
|
|
Boat->SetMaterial(cBoat::StringToMaterial(a_NBT.GetString(TypeIdx)));
|
|
}
|
|
a_Entities.emplace_back(std::move(Boat));
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWSSAnvil::LoadEnderCrystalFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
|
|
{
|
|
auto EnderCrystal = cpp14::make_unique<cEnderCrystal>(Vector3d());
|
|
if (!LoadEntityBaseFromNBT(*EnderCrystal.get(), a_NBT, a_TagIdx))
|
|
{
|
|
return;
|
|
}
|
|
a_Entities.emplace_back(std::move(EnderCrystal));
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWSSAnvil::LoadFallingBlockFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
|
|
{
|
|
int TypeIdx = a_NBT.FindChildByName(a_TagIdx, "TileID");
|
|
int MetaIdx = a_NBT.FindChildByName(a_TagIdx, "Data");
|
|
|
|
if ((TypeIdx < 0) || (MetaIdx < 0))
|
|
{
|
|
return;
|
|
}
|
|
|
|
BLOCKTYPE Type = static_cast<BLOCKTYPE>(a_NBT.GetInt(TypeIdx));
|
|
NIBBLETYPE Meta = static_cast<NIBBLETYPE>(a_NBT.GetByte(MetaIdx));
|
|
|
|
auto FallingBlock = cpp14::make_unique<cFallingBlock>(Vector3i(0, 0, 0), Type, Meta);
|
|
if (!LoadEntityBaseFromNBT(*FallingBlock.get(), a_NBT, a_TagIdx))
|
|
{
|
|
return;
|
|
}
|
|
a_Entities.emplace_back(std::move(FallingBlock));
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWSSAnvil::LoadMinecartRFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
|
|
{
|
|
auto Minecart = cpp14::make_unique<cRideableMinecart>(Vector3d(), cItem(), 1); // TODO: Load the block and the height
|
|
if (!LoadEntityBaseFromNBT(*Minecart.get(), a_NBT, a_TagIdx))
|
|
{
|
|
return;
|
|
}
|
|
a_Entities.emplace_back(std::move(Minecart));
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWSSAnvil::LoadMinecartCFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
|
|
{
|
|
int Items = a_NBT.FindChildByName(a_TagIdx, "Items");
|
|
if ((Items < 0) || (a_NBT.GetType(Items) != TAG_List))
|
|
{
|
|
return; // Make it an empty chest - the chunk loader will provide an empty cChestEntity for this
|
|
}
|
|
auto Minecart = cpp14::make_unique<cMinecartWithChest>(Vector3d());
|
|
if (!LoadEntityBaseFromNBT(*Minecart.get(), a_NBT, a_TagIdx))
|
|
{
|
|
return;
|
|
}
|
|
for (int Child = a_NBT.GetFirstChild(Items); Child != -1; Child = a_NBT.GetNextSibling(Child))
|
|
{
|
|
int Slot = a_NBT.FindChildByName(Child, "Slot");
|
|
if ((Slot < 0) || (a_NBT.GetType(Slot) != TAG_Byte))
|
|
{
|
|
continue;
|
|
}
|
|
cItem Item;
|
|
if (LoadItemFromNBT(Item, a_NBT, Child))
|
|
{
|
|
Minecart->SetSlot(a_NBT.GetByte(Slot), Item);
|
|
}
|
|
} // for itr - ItemDefs[]
|
|
a_Entities.emplace_back(std::move(Minecart));
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWSSAnvil::LoadMinecartFFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
|
|
{
|
|
auto Minecart = cpp14::make_unique<cMinecartWithFurnace>(Vector3d());
|
|
if (!LoadEntityBaseFromNBT(*Minecart.get(), a_NBT, a_TagIdx))
|
|
{
|
|
return;
|
|
}
|
|
|
|
// TODO: Load the Push and Fuel tags
|
|
|
|
a_Entities.emplace_back(std::move(Minecart));
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWSSAnvil::LoadMinecartTFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
|
|
{
|
|
auto Minecart = cpp14::make_unique<cMinecartWithTNT>(Vector3d());
|
|
if (!LoadEntityBaseFromNBT(*Minecart.get(), a_NBT, a_TagIdx))
|
|
{
|
|
return;
|
|
}
|
|
|
|
// TODO: Everything to do with TNT carts
|
|
|
|
a_Entities.emplace_back(std::move(Minecart));
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWSSAnvil::LoadMinecartHFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
|
|
{
|
|
auto Minecart = cpp14::make_unique<cMinecartWithHopper>(Vector3d());
|
|
if (!LoadEntityBaseFromNBT(*Minecart.get(), a_NBT, a_TagIdx))
|
|
{
|
|
return;
|
|
}
|
|
|
|
// TODO: Everything to do with hopper carts
|
|
|
|
a_Entities.emplace_back(std::move(Minecart));
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWSSAnvil::LoadPickupFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
|
|
{
|
|
// Load item:
|
|
int ItemTag = a_NBT.FindChildByName(a_TagIdx, "Item");
|
|
if ((ItemTag < 0) || (a_NBT.GetType(ItemTag) != TAG_Compound))
|
|
{
|
|
return;
|
|
}
|
|
cItem Item;
|
|
if (!LoadItemFromNBT(Item, a_NBT, ItemTag))
|
|
{
|
|
return;
|
|
}
|
|
|
|
auto Pickup = cpp14::make_unique<cPickup>(Vector3d(), Item, false); // Pickup delay doesn't matter, just say false
|
|
if (!LoadEntityBaseFromNBT(*Pickup.get(), a_NBT, a_TagIdx))
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Load age:
|
|
int Age = a_NBT.FindChildByName(a_TagIdx, "Age");
|
|
if (Age > 0)
|
|
{
|
|
Pickup->SetAge(a_NBT.GetShort(Age));
|
|
}
|
|
|
|
a_Entities.emplace_back(std::move(Pickup));
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWSSAnvil::LoadTNTFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
|
|
{
|
|
auto TNT = cpp14::make_unique<cTNTEntity>(Vector3d(), 0);
|
|
if (!LoadEntityBaseFromNBT(*TNT.get(), a_NBT, a_TagIdx))
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Load Fuse Ticks:
|
|
int FuseTicks = a_NBT.FindChildByName(a_TagIdx, "Fuse");
|
|
if (FuseTicks > 0)
|
|
{
|
|
TNT->SetFuseTicks(static_cast<int>(a_NBT.GetByte(FuseTicks)));
|
|
}
|
|
|
|
a_Entities.emplace_back(std::move(TNT));
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWSSAnvil::LoadExpOrbFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
|
|
{
|
|
auto ExpOrb = cpp14::make_unique<cExpOrb>(Vector3d(), 0);
|
|
if (!LoadEntityBaseFromNBT(*ExpOrb.get(), a_NBT, a_TagIdx))
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Load Age:
|
|
int Age = a_NBT.FindChildByName(a_TagIdx, "Age");
|
|
if (Age > 0)
|
|
{
|
|
ExpOrb->SetAge(a_NBT.GetShort(Age));
|
|
}
|
|
|
|
// Load Reward (Value):
|
|
int Reward = a_NBT.FindChildByName(a_TagIdx, "Value");
|
|
if (Reward > 0)
|
|
{
|
|
ExpOrb->SetReward(a_NBT.GetShort(Reward));
|
|
}
|
|
|
|
a_Entities.emplace_back(std::move(ExpOrb));
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWSSAnvil::LoadHangingFromNBT(cHangingEntity & a_Hanging, const cParsedNBT & a_NBT, int a_TagIdx)
|
|
{
|
|
// "Facing" tag is the prime source of the Facing; if not available, translate from older "Direction" or "Dir"
|
|
int Facing = a_NBT.FindChildByName(a_TagIdx, "Facing");
|
|
if (Facing < 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
a_Hanging.SetProtocolFacing(a_NBT.GetByte(Facing));
|
|
|
|
int TileX = a_NBT.FindChildByName(a_TagIdx, "TileX");
|
|
int TileY = a_NBT.FindChildByName(a_TagIdx, "TileY");
|
|
int TileZ = a_NBT.FindChildByName(a_TagIdx, "TileZ");
|
|
if ((TileX > 0) && (TileY > 0) && (TileZ > 0))
|
|
{
|
|
a_Hanging.SetPosition(
|
|
static_cast<double>(a_NBT.GetInt(TileX)),
|
|
static_cast<double>(a_NBT.GetInt(TileY)),
|
|
static_cast<double>(a_NBT.GetInt(TileZ))
|
|
);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWSSAnvil::LoadItemFrameFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
|
|
{
|
|
// Load item:
|
|
int ItemTag = a_NBT.FindChildByName(a_TagIdx, "Item");
|
|
if ((ItemTag < 0) || (a_NBT.GetType(ItemTag) != TAG_Compound))
|
|
{
|
|
return;
|
|
}
|
|
cItem Item;
|
|
if (!LoadItemFromNBT(Item, a_NBT, ItemTag))
|
|
{
|
|
return;
|
|
}
|
|
|
|
auto ItemFrame = cpp14::make_unique<cItemFrame>(BLOCK_FACE_NONE, Vector3d());
|
|
if (!LoadEntityBaseFromNBT(*ItemFrame.get(), a_NBT, a_TagIdx))
|
|
{
|
|
return;
|
|
}
|
|
ItemFrame->SetItem(Item);
|
|
|
|
LoadHangingFromNBT(*ItemFrame.get(), a_NBT, a_TagIdx);
|
|
|
|
// Load Rotation:
|
|
int Rotation = a_NBT.FindChildByName(a_TagIdx, "ItemRotation");
|
|
if (Rotation > 0)
|
|
{
|
|
ItemFrame->SetItemRotation(static_cast<Byte>(a_NBT.GetByte(Rotation)));
|
|
}
|
|
|
|
a_Entities.emplace_back(std::move(ItemFrame));
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWSSAnvil::LoadLeashKnotFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
|
|
{
|
|
auto LeashKnot = cpp14::make_unique<cLeashKnot>(BLOCK_FACE_NONE, Vector3d());
|
|
|
|
if (!LoadEntityBaseFromNBT(*LeashKnot.get(), a_NBT, a_TagIdx))
|
|
{
|
|
return;
|
|
}
|
|
|
|
LoadHangingFromNBT(*LeashKnot.get(), a_NBT, a_TagIdx);
|
|
|
|
a_Entities.emplace_back(std::move(LeashKnot));
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWSSAnvil::LoadPaintingFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
|
|
{
|
|
// Load painting name:
|
|
int MotiveTag = a_NBT.FindChildByName(a_TagIdx, "Motive");
|
|
if ((MotiveTag < 0) || (a_NBT.GetType(MotiveTag) != TAG_String))
|
|
{
|
|
return;
|
|
}
|
|
|
|
auto Painting = cpp14::make_unique<cPainting>(a_NBT.GetString(MotiveTag), BLOCK_FACE_NONE, Vector3d());
|
|
if (!LoadEntityBaseFromNBT(*Painting.get(), a_NBT, a_TagIdx))
|
|
{
|
|
return;
|
|
}
|
|
|
|
LoadHangingFromNBT(*Painting.get(), a_NBT, a_TagIdx);
|
|
a_Entities.emplace_back(std::move(Painting));
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWSSAnvil::LoadArrowFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
|
|
{
|
|
auto Arrow = cpp14::make_unique<cArrowEntity>(nullptr, Vector3d(), Vector3d());
|
|
if (!LoadProjectileBaseFromNBT(*Arrow.get(), a_NBT, a_TagIdx))
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Load pickup state:
|
|
int PickupIdx = a_NBT.FindChildByName(a_TagIdx, "pickup");
|
|
if ((PickupIdx > 0) && (a_NBT.GetType(PickupIdx) == TAG_Byte))
|
|
{
|
|
Arrow->SetPickupState(static_cast<cArrowEntity::ePickupState>(a_NBT.GetByte(PickupIdx)));
|
|
}
|
|
else
|
|
{
|
|
// Try the older "player" tag:
|
|
int PlayerIdx = a_NBT.FindChildByName(a_TagIdx, "player");
|
|
if ((PlayerIdx > 0) && (a_NBT.GetType(PlayerIdx) == TAG_Byte))
|
|
{
|
|
Arrow->SetPickupState((a_NBT.GetByte(PlayerIdx) == 0) ? cArrowEntity::psNoPickup : cArrowEntity::psInSurvivalOrCreative);
|
|
}
|
|
}
|
|
|
|
// Load damage:
|
|
int DamageIdx = a_NBT.FindChildByName(a_TagIdx, "damage");
|
|
if ((DamageIdx > 0) && (a_NBT.GetType(DamageIdx) == TAG_Double))
|
|
{
|
|
Arrow->SetDamageCoeff(a_NBT.GetDouble(DamageIdx));
|
|
}
|
|
|
|
// Load block hit:
|
|
int InBlockXIdx = a_NBT.FindChildByName(a_TagIdx, "xTile");
|
|
int InBlockYIdx = a_NBT.FindChildByName(a_TagIdx, "yTile");
|
|
int InBlockZIdx = a_NBT.FindChildByName(a_TagIdx, "zTile");
|
|
if ((InBlockXIdx > 0) && (InBlockYIdx > 0) && (InBlockZIdx > 0))
|
|
{
|
|
eTagType typeX = a_NBT.GetType(InBlockXIdx);
|
|
if ((typeX == a_NBT.GetType(InBlockYIdx)) && (typeX == a_NBT.GetType(InBlockZIdx)))
|
|
{
|
|
switch (typeX)
|
|
{
|
|
case TAG_Int:
|
|
{
|
|
// Old MCS code used this, keep reading it for compatibility reasons:
|
|
Arrow->SetBlockHit(Vector3i(a_NBT.GetInt(InBlockXIdx), a_NBT.GetInt(InBlockYIdx), a_NBT.GetInt(InBlockZIdx)));
|
|
break;
|
|
}
|
|
case TAG_Short:
|
|
{
|
|
// Vanilla uses this
|
|
Arrow->SetBlockHit(Vector3i(a_NBT.GetShort(InBlockXIdx), a_NBT.GetShort(InBlockYIdx), a_NBT.GetShort(InBlockZIdx)));
|
|
break;
|
|
}
|
|
default:
|
|
{
|
|
// No hit block, the arrow is still flying?
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Store the new arrow in the entities list:
|
|
a_Entities.emplace_back(std::move(Arrow));
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWSSAnvil::LoadSplashPotionFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
|
|
{
|
|
auto SplashPotion = cpp14::make_unique<cSplashPotionEntity>(nullptr, Vector3d(), Vector3d(), cItem());
|
|
if (!LoadProjectileBaseFromNBT(*SplashPotion.get(), a_NBT, a_TagIdx))
|
|
{
|
|
return;
|
|
}
|
|
|
|
int EffectDuration = a_NBT.FindChildByName(a_TagIdx, "EffectDuration");
|
|
int EffectIntensity = a_NBT.FindChildByName(a_TagIdx, "EffectIntensity");
|
|
int EffectDistanceModifier = a_NBT.FindChildByName(a_TagIdx, "EffectDistanceModifier");
|
|
|
|
SplashPotion->SetEntityEffectType(static_cast<cEntityEffect::eType>(a_NBT.FindChildByName(a_TagIdx, "EffectType")));
|
|
SplashPotion->SetEntityEffect(cEntityEffect(EffectDuration, static_cast<Int16>(EffectIntensity), EffectDistanceModifier));
|
|
SplashPotion->SetPotionColor(a_NBT.FindChildByName(a_TagIdx, "PotionName"));
|
|
|
|
// Store the new splash potion in the entities list:
|
|
a_Entities.emplace_back(std::move(SplashPotion));
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWSSAnvil::LoadSnowballFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
|
|
{
|
|
auto Snowball = cpp14::make_unique<cThrownSnowballEntity>(nullptr, Vector3d(), Vector3d());
|
|
if (!LoadProjectileBaseFromNBT(*Snowball.get(), a_NBT, a_TagIdx))
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Store the new snowball in the entities list:
|
|
a_Entities.emplace_back(std::move(Snowball));
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWSSAnvil::LoadEggFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
|
|
{
|
|
auto Egg = cpp14::make_unique<cThrownEggEntity>(nullptr, Vector3d(), Vector3d());
|
|
if (!LoadProjectileBaseFromNBT(*Egg.get(), a_NBT, a_TagIdx))
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Store the new egg in the entities list:
|
|
a_Entities.emplace_back(std::move(Egg));
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWSSAnvil::LoadFireballFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
|
|
{
|
|
auto Fireball = cpp14::make_unique<cGhastFireballEntity>(nullptr, Vector3d(), Vector3d());
|
|
if (!LoadProjectileBaseFromNBT(*Fireball.get(), a_NBT, a_TagIdx))
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Store the new fireball in the entities list:
|
|
a_Entities.emplace_back(std::move(Fireball));
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWSSAnvil::LoadFireChargeFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
|
|
{
|
|
auto FireCharge = cpp14::make_unique<cFireChargeEntity>(nullptr, Vector3d(), Vector3d());
|
|
if (!LoadProjectileBaseFromNBT(*FireCharge.get(), a_NBT, a_TagIdx))
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Store the new FireCharge in the entities list:
|
|
a_Entities.emplace_back(std::move(FireCharge));
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWSSAnvil::LoadThrownEnderpearlFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
|
|
{
|
|
auto Enderpearl = cpp14::make_unique<cThrownEnderPearlEntity>(nullptr, Vector3d(), Vector3d());
|
|
if (!LoadProjectileBaseFromNBT(*Enderpearl.get(), a_NBT, a_TagIdx))
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Store the new enderpearl in the entities list:
|
|
a_Entities.emplace_back(std::move(Enderpearl));
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWSSAnvil::LoadBatFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
|
|
{
|
|
auto Monster = cpp14::make_unique<cBat>();
|
|
if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (!LoadMonsterBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
|
|
{
|
|
return;
|
|
}
|
|
|
|
a_Entities.emplace_back(std::move(Monster));
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWSSAnvil::LoadBlazeFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
|
|
{
|
|
std::unique_ptr<cBlaze> Monster = cpp14::make_unique<cBlaze>();
|
|
if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (!LoadMonsterBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
|
|
{
|
|
return;
|
|
}
|
|
|
|
a_Entities.emplace_back(std::move(Monster));
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWSSAnvil::LoadCaveSpiderFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
|
|
{
|
|
std::unique_ptr<cCaveSpider> Monster = cpp14::make_unique<cCaveSpider>();
|
|
if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (!LoadMonsterBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
|
|
{
|
|
return;
|
|
}
|
|
|
|
a_Entities.emplace_back(std::move(Monster));
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWSSAnvil::LoadChickenFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
|
|
{
|
|
std::unique_ptr<cChicken> Monster = cpp14::make_unique<cChicken>();
|
|
if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (!LoadMonsterBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
|
|
{
|
|
return;
|
|
}
|
|
|
|
a_Entities.emplace_back(std::move(Monster));
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWSSAnvil::LoadCowFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
|
|
{
|
|
std::unique_ptr<cCow> Monster = cpp14::make_unique<cCow>();
|
|
if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (!LoadMonsterBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
|
|
{
|
|
return;
|
|
}
|
|
|
|
a_Entities.emplace_back(std::move(Monster));
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWSSAnvil::LoadCreeperFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
|
|
{
|
|
std::unique_ptr<cCreeper> Monster = cpp14::make_unique<cCreeper>();
|
|
if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (!LoadMonsterBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
|
|
{
|
|
return;
|
|
}
|
|
|
|
a_Entities.emplace_back(std::move(Monster));
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWSSAnvil::LoadEnderDragonFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
|
|
{
|
|
std::unique_ptr<cEnderDragon> Monster = cpp14::make_unique<cEnderDragon>();
|
|
if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (!LoadMonsterBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
|
|
{
|
|
return;
|
|
}
|
|
|
|
a_Entities.emplace_back(std::move(Monster));
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWSSAnvil::LoadEndermanFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
|
|
{
|
|
std::unique_ptr<cEnderman> Monster = cpp14::make_unique<cEnderman>();
|
|
if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (!LoadMonsterBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
|
|
{
|
|
return;
|
|
}
|
|
|
|
a_Entities.emplace_back(std::move(Monster));
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWSSAnvil::LoadGhastFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
|
|
{
|
|
std::unique_ptr<cGhast> Monster = cpp14::make_unique<cGhast>();
|
|
if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (!LoadMonsterBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
|
|
{
|
|
return;
|
|
}
|
|
|
|
a_Entities.emplace_back(std::move(Monster));
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWSSAnvil::LoadGiantFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
|
|
{
|
|
std::unique_ptr<cGiant> Monster = cpp14::make_unique<cGiant>();
|
|
if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (!LoadMonsterBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
|
|
{
|
|
return;
|
|
}
|
|
|
|
a_Entities.emplace_back(std::move(Monster));
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWSSAnvil::LoadGuardianFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
|
|
{
|
|
std::unique_ptr<cGuardian> Monster = cpp14::make_unique<cGuardian>();
|
|
if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (!LoadMonsterBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
|
|
{
|
|
return;
|
|
}
|
|
|
|
a_Entities.emplace_back(std::move(Monster));
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWSSAnvil::LoadHorseFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
|
|
{
|
|
int TypeIdx = a_NBT.FindChildByName(a_TagIdx, "Type");
|
|
int ColorIdx = a_NBT.FindChildByName(a_TagIdx, "Color");
|
|
int StyleIdx = a_NBT.FindChildByName(a_TagIdx, "Style");
|
|
if ((TypeIdx < 0) || (ColorIdx < 0) || (StyleIdx < 0))
|
|
{
|
|
return;
|
|
}
|
|
|
|
int Type = a_NBT.GetInt(TypeIdx);
|
|
int Color = a_NBT.GetInt(ColorIdx);
|
|
int Style = a_NBT.GetInt(StyleIdx);
|
|
|
|
std::unique_ptr<cHorse> Monster = cpp14::make_unique<cHorse>(Type, Color, Style, 1);
|
|
|
|
if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (!LoadMonsterBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
|
|
{
|
|
return;
|
|
}
|
|
|
|
int AgeableIdx = a_NBT.FindChildByName(a_TagIdx, "Age");
|
|
if (AgeableIdx > 0)
|
|
{
|
|
int Age;
|
|
switch (a_NBT.GetType(AgeableIdx))
|
|
{
|
|
case TAG_Byte: Age = static_cast<int>(a_NBT.GetByte(AgeableIdx)); break;
|
|
case TAG_Int: Age = a_NBT.GetInt (AgeableIdx); break;
|
|
default: Age = 0; break;
|
|
}
|
|
Monster->SetAge(Age);
|
|
}
|
|
|
|
a_Entities.emplace_back(std::move(Monster));
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWSSAnvil::LoadIronGolemFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
|
|
{
|
|
std::unique_ptr<cIronGolem> Monster = cpp14::make_unique<cIronGolem>();
|
|
if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (!LoadMonsterBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
|
|
{
|
|
return;
|
|
}
|
|
|
|
a_Entities.emplace_back(std::move(Monster));
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWSSAnvil::LoadMagmaCubeFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
|
|
{
|
|
int SizeIdx = a_NBT.FindChildByName(a_TagIdx, "Size");
|
|
|
|
if (SizeIdx < 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
int Size = a_NBT.GetInt(SizeIdx);
|
|
|
|
std::unique_ptr<cMagmaCube> Monster = cpp14::make_unique<cMagmaCube>(Size);
|
|
if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (!LoadMonsterBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
|
|
{
|
|
return;
|
|
}
|
|
|
|
a_Entities.emplace_back(std::move(Monster));
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWSSAnvil::LoadMooshroomFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
|
|
{
|
|
std::unique_ptr<cMooshroom> Monster = cpp14::make_unique<cMooshroom>();
|
|
if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (!LoadMonsterBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
|
|
{
|
|
return;
|
|
}
|
|
|
|
a_Entities.emplace_back(std::move(Monster));
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWSSAnvil::LoadOcelotFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
|
|
{
|
|
std::unique_ptr<cOcelot> Monster = cpp14::make_unique<cOcelot>();
|
|
if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (!LoadMonsterBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
|
|
{
|
|
return;
|
|
}
|
|
|
|
auto OwnerInfo = LoadEntityOwner(a_NBT, a_TagIdx);
|
|
if (!OwnerInfo.first.empty() && !OwnerInfo.second.IsNil())
|
|
{
|
|
Monster->SetOwner(OwnerInfo.first, OwnerInfo.second);
|
|
Monster->SetIsTame(true);
|
|
}
|
|
|
|
int TypeIdx = a_NBT.FindChildByName(a_TagIdx, "CatType");
|
|
if (TypeIdx > 0)
|
|
{
|
|
int Type = a_NBT.GetInt(TypeIdx);
|
|
Monster->SetCatType(static_cast<cOcelot::eCatType>(Type));
|
|
}
|
|
|
|
int SittingIdx = a_NBT.FindChildByName(a_TagIdx, "Sitting");
|
|
if ((SittingIdx > 0) && (a_NBT.GetType(SittingIdx) == TAG_Byte))
|
|
{
|
|
bool Sitting = (a_NBT.GetByte(SittingIdx) == 1);
|
|
Monster->SetIsSitting(Sitting);
|
|
}
|
|
|
|
int AgeableIdx = a_NBT.FindChildByName(a_TagIdx, "Age");
|
|
if (AgeableIdx > 0)
|
|
{
|
|
int Age;
|
|
switch (a_NBT.GetType(AgeableIdx))
|
|
{
|
|
case TAG_Byte: Age = static_cast<int>(a_NBT.GetByte(AgeableIdx)); break;
|
|
case TAG_Int: Age = a_NBT.GetInt (AgeableIdx); break;
|
|
default: Age = 0; break;
|
|
}
|
|
Monster->SetAge(Age);
|
|
}
|
|
|
|
a_Entities.emplace_back(std::move(Monster));
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWSSAnvil::LoadPigFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
|
|
{
|
|
std::unique_ptr<cPig> Monster = cpp14::make_unique<cPig>();
|
|
if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (!LoadMonsterBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
|
|
{
|
|
return;
|
|
}
|
|
|
|
int AgeableIdx = a_NBT.FindChildByName(a_TagIdx, "Age");
|
|
if (AgeableIdx > 0)
|
|
{
|
|
int Age;
|
|
switch (a_NBT.GetType(AgeableIdx))
|
|
{
|
|
case TAG_Byte: Age = static_cast<int>(a_NBT.GetByte(AgeableIdx)); break;
|
|
case TAG_Int: Age = a_NBT.GetInt (AgeableIdx); break;
|
|
default: Age = 0; break;
|
|
}
|
|
Monster->SetAge(Age);
|
|
}
|
|
|
|
a_Entities.emplace_back(std::move(Monster));
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWSSAnvil::LoadRabbitFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
|
|
{
|
|
int TypeIdx = a_NBT.FindChildByName(a_TagIdx, "RabbitType");
|
|
int MoreCarrotTicksIdx = a_NBT.FindChildByName(a_TagIdx, "MoreCarrotTicks");
|
|
|
|
if ((TypeIdx < 0) || (MoreCarrotTicksIdx < 0))
|
|
{
|
|
return;
|
|
}
|
|
|
|
int Type = a_NBT.GetInt(TypeIdx);
|
|
int MoreCarrotTicks = a_NBT.GetInt(MoreCarrotTicksIdx);
|
|
|
|
std::unique_ptr<cRabbit> Monster = cpp14::make_unique<cRabbit>(static_cast<eRabbitType>(Type), MoreCarrotTicks);
|
|
if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (!LoadMonsterBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
|
|
{
|
|
return;
|
|
}
|
|
|
|
int AgeableIdx = a_NBT.FindChildByName(a_TagIdx, "Age");
|
|
if (AgeableIdx > 0)
|
|
{
|
|
int Age;
|
|
switch (a_NBT.GetType(AgeableIdx))
|
|
{
|
|
case TAG_Byte: Age = static_cast<int>(a_NBT.GetByte(AgeableIdx)); break;
|
|
case TAG_Int: Age = a_NBT.GetInt (AgeableIdx); break;
|
|
default: Age = 0; break;
|
|
}
|
|
Monster->SetAge(Age);
|
|
}
|
|
|
|
a_Entities.emplace_back(std::move(Monster));
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWSSAnvil::LoadSheepFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
|
|
{
|
|
int ColorIdx = a_NBT.FindChildByName(a_TagIdx, "Color");
|
|
int Color = -1;
|
|
if (ColorIdx > 0)
|
|
{
|
|
Color = static_cast<int>(a_NBT.GetByte(ColorIdx));
|
|
}
|
|
|
|
std::unique_ptr<cSheep> Monster = cpp14::make_unique<cSheep>(Color);
|
|
if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (!LoadMonsterBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
|
|
{
|
|
return;
|
|
}
|
|
|
|
int ShearedIdx = a_NBT.FindChildByName(a_TagIdx, "Sheared");
|
|
if (ShearedIdx > 0)
|
|
{
|
|
Monster->SetSheared(a_NBT.GetByte(ShearedIdx) != 0);
|
|
}
|
|
|
|
int AgeableIdx = a_NBT.FindChildByName(a_TagIdx, "Age");
|
|
if (AgeableIdx > 0)
|
|
{
|
|
int Age;
|
|
switch (a_NBT.GetType(AgeableIdx))
|
|
{
|
|
case TAG_Byte: Age = static_cast<int>(a_NBT.GetByte(AgeableIdx)); break;
|
|
case TAG_Int: Age = a_NBT.GetInt (AgeableIdx); break;
|
|
default: Age = 0; break;
|
|
}
|
|
Monster->SetAge(Age);
|
|
}
|
|
|
|
a_Entities.emplace_back(std::move(Monster));
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWSSAnvil::LoadSilverfishFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
|
|
{
|
|
std::unique_ptr<cSilverfish> Monster = cpp14::make_unique<cSilverfish>();
|
|
if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (!LoadMonsterBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
|
|
{
|
|
return;
|
|
}
|
|
|
|
a_Entities.emplace_back(std::move(Monster));
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWSSAnvil::LoadSkeletonFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
|
|
{
|
|
// Wither skeleton is a separate mob in Minecraft 1.11+, but we need this to
|
|
// load them from older worlds where wither skeletons were only a skeleton with a flag
|
|
int TypeIdx = a_NBT.FindChildByName(a_TagIdx, "SkeletonType");
|
|
|
|
std::unique_ptr<cMonster> Monster;
|
|
if ((TypeIdx > 0) && (a_NBT.GetByte(TypeIdx) == 1))
|
|
{
|
|
Monster = cpp14::make_unique<cWitherSkeleton>();
|
|
}
|
|
else
|
|
{
|
|
Monster = cpp14::make_unique<cSkeleton>();
|
|
}
|
|
|
|
if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (!LoadMonsterBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
|
|
{
|
|
return;
|
|
}
|
|
|
|
a_Entities.emplace_back(std::move(Monster));
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWSSAnvil::LoadSlimeFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
|
|
{
|
|
int SizeIdx = a_NBT.FindChildByName(a_TagIdx, "Size");
|
|
|
|
if (SizeIdx < 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
int Size = a_NBT.GetInt(SizeIdx);
|
|
|
|
std::unique_ptr<cSlime> Monster = cpp14::make_unique<cSlime>(Size);
|
|
if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (!LoadMonsterBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
|
|
{
|
|
return;
|
|
}
|
|
|
|
a_Entities.emplace_back(std::move(Monster));
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWSSAnvil::LoadSnowGolemFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
|
|
{
|
|
std::unique_ptr<cSnowGolem> Monster = cpp14::make_unique<cSnowGolem>();
|
|
if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (!LoadMonsterBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
|
|
{
|
|
return;
|
|
}
|
|
|
|
a_Entities.emplace_back(std::move(Monster));
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWSSAnvil::LoadSpiderFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
|
|
{
|
|
std::unique_ptr<cSpider> Monster = cpp14::make_unique<cSpider>();
|
|
if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (!LoadMonsterBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
|
|
{
|
|
return;
|
|
}
|
|
|
|
a_Entities.emplace_back(std::move(Monster));
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWSSAnvil::LoadSquidFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
|
|
{
|
|
std::unique_ptr<cSquid> Monster = cpp14::make_unique<cSquid>();
|
|
if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (!LoadMonsterBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
|
|
{
|
|
return;
|
|
}
|
|
|
|
a_Entities.emplace_back(std::move(Monster));
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWSSAnvil::LoadVillagerFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
|
|
{
|
|
int TypeIdx = a_NBT.FindChildByName(a_TagIdx, "Profession");
|
|
if (TypeIdx < 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
int Type = a_NBT.GetInt(TypeIdx);
|
|
|
|
std::unique_ptr<cVillager> Monster = cpp14::make_unique<cVillager>(cVillager::eVillagerType(Type));
|
|
if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (!LoadMonsterBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
|
|
{
|
|
return;
|
|
}
|
|
|
|
int AgeableIdx = a_NBT.FindChildByName(a_TagIdx, "Age");
|
|
if (AgeableIdx > 0)
|
|
{
|
|
int Age;
|
|
switch (a_NBT.GetType(AgeableIdx))
|
|
{
|
|
case TAG_Byte: Age = static_cast<int>(a_NBT.GetByte(AgeableIdx)); break;
|
|
case TAG_Int: Age = a_NBT.GetInt (AgeableIdx); break;
|
|
default: Age = 0; break;
|
|
}
|
|
Monster->SetAge(Age);
|
|
}
|
|
|
|
|
|
a_Entities.emplace_back(std::move(Monster));
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWSSAnvil::LoadWitchFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
|
|
{
|
|
std::unique_ptr<cWitch> Monster = cpp14::make_unique<cWitch>();
|
|
if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (!LoadMonsterBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
|
|
{
|
|
return;
|
|
}
|
|
|
|
a_Entities.emplace_back(std::move(Monster));
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWSSAnvil::LoadWitherFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
|
|
{
|
|
std::unique_ptr<cWither> Monster = cpp14::make_unique<cWither>();
|
|
if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (!LoadMonsterBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
|
|
{
|
|
return;
|
|
}
|
|
|
|
int CurrLine = a_NBT.FindChildByName(a_TagIdx, "Invul");
|
|
if (CurrLine > 0)
|
|
{
|
|
Monster->SetWitherInvulnerableTicks(static_cast<unsigned int>(a_NBT.GetInt(CurrLine)));
|
|
}
|
|
|
|
a_Entities.emplace_back(std::move(Monster));
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWSSAnvil::LoadWitherSkeletonFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
|
|
{
|
|
auto Monster = cpp14::make_unique<cWitherSkeleton>();
|
|
if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (!LoadMonsterBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
|
|
{
|
|
return;
|
|
}
|
|
|
|
a_Entities.emplace_back(std::move(Monster));
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWSSAnvil::LoadWolfFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
|
|
{
|
|
std::unique_ptr<cWolf> Monster = cpp14::make_unique<cWolf>();
|
|
if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
|
|
{
|
|
return;
|
|
}
|
|
if (!LoadMonsterBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
|
|
{
|
|
return;
|
|
}
|
|
|
|
auto OwnerInfo = LoadEntityOwner(a_NBT, a_TagIdx);
|
|
if (!OwnerInfo.first.empty() && !OwnerInfo.second.IsNil())
|
|
{
|
|
Monster->SetOwner(OwnerInfo.first, OwnerInfo.second);
|
|
Monster->SetIsTame(true);
|
|
}
|
|
|
|
int SittingIdx = a_NBT.FindChildByName(a_TagIdx, "Sitting");
|
|
if ((SittingIdx > 0) && (a_NBT.GetType(SittingIdx) == TAG_Byte))
|
|
{
|
|
bool Sitting = (a_NBT.GetByte(SittingIdx) == 1);
|
|
Monster->SetIsSitting(Sitting);
|
|
}
|
|
int AngryIdx = a_NBT.FindChildByName(a_TagIdx, "Angry");
|
|
if ((AngryIdx > 0) && (a_NBT.GetType(AngryIdx) == TAG_Byte))
|
|
{
|
|
bool Angry = (a_NBT.GetByte(AngryIdx) == 1);
|
|
Monster->SetIsAngry(Angry);
|
|
}
|
|
int CollarColorIdx = a_NBT.FindChildByName(a_TagIdx, "CollarColor");
|
|
if (CollarColorIdx > 0)
|
|
{
|
|
switch (a_NBT.GetType(CollarColorIdx))
|
|
{
|
|
case TAG_Byte:
|
|
{
|
|
// Vanilla uses this
|
|
Monster->SetCollarColor(a_NBT.GetByte(CollarColorIdx));
|
|
break;
|
|
}
|
|
case TAG_Int:
|
|
{
|
|
// Old MCS code used this, keep reading it for compatibility reasons:
|
|
Monster->SetCollarColor(a_NBT.GetInt(CollarColorIdx));
|
|
break;
|
|
}
|
|
default:
|
|
{
|
|
// No other values are interpreted
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
int AgeableIdx = a_NBT.FindChildByName(a_TagIdx, "Age");
|
|
if (AgeableIdx > 0)
|
|
{
|
|
int Age;
|
|
switch (a_NBT.GetType(AgeableIdx))
|
|
{
|
|
case TAG_Byte: Age = static_cast<int>(a_NBT.GetByte(AgeableIdx)); break;
|
|
case TAG_Int: Age = a_NBT.GetInt (AgeableIdx); break;
|
|
default: Age = 0; break;
|
|
}
|
|
Monster->SetAge(Age);
|
|
}
|
|
|
|
a_Entities.emplace_back(std::move(Monster));
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWSSAnvil::LoadZombieFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
|
|
{
|
|
std::unique_ptr<cZombie> Monster = cpp14::make_unique<cZombie>();
|
|
if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (!LoadMonsterBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
|
|
{
|
|
return;
|
|
}
|
|
|
|
int AgeableIdx = a_NBT.FindChildByName(a_TagIdx, "Age");
|
|
if (AgeableIdx > 0)
|
|
{
|
|
int Age;
|
|
switch (a_NBT.GetType(AgeableIdx))
|
|
{
|
|
case TAG_Byte: Age = static_cast<int>(a_NBT.GetByte(AgeableIdx)); break;
|
|
case TAG_Int: Age = a_NBT.GetInt(AgeableIdx); break;
|
|
default: Age = 0; break;
|
|
}
|
|
Monster->SetAge(Age);
|
|
}
|
|
|
|
a_Entities.emplace_back(std::move(Monster));
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWSSAnvil::LoadPigZombieFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
|
|
{
|
|
std::unique_ptr<cZombiePigman> Monster = cpp14::make_unique<cZombiePigman>();
|
|
if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (!LoadMonsterBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
|
|
{
|
|
return;
|
|
}
|
|
|
|
int AgeableIdx = a_NBT.FindChildByName(a_TagIdx, "Age");
|
|
if (AgeableIdx > 0)
|
|
{
|
|
int Age;
|
|
switch (a_NBT.GetType(AgeableIdx))
|
|
{
|
|
case TAG_Byte: Age = static_cast<int>(a_NBT.GetByte(AgeableIdx)); break;
|
|
case TAG_Int: Age = a_NBT.GetInt (AgeableIdx); break;
|
|
default: Age = 0; break;
|
|
}
|
|
Monster->SetAge(Age);
|
|
}
|
|
|
|
a_Entities.emplace_back(std::move(Monster));
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWSSAnvil::LoadZombieVillagerFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
|
|
{
|
|
int ProfessionIdx = a_NBT.FindChildByName(a_TagIdx, "Profession");
|
|
if (ProfessionIdx < 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
cVillager::eVillagerType Profession = static_cast<cVillager::eVillagerType>(a_NBT.GetInt(ProfessionIdx));
|
|
|
|
std::unique_ptr<cZombieVillager> Monster = cpp14::make_unique<cZombieVillager>(Profession);
|
|
if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (!LoadMonsterBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
|
|
{
|
|
return;
|
|
}
|
|
|
|
// TODO: Conversion time
|
|
|
|
int AgeableIdx = a_NBT.FindChildByName(a_TagIdx, "Age");
|
|
if (AgeableIdx > 0)
|
|
{
|
|
int Age;
|
|
switch (a_NBT.GetType(AgeableIdx))
|
|
{
|
|
case TAG_Byte: Age = static_cast<int>(a_NBT.GetByte(AgeableIdx)); break;
|
|
case TAG_Int: Age = a_NBT.GetInt (AgeableIdx); break;
|
|
default: Age = 0; break;
|
|
}
|
|
Monster->SetAge(Age);
|
|
}
|
|
|
|
a_Entities.emplace_back(std::move(Monster));
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
std::pair<AString, cUUID> cWSSAnvil::LoadEntityOwner(const cParsedNBT & a_NBT, int a_TagIdx)
|
|
{
|
|
// Load the owner information. OwnerUUID or Owner may be specified, possibly both:
|
|
AString OwnerName;
|
|
cUUID OwnerUUID;
|
|
int OwnerUUIDIdx = a_NBT.FindChildByName(a_TagIdx, "OwnerUUID");
|
|
if (OwnerUUIDIdx > 0)
|
|
{
|
|
OwnerUUID.FromString(a_NBT.GetString(OwnerUUIDIdx));
|
|
}
|
|
int OwnerIdx = a_NBT.FindChildByName(a_TagIdx, "Owner");
|
|
if (OwnerIdx > 0)
|
|
{
|
|
OwnerName = a_NBT.GetString(OwnerIdx);
|
|
}
|
|
if (OwnerName.empty() && OwnerUUID.IsNil())
|
|
{
|
|
// There is no owner, bail out:
|
|
return {};
|
|
}
|
|
|
|
// Convert name to UUID, if needed:
|
|
if (OwnerUUID.IsNil())
|
|
{
|
|
// This entity has only playername stored (pre-1.7.6), look up the UUID
|
|
// The lookup is blocking, but we're running in a separate thread, so it's ok
|
|
OwnerUUID = cRoot::Get()->GetMojangAPI().GetUUIDFromPlayerName(OwnerName);
|
|
if (OwnerUUID.IsNil())
|
|
{
|
|
// Not a known player, un-tame the entity by bailing out
|
|
return {};
|
|
}
|
|
}
|
|
|
|
// Convert UUID to name, if needed:
|
|
if (OwnerName.empty())
|
|
{
|
|
// The lookup is blocking, but we're running in a separate thread, so it's ok
|
|
OwnerName = cRoot::Get()->GetMojangAPI().GetPlayerNameFromUUID(OwnerUUID);
|
|
if (OwnerName.empty())
|
|
{
|
|
// Not a known player, un-tame the entity by bailing out
|
|
return {};
|
|
}
|
|
}
|
|
|
|
return { OwnerName, OwnerUUID };
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cWSSAnvil::LoadEntityBaseFromNBT(cEntity & a_Entity, const cParsedNBT & a_NBT, int a_TagIdx)
|
|
{
|
|
double Pos[3];
|
|
if (!LoadDoublesListFromNBT(Pos, 3, a_NBT, a_NBT.FindChildByName(a_TagIdx, "Pos")))
|
|
{
|
|
return false;
|
|
}
|
|
a_Entity.SetPosition(Pos[0], Pos[1], Pos[2]);
|
|
|
|
double Speed[3];
|
|
if (!LoadDoublesListFromNBT(Speed, 3, a_NBT, a_NBT.FindChildByName(a_TagIdx, "Motion")))
|
|
{
|
|
// Provide default speed:
|
|
Speed[0] = 0;
|
|
Speed[1] = 0;
|
|
Speed[2] = 0;
|
|
}
|
|
a_Entity.SetSpeed(Speed[0], Speed[1], Speed[2]);
|
|
|
|
double Rotation[3];
|
|
if (!LoadDoublesListFromNBT(Rotation, 2, a_NBT, a_NBT.FindChildByName(a_TagIdx, "Rotation")))
|
|
{
|
|
// Provide default rotation:
|
|
Rotation[0] = 0;
|
|
Rotation[1] = 0;
|
|
}
|
|
a_Entity.SetYaw(Rotation[0]);
|
|
a_Entity.SetRoll(Rotation[1]);
|
|
|
|
// Depending on the Minecraft version, the entity's health is
|
|
// stored either as a float Health tag (HealF prior to 1.9) or
|
|
// as a short Health tag. The float tags should be preferred.
|
|
int Health = a_NBT.FindChildByName(a_TagIdx, "Health");
|
|
int HealF = a_NBT.FindChildByName(a_TagIdx, "HealF");
|
|
|
|
if (Health > 0 && a_NBT.GetType(Health) == TAG_Float)
|
|
{
|
|
a_Entity.SetHealth(a_NBT.GetFloat(Health));
|
|
}
|
|
else if (HealF > 0)
|
|
{
|
|
a_Entity.SetHealth(a_NBT.GetFloat(HealF));
|
|
}
|
|
else if (Health > 0)
|
|
{
|
|
a_Entity.SetHealth(static_cast<float>(a_NBT.GetShort(Health)));
|
|
}
|
|
else
|
|
{
|
|
a_Entity.SetHealth(a_Entity.GetMaxHealth());
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cWSSAnvil::LoadMonsterBaseFromNBT(cMonster & a_Monster, const cParsedNBT & a_NBT, int a_TagIdx)
|
|
{
|
|
float DropChance[5];
|
|
if (LoadFloatsListFromNBT(DropChance, 5, a_NBT, a_NBT.FindChildByName(a_TagIdx, "DropChances")))
|
|
{
|
|
a_Monster.SetDropChanceWeapon(DropChance[0]);
|
|
a_Monster.SetDropChanceHelmet(DropChance[1]);
|
|
a_Monster.SetDropChanceChestplate(DropChance[2]);
|
|
a_Monster.SetDropChanceLeggings(DropChance[3]);
|
|
a_Monster.SetDropChanceBoots(DropChance[4]);
|
|
}
|
|
if (LoadFloatsListFromNBT(DropChance, 2, a_NBT, a_NBT.FindChildByName(a_TagIdx, "HandDropChances")))
|
|
{
|
|
a_Monster.SetDropChanceWeapon(DropChance[0]);
|
|
}
|
|
if (LoadFloatsListFromNBT(DropChance, 4, a_NBT, a_NBT.FindChildByName(a_TagIdx, "ArmorDropChances")))
|
|
{
|
|
a_Monster.SetDropChanceHelmet(DropChance[0]);
|
|
a_Monster.SetDropChanceChestplate(DropChance[1]);
|
|
a_Monster.SetDropChanceLeggings(DropChance[2]);
|
|
a_Monster.SetDropChanceBoots(DropChance[3]);
|
|
}
|
|
|
|
int LootTag = a_NBT.FindChildByName(a_TagIdx, "CanPickUpLoot");
|
|
if (LootTag > 0)
|
|
{
|
|
bool CanPickUpLoot = (a_NBT.GetByte(LootTag) == 1);
|
|
a_Monster.SetCanPickUpLoot(CanPickUpLoot);
|
|
}
|
|
|
|
int CustomNameTag = a_NBT.FindChildByName(a_TagIdx, "CustomName");
|
|
if ((CustomNameTag > 0) && (a_NBT.GetType(CustomNameTag) == TAG_String))
|
|
{
|
|
a_Monster.SetCustomName(a_NBT.GetString(CustomNameTag));
|
|
}
|
|
|
|
int CustomNameVisibleTag = a_NBT.FindChildByName(a_TagIdx, "CustomNameVisible");
|
|
if ((CustomNameVisibleTag > 0) && (a_NBT.GetType(CustomNameVisibleTag) == TAG_Byte))
|
|
{
|
|
bool CustomNameVisible = (a_NBT.GetByte(CustomNameVisibleTag) == 1);
|
|
a_Monster.SetCustomNameAlwaysVisible(CustomNameVisible);
|
|
}
|
|
|
|
// Leashed to a knot
|
|
int LeashedIdx = a_NBT.FindChildByName(a_TagIdx, "Leashed");
|
|
if ((LeashedIdx >= 0) && a_NBT.GetByte(LeashedIdx))
|
|
{
|
|
LoadLeashToPosition(a_Monster, a_NBT, a_TagIdx);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cWSSAnvil::LoadLeashToPosition(cMonster & a_Monster, const cParsedNBT & a_NBT, int a_TagIdx)
|
|
{
|
|
int LeashIdx = a_NBT.FindChildByName(a_TagIdx, "Leash");
|
|
if (LeashIdx < 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
double PosX = 0.0, PosY = 0.0, PosZ = 0.0;
|
|
bool KnotPosPresent = true;
|
|
int LeashDataLine = a_NBT.FindChildByName(LeashIdx, "X");
|
|
if (LeashDataLine >= 0)
|
|
{
|
|
PosX = a_NBT.GetDouble(LeashDataLine);
|
|
}
|
|
else
|
|
{
|
|
KnotPosPresent = false;
|
|
}
|
|
LeashDataLine = a_NBT.FindChildByName(LeashIdx, "Y");
|
|
if (LeashDataLine >= 0)
|
|
{
|
|
PosY = a_NBT.GetDouble(LeashDataLine);
|
|
}
|
|
else
|
|
{
|
|
KnotPosPresent = false;
|
|
}
|
|
LeashDataLine = a_NBT.FindChildByName(LeashIdx, "Z");
|
|
if (LeashDataLine >= 0)
|
|
{
|
|
PosZ = a_NBT.GetDouble(LeashDataLine);
|
|
}
|
|
else
|
|
{
|
|
KnotPosPresent = false;
|
|
}
|
|
if (KnotPosPresent)
|
|
{
|
|
// Set leash pos for the mob
|
|
a_Monster.SetLeashToPos(new Vector3d(PosX, PosY, PosZ));
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cWSSAnvil::LoadProjectileBaseFromNBT(cProjectileEntity & a_Entity, const cParsedNBT & a_NBT, int a_TagIdx)
|
|
{
|
|
if (!LoadEntityBaseFromNBT(a_Entity, a_NBT, a_TagIdx))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
bool IsInGround = false;
|
|
int InGroundIdx = a_NBT.FindChildByName(a_TagIdx, "inGround");
|
|
if (InGroundIdx > 0)
|
|
{
|
|
IsInGround = (a_NBT.GetByte(InGroundIdx) != 0);
|
|
}
|
|
a_Entity.SetIsInGround(IsInGround);
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cWSSAnvil::LoadDoublesListFromNBT(double * a_Doubles, int a_NumDoubles, const cParsedNBT & a_NBT, int a_TagIdx)
|
|
{
|
|
if ((a_TagIdx < 0) || (a_NBT.GetType(a_TagIdx) != TAG_List) || (a_NBT.GetChildrenType(a_TagIdx) != TAG_Double))
|
|
{
|
|
return false;
|
|
}
|
|
int idx = 0;
|
|
for (int Tag = a_NBT.GetFirstChild(a_TagIdx); (Tag > 0) && (idx < a_NumDoubles); Tag = a_NBT.GetNextSibling(Tag), ++idx)
|
|
{
|
|
a_Doubles[idx] = a_NBT.GetDouble(Tag);
|
|
} // for Tag - PosTag[]
|
|
return (idx == a_NumDoubles); // Did we read enough doubles?
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cWSSAnvil::LoadFloatsListFromNBT(float * a_Floats, int a_NumFloats, const cParsedNBT & a_NBT, int a_TagIdx)
|
|
{
|
|
if ((a_TagIdx < 0) || (a_NBT.GetType(a_TagIdx) != TAG_List) || (a_NBT.GetChildrenType(a_TagIdx) != TAG_Float))
|
|
{
|
|
return false;
|
|
}
|
|
int idx = 0;
|
|
for (int Tag = a_NBT.GetFirstChild(a_TagIdx); (Tag > 0) && (idx < a_NumFloats); Tag = a_NBT.GetNextSibling(Tag), ++idx)
|
|
{
|
|
a_Floats[idx] = a_NBT.GetFloat(Tag);
|
|
} // for Tag - PosTag[]
|
|
return (idx == a_NumFloats); // Did we read enough doubles?
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cWSSAnvil::GetBlockEntityNBTPos(const cParsedNBT & a_NBT, int a_TagIdx, Vector3i & a_AbsPos)
|
|
{
|
|
int x = a_NBT.FindChildByName(a_TagIdx, "x");
|
|
if ((x < 0) || (a_NBT.GetType(x) != TAG_Int))
|
|
{
|
|
return false;
|
|
}
|
|
int y = a_NBT.FindChildByName(a_TagIdx, "y");
|
|
if ((y < 0) || (a_NBT.GetType(y) != TAG_Int))
|
|
{
|
|
return false;
|
|
}
|
|
int z = a_NBT.FindChildByName(a_TagIdx, "z");
|
|
if ((z < 0) || (a_NBT.GetType(z) != TAG_Int))
|
|
{
|
|
return false;
|
|
}
|
|
a_AbsPos.Set(
|
|
Clamp(a_NBT.GetInt(x), -40000000, 40000000), // World is limited to 30M blocks in XZ, we clamp to 40M
|
|
Clamp(a_NBT.GetInt(y), -10000, 10000), // Y is limited to 0 .. 255, we clamp to 10K
|
|
Clamp(a_NBT.GetInt(z), -40000000, 40000000)
|
|
);
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
// cWSSAnvil::cMCAFile:
|
|
|
|
cWSSAnvil::cMCAFile::cMCAFile(cWSSAnvil & a_ParentSchema, const AString & a_FileName, int a_RegionX, int a_RegionZ) :
|
|
m_ParentSchema(a_ParentSchema),
|
|
m_RegionX(a_RegionX),
|
|
m_RegionZ(a_RegionZ),
|
|
m_FileName(a_FileName)
|
|
{
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cWSSAnvil::cMCAFile::OpenFile(bool a_IsForReading)
|
|
{
|
|
bool writeOutNeeded = false;
|
|
|
|
if (m_File.IsOpen())
|
|
{
|
|
// Already open
|
|
return true;
|
|
}
|
|
|
|
if (a_IsForReading)
|
|
{
|
|
if (!cFile::Exists(m_FileName))
|
|
{
|
|
// We want to read and the file doesn't exist. Fail.
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if (!m_File.Open(m_FileName, cFile::fmReadWrite))
|
|
{
|
|
// The file failed to open
|
|
return false;
|
|
}
|
|
|
|
// Load the header:
|
|
if (m_File.Read(m_Header, sizeof(m_Header)) != sizeof(m_Header))
|
|
{
|
|
// Cannot read the header - perhaps the file has just been created?
|
|
// Try writing a nullptr header for chunk offsets:
|
|
memset(m_Header, 0, sizeof(m_Header));
|
|
writeOutNeeded = true;
|
|
}
|
|
|
|
// Load the TimeStamps:
|
|
if (m_File.Read(m_TimeStamps, sizeof(m_TimeStamps)) != sizeof(m_TimeStamps))
|
|
{
|
|
// Cannot read the time stamps - perhaps the file has just been created?
|
|
// Try writing a nullptr header for timestamps:
|
|
memset(m_TimeStamps, 0, sizeof(m_TimeStamps));
|
|
writeOutNeeded = true;
|
|
}
|
|
|
|
if (writeOutNeeded)
|
|
{
|
|
m_File.Seek(0);
|
|
if (
|
|
(m_File.Write(m_Header, sizeof(m_Header)) != sizeof(m_Header)) || // Write chunk offsets
|
|
(m_File.Write(m_TimeStamps, sizeof(m_TimeStamps)) != sizeof(m_TimeStamps)) // Write chunk timestamps
|
|
)
|
|
{
|
|
LOGWARNING("Cannot process MCA header in file \"%s\", chunks in that file will be lost", m_FileName.c_str());
|
|
m_File.Close();
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cWSSAnvil::cMCAFile::GetChunkData(const cChunkCoords & a_Chunk, AString & a_Data)
|
|
{
|
|
if (!OpenFile(true))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
int LocalX = a_Chunk.m_ChunkX % 32;
|
|
if (LocalX < 0)
|
|
{
|
|
LocalX = 32 + LocalX;
|
|
}
|
|
int LocalZ = a_Chunk.m_ChunkZ % 32;
|
|
if (LocalZ < 0)
|
|
{
|
|
LocalZ = 32 + LocalZ;
|
|
}
|
|
unsigned ChunkLocation = ntohl(m_Header[LocalX + 32 * LocalZ]);
|
|
unsigned ChunkOffset = ChunkLocation >> 8;
|
|
if (ChunkOffset < 2)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
m_File.Seek(static_cast<int>(ChunkOffset * 4096));
|
|
|
|
UInt32 ChunkSize = 0;
|
|
if (m_File.Read(&ChunkSize, 4) != 4)
|
|
{
|
|
m_ParentSchema.ChunkLoadFailed(a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, "Cannot read chunk size", "");
|
|
return false;
|
|
}
|
|
ChunkSize = ntohl(ChunkSize);
|
|
if (ChunkSize < 1)
|
|
{
|
|
// Chunk size too small
|
|
m_ParentSchema.ChunkLoadFailed(a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, "Chunk size too small", "");
|
|
return false;
|
|
}
|
|
|
|
char CompressionType = 0;
|
|
if (m_File.Read(&CompressionType, 1) != 1)
|
|
{
|
|
m_ParentSchema.ChunkLoadFailed(a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, "Cannot read chunk compression", "");
|
|
return false;
|
|
}
|
|
ChunkSize--;
|
|
|
|
a_Data = m_File.Read(ChunkSize);
|
|
if (a_Data.size() != ChunkSize)
|
|
{
|
|
m_ParentSchema.ChunkLoadFailed(a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, "Cannot read entire chunk data", a_Data);
|
|
return false;
|
|
}
|
|
|
|
if (CompressionType != 2)
|
|
{
|
|
// Chunk is in an unknown compression
|
|
m_ParentSchema.ChunkLoadFailed(a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, Printf("Unknown chunk compression: %d", CompressionType), a_Data);
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cWSSAnvil::cMCAFile::SetChunkData(const cChunkCoords & a_Chunk, const AString & a_Data)
|
|
{
|
|
if (!OpenFile(false))
|
|
{
|
|
LOGWARNING("Cannot save chunk [%d, %d], opening file \"%s\" failed", a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, GetFileName().c_str());
|
|
return false;
|
|
}
|
|
|
|
int LocalX = a_Chunk.m_ChunkX % 32;
|
|
if (LocalX < 0)
|
|
{
|
|
LocalX = 32 + LocalX;
|
|
}
|
|
int LocalZ = a_Chunk.m_ChunkZ % 32;
|
|
if (LocalZ < 0)
|
|
{
|
|
LocalZ = 32 + LocalZ;
|
|
}
|
|
|
|
unsigned ChunkSector = FindFreeLocation(LocalX, LocalZ, a_Data);
|
|
|
|
// Store the chunk data:
|
|
m_File.Seek(static_cast<int>(ChunkSector * 4096));
|
|
UInt32 ChunkSize = htonl(static_cast<UInt32>(a_Data.size() + 1));
|
|
if (m_File.Write(&ChunkSize, 4) != 4)
|
|
{
|
|
LOGWARNING("Cannot save chunk [%d, %d], writing(1) data to file \"%s\" failed", a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, GetFileName().c_str());
|
|
return false;
|
|
}
|
|
char CompressionType = 2;
|
|
if (m_File.Write(&CompressionType, 1) != 1)
|
|
{
|
|
LOGWARNING("Cannot save chunk [%d, %d], writing(2) data to file \"%s\" failed", a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, GetFileName().c_str());
|
|
return false;
|
|
}
|
|
if (m_File.Write(a_Data.data(), a_Data.size()) != static_cast<int>(a_Data.size()))
|
|
{
|
|
LOGWARNING("Cannot save chunk [%d, %d], writing(3) data to file \"%s\" failed", a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, GetFileName().c_str());
|
|
return false;
|
|
}
|
|
|
|
// Add padding to 4K boundary:
|
|
size_t BytesWritten = a_Data.size() + MCA_CHUNK_HEADER_LENGTH;
|
|
if (BytesWritten % 4096 != 0)
|
|
{
|
|
static const char Padding[4095] = {0};
|
|
m_File.Write(Padding, 4096 - (BytesWritten % 4096));
|
|
}
|
|
|
|
// Store the header:
|
|
ChunkSize = (static_cast<UInt32>(a_Data.size()) + MCA_CHUNK_HEADER_LENGTH + 4095) / 4096; // Round data size up to nearest 4KB sector, make it a sector number
|
|
if (ChunkSize > 255)
|
|
{
|
|
LOGWARNING("Cannot save chunk [%d, %d], the data is too large (%u KiB, maximum is 1024 KiB). Remove some entities and retry.",
|
|
a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, static_cast<unsigned>(ChunkSize * 4)
|
|
);
|
|
return false;
|
|
}
|
|
|
|
// Store the header info in the table
|
|
m_Header[LocalX + 32 * LocalZ] = htonl(static_cast<UInt32>((ChunkSector << 8) | ChunkSize));
|
|
|
|
// Set the modification time
|
|
m_TimeStamps[LocalX + 32 * LocalZ] = htonl(static_cast<UInt32>(time(nullptr)));
|
|
|
|
if (m_File.Seek(0) < 0)
|
|
{
|
|
LOGWARNING("Cannot save chunk [%d, %d], seeking in file \"%s\" failed", a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, GetFileName().c_str());
|
|
return false;
|
|
}
|
|
if (m_File.Write(m_Header, sizeof(m_Header)) != sizeof(m_Header))
|
|
{
|
|
LOGWARNING("Cannot save chunk [%d, %d], writing header to file \"%s\" failed", a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, GetFileName().c_str());
|
|
return false;
|
|
}
|
|
if (m_File.Write(m_TimeStamps, sizeof(m_TimeStamps)) != sizeof(m_TimeStamps))
|
|
{
|
|
LOGWARNING("Cannot save chunk [%d, %d], writing timestamps to file \"%s\" failed", a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, GetFileName().c_str());
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
unsigned cWSSAnvil::cMCAFile::FindFreeLocation(int a_LocalX, int a_LocalZ, const AString & a_Data)
|
|
{
|
|
// See if it fits the current location:
|
|
unsigned ChunkLocation = ntohl(m_Header[a_LocalX + 32 * a_LocalZ]);
|
|
unsigned ChunkLen = ChunkLocation & 0xff;
|
|
if (a_Data.size() + MCA_CHUNK_HEADER_LENGTH <= (ChunkLen * 4096))
|
|
{
|
|
return ChunkLocation >> 8;
|
|
}
|
|
|
|
// Doesn't fit, append to the end of file (we're wasting a lot of space, TODO: fix this later)
|
|
unsigned MaxLocation = 2 << 8; // Minimum sector is #2 - after the headers
|
|
for (size_t i = 0; i < ARRAYCOUNT(m_Header); i++)
|
|
{
|
|
ChunkLocation = ntohl(m_Header[i]);
|
|
ChunkLocation = ChunkLocation + ((ChunkLocation & 0xff) << 8); // Add the number of sectors used; don't care about the 4th byte
|
|
if (MaxLocation < ChunkLocation)
|
|
{
|
|
MaxLocation = ChunkLocation;
|
|
}
|
|
} // for i - m_Header[]
|
|
return MaxLocation >> 8;
|
|
}
|
|
|
|
|
|
|
|
|